Feather (SSR)/Strategy

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Ratings

Feather (SSR)

  • Role: Attacker
  • Guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    ensures constant high damage output.
  • Can recast all of his damaging skills by gaining 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack.
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    also increases his damage cap for higher damage output.
  • Great for short- to medium-term battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.4 A A C 2024-08-28
Kamigame 9.0 A B B 2024-08-28

Overview

Feather is a powerful attacker with guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
, which increases his ATK and Damage Cap upon triple attacks and damage skill use. Although it is possible to include him in long battles due to his permanent Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
, he works better in short battles where he can fully utilize his burst damage.

Strengths

  • Always deals triple attacks because of his  Blazing-Hot Fighting Spirit+10 boost to hostility.
    Guaranteed triple attacks.
    (When Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl is 5:
    Activate Lightning Knuckle III500% Light damage to a foe (Damage cap: ~635,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    .
    after normal attacks.)
    .
  • Auto-activates Lightning Knuckle III500% Light damage to a foe (Damage cap: ~635,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    .
    after every normal attack, ensuring that he is constantly supplied with 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    .
  • Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    increases his ATK, Damage Cap, and Bonus Light DMG permanently and can't be removed for the entire battle.
  • Deals huge burst damage with Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    Can use each damage skill up to 1 extra time this turn.
    (Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl 5.)
    .

Weaknesses

  • Requires 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    to reach his full potential.
  • Has high innate hostility from  Blazing-Hot Fighting Spirit+10 boost to hostility.
    Guaranteed triple attacks.
    (When Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl is 5:
    Activate Lightning Knuckle III500% Light damage to a foe (Damage cap: ~635,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    .
    after normal attacks.)
    , yet lacks the defensive capabilities to survive.
  • Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    Can use each damage skill up to 1 extra time this turn.
    (Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl 5.)
    has a long cooldown.
  • Contributes damage and nothing else.

How to Play

  • Use Lightning Knuckle III500% Light damage to a foe (Damage cap: ~635,000).
    Gain 50% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time)
    Strength: 50%Duration: Indefinite
    .
    and Packing a PunchInstantly perform a normal attack without using up a turn. whenever they're available to raise his Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    .
  • Use Soulful FinisherGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    End cooldown for other skills.
    Can use each damage skill up to 1 extra time this turn.
    (Requires Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    lvl 5.)
    whenever the party is ready to burst down the enemy, before reusing all of his damage skills again.

Synergy

Classes

  • Luchador will always be appreciated by Feather since  Tag TeamAll allies instantly perform a normal attack without using up a turn. allows him to gain Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
    stack early. His guaranteed triple attacks is also something the party will benefit for damage output.

Characters

  • Io (Grand) works with Feather's frequent skill usage in Io Cannon setup, which maximizing skill usage and focusing on massive damage burst in short turns.
  • Jeanne d'Arc (Grand)'s  Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
    10% Bonus Light DMG effect to Light allies' triple attacks.
    always takes effect for Feather due to Feather's guaranteed triple attacks, increasing Feather's damage with no efforts required.

Weapons

  • Hollowsky Axe and Lu Woh's Horn are easy ways to increase his damage potential with its supplemental damage. Note that both weapons don't stack with each other for third attacks in normal hit.
  • His draw weapon, Hope-Filled Knuckles can also capitalize his attack with Bonus Light Damage effect to the third hit of his triple attacks.

Summons

  • For short damage burst, Thor (4★) and Qilin (3★) are good choices to exploit his triple attacks. Thor's call gives 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 50%
    for a full 2 turns, which can be exploited with his Packing a PunchInstantly perform a normal attack without using up a turn., while Qilin's call immediately resets all of his skills' cooldown, allowing his skills to be used again immediately.

Extended Mastery Perks

Feather (SSR) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to end cooldown for Packing a PunchInstantly perform a normal attack without using up a turn. upon using charge attack.
★☆☆★★☆★★★
50%80%100%
★★★ ★★★ ☆☆☆ ★★★ ★★★
Last update: 2024-08-28

Gamewith's recommended EMP build for Feather.

Priorities

His already high damage output should be supplemented by taking all Critical Hit Rate to 3★; his guaranteed triples also give him frequent charge attacks so get 3★ Support Skill for free Packing a PunchInstantly perform a normal attack without using up a turn. resets, then maximize Skill DMG cap.

Feather (SSR) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Chance to end cooldown for Packing a PunchInstantly perform a normal attack without using up a turn. upon using charge attack.
★☆☆★★☆★★★
50%80%100%
★★★ ★★★ ☆☆☆ ★★★ ★★★
Last update: 2024-08-28

Kamigame's recommended EMP build for Feather (SSR).

Resources