Feather (SSR)/Strategy
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Contents
Ratings
Feather (SSR) | ![]() |
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Overview
With his guaranteed triple attacks, Feather now become more powerful, especially with his Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
which increases his damage and damage cap. He can burst out damage in short turns, but also good for longer battles due to his permanent Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
which increases damage output.
Strengths
- Always deals triple attacks thanks to his
Blazing-Hot Fighting SpiritMore likely to be targeted.
Guaranteed triple attacks.. - His
Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
Gain50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn . allows him to deal huge normal damage burst in conjunction of triple attacks thanks to50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn .- By casting
Packing a PunchInstantly perform a normal attack without using up a turn. first, he can capitalize
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stacks to further increase his damage from50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn .
- By casting
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
increases his damage and damage cap everytime he deals triple attacks and Charge Attack, which is guaranteed to gain for every turn. It lasts for the remainder of battle sinceAzure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
can't be removed.Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for other skills.
Can use each damage skill up to 1 extra time this turn.
(RequiresAzure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
lvl 5.) has long cooldown, but it's very useful for certain setups which focuses on huge damage burst especially with 3★Qilin call.
- Note that his skill recast ability can only occur once per turn.Verification needed.
- His Charge Attack deals 100% Bonus Light Damage for every
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stack he possess.
Weaknesses
- High innate hostility from
Blazing-Hot Fighting SpiritMore likely to be targeted.
Guaranteed triple attacks. makes him a glass cannon due to having no defensive utility. - No supportive utility, a pure attacker who only deals damage.
How to Play
- On turn 1, cast
Packing a PunchInstantly perform a normal attack without using up a turn. first to increase
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stack. - Then, cast
Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
Gain50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn . andPacking a PunchInstantly perform a normal attack without using up a turn. whenever it's off cooldown.
- Remember to cast
Packing a PunchInstantly perform a normal attack without using up a turn. first before
Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
Gain50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
Strength: 50%Duration: 1 turn . if hisAzure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stack isn't capped yet.
- Remember to cast
- Cast
Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
End cooldown for other skills.
Can use each damage skill up to 1 extra time this turn.
(RequiresAzure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
lvl 5.) whenever the party is ready for huge damage burst. Recast all other skills. - Put him at second slot since his triple attacks allows allies before him to do follow-up Charge Attack.
Synergy
Classes
Luchador will be always appreciated by Feather since
Tag TeamAll allies attack without using up a turn. allows him to gain
Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stack early. His guaranteed triple attacks is also something party will benefit for damage output.
Characters
Io (Grand) works with Feather's frequent skill usage in Io Cannon setup, which maximizing skill usage and focusing on massive damage burst in short turns.
Jeanne d'Arc (Grand)'s
Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks. always takes effect to Feather due to Feather's guaranteed triple attacks, increasing Feather's damage with no efforts required.Hallessena (Halloween) can capitalize Feather's damage output with her
Party NightmareAll foes gain
50% ATK UpATK is boosted
Strength: 50%Duration: 2 turnsLocal status effect,100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect, and100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turnsLocal status effect.
All Light allies gainParty NightmareDMG dealt is supplemented /
Triple attack rate is boosted
(Can't be removed)
Strength: Supplemental DMG effect (1% of foe's max HP [Max: 100,000]) / Guaranteed TADuration: 2 turns.
(RequiresParty All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
lvl 3 or higher). Feather's high hostility can redirect attacks away from her.
Weapons
Hollowsky Axe and
Lu Woh's Horn is an easy way to increase his damage potential with its supplemental damage. Note that both weapons doesn't stack with each other for third attacks in normal hit.
- His draw weapon,
Hope-Filled Knuckles can also capitalize his attack with Bonus Light Damage effect to the third hit of his triple attacks.
Summons
- For short damage bursts,
Thor (4★) and
Qilin (3★) is a good choice to exploit his triple attacks. Thor's call can give
50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50% for a full 2 turns, which can be exploited with hisPacking a PunchInstantly perform a normal attack without using up a turn. while Qilin's call immediately resets all of his skills' cooldown, allowing his skill to immediately ready to cast again.
Extended Mastery Perks
Feather (SSR) | Stars: 14 | EMP: 105 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: |
Gamewith's recommended EMP build for Feather (SSR).
Priorities
His already high damage output should be supplemented by taking four 3★ on Critical Hit Rate, followed with two 1★ on Charge Attack Damage due to his high Charge Attack rate.
Optional Choices
You might want to wait until his EMP Support Skill is released. When needed, you can either pick:
- Two 3★ on Charge Attack Damage to further increase his Charge Attack damage.
- 3★ on Skill Damage Cap to fully make use of his skill damage output.
- Two 1★ on Defense if you're concerned with his survivability with high hostility.