Feather (SSR)/Strategy

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Ratings

Feather (SSR)

  • Role: Attacker
  • Guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    ensures constant high damage output.
  • Can recast all of his damaging skills by gaining 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack.
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    also increases his damage cap for higher damage output.
  • Great for short- to medium-term battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 A B C 2023-01-09
Kamigame 8.5 B C D 2023-06-06

Overview

With his guaranteed triple attacks, Feather now become more powerful, especially with his Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
which increases his damage and damage cap. He can burst out damage in short turns, but also good for longer battles due to his permanent Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
which increases damage output.

Strengths

  • Always deals triple attacks thanks to his  Blazing-Hot Fighting SpiritMore likely to be targeted.
    Guaranteed triple attacks.
    .
  • His  Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    allows him to deal huge normal damage burst in conjunction of triple attacks thanks to 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    • By casting  Packing a PunchInstantly perform a normal attack without using up a turn. first, he can capitalize Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
      stacks to further increase his damage from 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
      Strength: 50%Duration: 1 turn
      .
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    increases his damage and damage cap everytime he deals triple attacks and Charge Attack, which is guaranteed to gain for every turn. It lasts for the remainder of battle since Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    can't be removed.
  •  Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    Can use each damage skill up to 1 extra time this turn.
    (Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl 5.)
    has long cooldown, but it's very useful for certain setups which focuses on huge damage burst especially with 3★ Qilin call.
    • Note that his skill recast ability can only occur once per turn.Verification needed.
  • His Charge Attack deals 100% Bonus Light Damage for every Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack he possess.

Weaknesses

How to Play

  • On turn 1, cast  Packing a PunchInstantly perform a normal attack without using up a turn. first to increase Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack.
  • Then, cast  Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: 1 turn
    .
    and  Packing a PunchInstantly perform a normal attack without using up a turn. whenever it's off cooldown.
    • Remember to cast  Packing a PunchInstantly perform a normal attack without using up a turn. first before  Lightning Knuckle III500% Light damage to a foe (Damage cap: ~630,000).
      Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
      Strength: 50%Duration: 1 turn
      .
      if his Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
      stack isn't capped yet.
  • Cast  Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    Can use each damage skill up to 1 extra time this turn.
    (Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl 5.)
    whenever the party is ready for huge damage burst. Recast all other skills.
  • Put him at second slot since his triple attacks allows allies before him to do follow-up Charge Attack.

Synergy

Classes

  • Luchador will be always appreciated by Feather since  Tag TeamAll allies instantly perform a normal attack without using up a turn. allows him to gain Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack early. His guaranteed triple attacks is also something party will benefit for damage output.

Characters

  • Io (Grand) works with Feather's frequent skill usage in Io Cannon setup, which maximizing skill usage and focusing on massive damage burst in short turns.
  • Jeanne d'Arc (Grand)'s  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
    10% Bonus Light DMG effect to Light allies' triple attacks.
    always takes effect to Feather due to Feather's guaranteed triple attacks, increasing Feather's damage with no efforts required.
  • Hallessena (Halloween) can capitalize Feather's damage output with her  Party NightmareAll foes gain 50% ATK UpATK is boosted
    Strength: 50%Duration: 2 turnsLocal status effect
    , 100% DA UpDouble attack rate is boosted
    Strength: 100%Duration: 2 turnsLocal status effect
    , and 100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turnsLocal status effect
    .
    All Light allies gain Party NightmareDMG dealt is supplemented /
    Triple attack rate is boosted
    (Can't be removed)
    Strength: 1% of foe's max HP (Damage cap: 100,000) / Guaranteed TADuration: 2 turns
    .
    (Requires Party All NightATK is boosted and DEF is lowered based on Party All Night lvl (Max: 5 / Can't be removed)
    lvl 3 or higher.)
    . Feather's high hostility can redirect attacks away from her.

Weapons

  • Hollowsky Axe and Lu Woh's Horn is an easy way to increase his damage potential with its supplemental damage. Note that both weapons doesn't stack with each other for third attacks in normal hit.
  • His draw weapon, Hope-Filled Knuckles can also capitalize his attack with Bonus Light Damage effect to the third hit of his triple attacks.

Summons

  • For short damage bursts, Thor (4★) and Qilin (3★) is a good choice to exploit his triple attacks. Thor's call can give 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    for a full 2 turns, which can be exploited with his  Packing a PunchInstantly perform a normal attack without using up a turn. while Qilin's call immediately resets all of his skills' cooldown, allowing his skill to immediately ready to cast again.

Extended Mastery Perks

Feather (SSR) Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to end cooldown for Packing a Punch upon using charge attack
★★★ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Feather (SSR).

Priorities

His already high damage output should be supplemented by taking four 3★ on Critical Hit Rate, followed with two 1★ on Charge Attack Damage due to his high Charge Attack rate.

Optional Choices

You might want to wait until his EMP Support Skill is released. When needed, you can either pick:

  • Two 3★ on Charge Attack Damage to further increase his Charge Attack damage.
  • 3★ on Skill Damage Cap to fully make use of his skill damage output.
  • Two 1★ on Defense if you're concerned with his survivability with high hostility.

Resources