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These tabs contain full Fate Episode cutscene scripts with major spoilers about the character. View these tabs at your own discretion.
During the night, bandits boarded the Grandcypher. However, Garma, the leader of the bandits, was not prepared for just how strong (Captain) and the company were, and ran off without stealing anything. Lyria stated that Garma did not look like such a bad guy. A few days later, she rescued Garma, who had been captured by skyfarers, and called upon him to join her order. Garma knew of no way of life other than that of a bandit. He said that since they had rescued him they could use him as they liked, and thus joined the party in its journey.
During the night. The Grandcypher advanced amid a quiet wind.
Vyrn: Ahh!? Wh-what the?! What the heck is going here?!
Scoundrel 1: Hahaha... Only little brats are awake? That works out great for us...
Lyria: Th-this is really bad! There’s a bunch of strangers on the ship!
Scoundrel 2: Hey hey... I don’t want to hurt you, so don’t resist.
???: Don’t move... You too. You’re coming with us.
At their wit’s end with sudden onslaughts, (Captain) and company gathered on the main deck of the Grandcypher.
Vyrn: Dammit! Those creeps came up alongside our airship and came aboard.
Vyrn: Hey, dummies! What are you after?! Are you creeps the Empire’s stooges?
Scoundrel 1: Man that’s one mouthy lizard... We better not lose our cool...
???: Hey, knock it off. Anyway we’re on top of the skies. There will be no problem even if someone raises a fuss.
Garma: Ah, I forgot to introduce myself. I am Garma. You’ve probably figured this out already, but I am a bandit.
Garma: I am here to take all valuables on this ship. Do not resist.
Garma: If you make this easy, your lives will be spared. Now, I am going to help myself to your possessions.
Vyrn: What?! Just talking trash like that!
Garma: We are not selfish bandits. So behave yourself.
Lyria: Erm... excuse me!
Garma: Mmm? What is it, girl?
Lyria: Um... W-why do you do things like this?
Garma: What are you getting at?
Garma: This is how I make a living.
Lyria: B-but! But surely there is some other line of work you could...
Garma: Another... Another line of work? Sorry to say, but this is my calling.
Garma: I don’t know of any other way to live.
Garma: My family abandoned me. As far back as I can remember, I’ve been working as a bandit. What else could I possibly do after all this time?
Lyria: That’s terrible...
Garma: There is no need to pity me. I am dead set in this way of living, and I have readied myself for banditry as necessary.
Garma: It’s neither interesting nor fun... But it beats death.
Garma: Well, I have already said too much.
Garma: Again, behave yourselves. Do as I say and I won’t kill you.
Choose: No way
- No way
- You gotta be kidding me
Garma: You don’t seem to understand the gravity of your situation.Choose: You gotta be kidding me
Garma: Do I look like I am playing games here? Does this gun look fake to you? Shall I prove that it’s real?Continue 1
Vyrn: Hey, (Captain)...
Garma: So you’re not going to give an inch... Maybe I should shoot you now? Or maybe cut off your head?
Garma: Hmph... Everyone, withdraw!
Scoundrel 1: Wha?! What are you saying, boss?! We don’t have any booty yet...
Garma: It’s fine. We’re going.
Garma: I doubt if these little punks have anything significant on board.
Garma: They don’t seem inclined to turn over anything without a fight... Dealing with their resistance would be too much of a bother.
Garma: You kids narrowly escaped death. However, from now on think carefully about when you should put your lives on the line.
Leaving on that note and nothing more, Garma and his bandit allies left the Grandcypher.
Vyrn: Ugh... What the hell was their deal?
A few days later, the party visited a town to go shopping.
Vyrn: Hm? What's happening? The crowd in the avenue seems more boisterous than usual...
Skyfarer: You...! Just keep moving! Bandit scum!
Lyria: Hey... That guy...
Townsperson: Huh? You know him? He’s a brigand who ravaged this town...
Townsperson: It looks like only their boss was arrested.
Vyrn: I see... Looks like the time of reckoning has finally come for that rascal!
Vyrn: H- Hey! Where are you going, Lyria?
Skyfarer: Agh... Getting violent are we, you little...
Skyfarer: Though sacrificing himself so his friends can escape is unusual for a bandit...
Lyria: Erm... excuse me!
Skyfarer: Hmm? What’s up, girlie?
Lyria: Um... That man is our friend! So please release him to us!
Garma: What are you saying?
Skyfarer: So this bandit has even more friends?! This chick is a bandit too?!
Vyrn: Are you serious?! Lyria, what were you thinking?! We need to get our stories straight first if we are going to do something like this!
Vyrn: Hold up! You got it all wrong! This guy was our friend who had merely been captured by the bandits!
Lyria: He's right! Right? Mister Garma.
Skyfarer: Hm... Uh, yeah? I guess.
Finally, after getting their stories straight, they succeeded in rescuing Garma.
Vyrn: Phew! I was wondering what was going to happen!
Vyrn: Oh... That’s right, Lyria! Why did you, all of a sudden...
Lyria: But didn’t Mister Garma let us go that night?
Garma: What are you getting at? We tried to raid your ship!
Lyria: Well, I don't think that Mister Garma is such a bad person.
Lyria: I think Mister Garma could live a life outside of banditry.
Vyrn: Hey hey... You’re doing something so dangerous for a reason like that?!
Garma: Well if you put it like that, along with the fact that I narrowly escaped death, I guess there’s no way I can go back to being a bandit...
Lyria: In that case... Why don’t you become a skyfarer and join us? (Captain) would also be thrilled to have you!
Choose: It would be fun.
- It would be fun.
- You seem cut out for it.
Garma: Hm... Maybe I’ve knowing this all along...Choose: You seem cut out for it.
Garma: Hmph... I wonder. Ever since the day I was born, I’ve never done anything except be a bandit.Continue 2
Garma: However, you did save my life. So do whatever you like.
Lyria: Hehe! That settles it!
Vyrn: Good grief... Our wacky fellowship is expanding once again!
Garma: Hm... Don’t regret bringing me into your order.
Lyria: Don't worry! Right? (Captain)?
Thus the former bandit Garma was welcomed into the party, which continued on its journey.
Would having brought Garma on board prove to be a good or bad thing? No one knew... yet.
Blast from the Past
(Captain)'s party arrives at a village and the villagers request them to take care of some bandits. As they approach the bandit's hideout, Garma gets suspicious about the layout of the traps and the efficient use of the terrain.
Villager: Yes... It looks like they made a hideout in the mountains lately...
(Captain)'s party arrives at a village and the villagers ask them to take care of some bandits.
Villager: Yes... I don't know where they came from... Before we knew it, bandits made themselves at home in the mountains...
Vyrn: I see... Well, leave it to us! Right, Garma?
Garma: Hmph... Is that sarcasm, lizard?
Vyrn: I'm not a lizard! Anyway, dealing with bandits should be no problem for you right?
Garma: You could say that... I know all about how they operate.
Lyria: Well then... Let's get going! We need to put the villagers' minds at ease!
Vyrn: Wait! Don't go running off alone!
Garma: Hmph... With your pace, it'll be dark by the time we get there.
Lyria: But... do you know where the bandit's hideout is, Garma?
Garma: Yeah... I can take a guess by looking at the geographical features.
Garma: I didn't think the things I learned back when I was a bandit would come in handy here...
Vyrn: Heh heh! Then if we follow you, we'll get to the hideout in no time?
Garma: Oh, forgot to mention...
Garma: The closer we get to the hideout, the more traps there will be. Be careful.
Vyrn: Damnit! It would have been nice if you said that earlier!
Garma: But the way these traps are set... and the how they take advantage of the terrain here... Could it be...?
Lyria: What's the matter, Garma?
Garma: Well... It's not for sure yet but...
Vyrn: Oh right... This forest doesn't just have bandits, but monsters too!
Blast from the Past: Scene 2
While searching for the bandit hideout, (Captain)'s party arrive at a suspicious cave. There, they find Garma's old comrades from when he was a bandit. They laugh at the fact that Garma was now a skyfarer and try to convince to return to the life of banditry. However, Garma stiffens his resolve to part from his old ways and faces off with the bandits.
While searching for the bandit hideout, (Captain) and company arrive at a suspicious cave.
Vyrn: Gulp... T-This is a bandit hideout?
Garma: Yeah... The terrain, the markings from the traps... there's no mistaking it.
Lyria: Then... We'll have to be careful from here on...
Vyrn: H-Hey! It's dangerous to rush ahead like that!
Lyria: L-Let's go after him!
Garma: Hey! I know you're all in here! Answer me.
Vyrn: Hey! What are you doing in a bandit's hideout like this...?
Garma: Hmph... You'll know in a minute.
Scoundrel 1: That voice... is it you, boss?
Garma: I knew it was you guys...
Garma: The setup for the hideout and traps were done just like I taught, so I had my suspicions...
Lyria: Ah! They're the people that were with Garma when we first met him...
Garma: That's right. We used to plunder everything in the skies together.
Garma: And now they're here, being bandits in some mountains...
Scoundrel 2: Well... what are YOU doing here, boss?
Scoundrel 2: Don't tell me... you gave up your old ways and now you're running around pretending to be a skyfarer?
Garma: Well... that sounds about right.
Scoundrel 1: Hahaha! What a joke! You're a criminal to the bone, boss! It's too late to change!
Scoundrel 1: Hey! Boss! Don't try to be something you're not! Why don't you come back?
Garma: ... I see. Maybe you're right...
Lyria: How can you...
Garma: Maybe I can't change... Maybe my lifestyle now doesn't suit me.
Garma: But I told myself I would change that day.
Garma: When these guys saved my life, I decided... I will change.
Garma: So... I won't ever go back.
Garma: No matter how comfortable that life might be.
Scoundrel 1: Wha?! Why you... Then you won't be getting off easy!
Garma: Don't just stand there with your mouth open, (Captain). Let's take these guys down and get the job over with.
Blast from the Past: Scene 3
After wiping out the bandit hideout, (Captain)' and company leave to report back to the village. Garma strengthens his resolve to make amends for his past as a criminal, and continues his journey as a skyfarer through the skydoms.
After wiping out the bandit hideout, the party leaves to report back to the village.
Lyria: U-Um! You're not really a bad guy.
Garma: Hmph... Are you saying that just to be polite?
Garma: They're right, I'm a criminal through and through. I was raised as one, and lived as one throughout my life.
Lyria: How can you...
Garma: But... you all taught me how to live differently.
Garma: Maybe the criminal life is all I know... I wouldn't know what else to do.
Garma: But you all made me realize... that living every day without a guilty conscience isn't a bad feeling.
Garma: One day I'll pay for how I lived in my past...
Garma: But until then, I'll keep living as I am now, not as the old me.
With those words, the party let out a sigh of relief.
The ex-bandit steps out into the skies with newfound resolve.
Just Beyond Reach
Chivalrous knight Deliford and former bandit Garma have taken on a job to protect some children. Though having little love for bandits, Deliford tries his best to approach Garma with no prejudices. However, Garma's rough demeanor toward their wards does nothing to dispel Deliford's preconceived notions of him. In the end Garma reveals that his rough demeanor was not without a reason, forcing Deliford to reevaluate his assessment of Garma's character. The unlikely pair grow a little closer.
Deliford: What! Very well, Sir Garma and I shall undertake this task.
Garma: We will?
—Several hours earlier—
Deliford, with the rest of the crew, learn of a job from (Captain).
The job is to protect a group of wealthy children who are being chased by monsters as they evacuate to somewhere safe.
Deliford and Garma, now separated from the rest of the crew, make their way through a thick forest with the children.
Garma: This way, hurry up.
Child 1: …
Child 2: …
Deliford: Sir Garma, is there no way you can try to speak a little more politely? I'm afraid you're scaring the poor younglings.
Garma: No. I'm here to protect the kids, no one said anything about talking nice.
The guardians Garma and Deliford can't seem to stop bickering.
Deliford: (…What could have possessed Captain (Captain) to allow such an uncouth person such as this into the crew…)
The ever serious and overly chivalrous Deliford does not think highly of the former bandit Garma.
Deliford: (…How many bandits did I arrest during my time in the army? And not a single decent man among them…)
"Children depend on adults, so it is the duty of adults to be dependable."
Deliford, who believes wholeheartedly in this creed, finds it difficult to trust Garma.
Deliford: (…Hmm, but I suppose if (Captain) trusts him, then I should give him the benefit of the doubt…)
A child trips in the mud and falls over.
Child 1: Ugh, I don't wanna walk any more!
Garma: Stop being such a crybaby. Get up, we're moving out.
Garma carries on in his irascible way.
Child 2: What! How dare you! I've had quite enough of your insolence! You've been paid to do a job, now do it!
Garma: Of course. The job we have been paid for is to protect you. Good manners will cost you extra.
Deliford: Inconceivable… To talk in such a way to such small children…
Deliford takes the children by the hand.
Child 1: Th-thanks…
Deliford: Not necessary. After all, if children are to depend on adults, it is the duty of adults to be dependable.
Deliford: Now, let us venture forth! I shall take responsibility over your safety from here on!
Just as Deliford takes the children away from Garma, something appears from the bushes.
In the blink of an eye Garma rushes over and protects the children.
Deliford: Huh? Garma!
Garma: Guagh! Get the monster!
Garma and Deliford successfully fend off the monster.
Deliford: Apologies… If I hadn't gone off with the younglings, this never would have happened…
Deliford: I'm sorry, Sir Garma… In the end it was you who saved the children.
Garma: Of course it was. I told you that I'm here to do a job, didn't I?
Deliford: Heh, I was wrong about you, Sir Garma.
Deliford turns to face the weakened monster and is about to put the beast out of its misery.
Garma: Deliford, wait.
Garma stops Deliford, then steps in between the children and the monster.
Child 1: Eek!
Child 2: Agh! What are you doing?
Deliford: Wha-! What is the meaning of this?
Garma: Not quite yet… Come on, hand it over.
In response to Garma's words, the children produce something from their bag.
It is a monster egg. The monster retrieves the egg and runs away.
Deliford: …So that is why the monster went for the children…
Child 1: Sob… Sniff… W-we're sorry…
Child 2: Waaaaaah! We won't do it again, we promise! Just don't tell our parents!
Garma: I will tell them. Brats need to be taught a lesson while their young.
Garma and Deliford continue admonishing the children for bringing the monster upon them.
As they make their way to tell the client that the job has been completed, Deliford asks Garma a question.
Deliford: How did you know that the children had stolen that egg?
Garma: Heh, it was obvious. You can tell if someone is hiding something from their eyes.
Deliford listens to Garma and contemplates his words very carefully.
Deliford: Impressive… You were keeping a closer eye on the children than I was the entire time.
Deliford is embarrassed by the fact that he let his preoccupation with Garma get in the way of his duty to protect the children.
Deliford: …It seems there is still a lot I need to learn…
Deliford has a newfound respect for Garma.
—Several days later—
Deliford spots Garma on the deck of the Grandcypher.
Deliford: Well, well, if it isn't Sir Garma! So this is where you've ben hiding!
Garma: What's up? Another job?
Deliford: No, no new job…
Garma: Then what? I can't think of any other reason you'd come and talk to me.
Deliford: D-do I need a reason to want to talk to a fellow crewmate?
Deliford: Hahahaha! Well if you really don't mind, how about a little gossip!
Ignoring Garma's discomfort, Deliford continues talking.
Aboard the deck of the Grandcypher, a gloomy looking Garma chats with Deliford.