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One night, bandits board the Grandcypher. But their leader, Garma, decides to withdraw upon facing (Captain)'s defiant resolve. A few days later (Captain) and the crew run into him again, this time with an opportunity to repay his mercy.
One night, the Grandcypher sails through the sky on a gentle breeze.
Vyrn: Wha? The heck was that! Did we just hit something?
Scoundrel 1: Hehehe. Only little brats awake right now? That's some good timing.
Lyria: O-oh my gosh! There are a lot of strangers boarding the ship!
Scoundrel 2: Hey, hey. Just relax. We wouldn't want anyone getting hurt, right?
???: Nobody move a muscle. Now come this way.
Caught off guard by the sudden attack, (Captain) and company are gathered onto the main deck of the Grandcypher.
Vyrn: Darn it! These guys musta snuck along the side of our ship and hopped on.
Vyrn: Hey, dummies! What're you after? Are you empire lackeys?
Scoundrel 1: You're a mouthy little lizard, aren't you? Shut up unless you want me to shut you up.
???: Leave him alone. No one's going to hear anyone in the middle of the skies anyway.
Garma: I'm Garma by the way. You've probably figured this out already, but I'm a bandit.
Garma: I'm naturally here to take all the valuables on the ship, so don't try to stop me.
Garma: Make this easy and you'll get out of this fine. You won't be keeping your possessions though.
Vyrn: What! Just who do you think you are!
Garma: We're bandits, just like I said. Now behave yourself.
Lyria: E-excuse me!
Garma: Hm? What is it, girl?
Lyria: Um... Wh-why are you doing this?
Garma: Is that a trick question?
Garma: This is how I make a living. Isn't that much obvious?
Lyria: But... there are other ways to make a living, right? Like a job or something...
Garma: A job? Sorry to say, but this is my calling.
Garma: Besides, I don't know any other way to live.
Garma: I don't have a family, and as far back as I can remember, I've been a bandit. What else could I possibly do after all this time?
Lyria: That's terrible...
Garma: There's no need to pity me. I'm used to doing what I need to as a bandit.
Garma: It's not interesting or fun... But it sure beats death.
Garma: I think I've droned on for long enough.
Garma: Just behave yourselves. If you do, you'll keep your lives.
Choose: No way.
- No way.
- You've got to be kidding me.
Garma: Oh? You don't seem to understand the gravity of your situation.Choose: You've got to be kidding me.
Garma: Do I look like I'm playing games here? Or does this gun look fake to you? Should I show you exactly how real it is?Continue 1
Vyrn: H-hey now... (Captain), what are you doin'?
Garma: So you're not going to budge at all... Maybe your tune will change if we shoot you a few times. Or should we just knock that stubborn head off your shoulders?
You lot, get ready to move. We're pulling out.
Scoundrel 1: Say what! What're you doing, boss? We haven't looted anything yet.
Garma: Forget about it. We're going.
Garma: I doubt these kids have anything significant on board anyway.
Garma: They don't seem inclined to give up without a fight either, and that just isn't worth the effort.
Garma: You kids got lucky this time. Next time though, you should think more carefully about when to put your lives on the line.
With that, Garma and his bandits depart.
Vyrn: Sheesh, what the heck was their deal!
A few days later, the crew stops in a town for a bit of shopping.
Vyrn: Huh? Is there something happening down that street over there?
Skyfarer: You! Just keep moving, bandit scum!
Lyria: Oh! Isn't that...
Townsperson: Do you know him? I hope you don't, considering he and his little band of bandits tried to loot this town.
Townsperson: It looks like he's the only one who got caught though.
Vyrn: Oh-ho? Sounds like he got what was comin' to him.
H-hey! Where're you going, Lyria!
Skyfarer: Sigh. You brought this upon yourself, you know?
Skyfarer: Though sacrificing yourself so your men could escape seems pretty unusual for a bandit...
Lyria: Excuse me!
Skyfarer: Hm? What can I do for you, little girl?
Lyria: Um... This person is our friend, so could you please give him back to us?
Skyfarer: He's your what!
Garma: What are you doing?
Skyfarer: Little girl... Are you telling me you're a bandit too? Which means the rest of you are backup!
Vyrn: You serious? Lyria, what're you doing! We better be able to talk our way outta this!
Vyrn: I said wait! You got it all wrong! This guy got captured by the bandits, but he's actually one of us!
Lyria: Yes, exactly! Right, Garma?
Skyfarer: Hmm... I dunno...
Somehow they do talk their way out of it and successfully rescue Garma.
Vyrn: Phew. Things were pretty dicey there for a sec.
Garma: Why... Why did you help me?
Vyrn: Shoot, that's right! Why did you help him?
Lyria: Because, well... he let us go that night we met. Right, Garma?
Garma: What do you mean? Aren't you forgetting that we attacked you?
Lyria: You say that, but... I don't believe you're such a bad person.
Lyria: That's why I feel like... You should have the chance to be something else besides a bandit.
Vyrn: Are you tellin' me you put us in danger just for that?
Garma: Since you're the one who saved my life, and you've put it that way, then I suppose I can't go back to being a bandit.
Lyria: In that case, why don't you join our crew?
Choose: It'll be fun.
- It'll be fun.
- You seem cut out for it.
Garma: What makes you so sure about that?Choose: You seem cut out for it.
Garma: I'm not so sure about that. Being a bandit is all I know.Continue 2
Garma: But you did save my life, so I'll do whatever you want.
Lyria: Hehe! Then that settles it!
Vyrn: Oh boy. We really know how to pick 'em...
Garma: Hmph. It's not on me if you regret this decision later. You know who I am.
Lyria: That won't happen. Right, (Captain)?
Thus the former bandit Garma joins the crew on their journey.
Only time will tell whether bringing Garma on board will prove to be a good or bad decision.
Blast from the Past
(Captain) and the crew reach a village where they're asked to take care of some bandits. As they approach the bandit hideout, Garma gets suspicious about how the traps are set and the use of the terrain.
Villager: Yes... It looks like they recently set up a hideout in the mountains.
(Captain) and the crew reach a village that requested help with clearing out some bandits.
Villager: I don't know where they came from. They just showed up out of nowhere one day.
Vyrn: Hmm... Well, should be no problem for us! Right, Garma?
Garma: Are you implying something, lizard?
Vyrn: I ain't no lizard! All I'm sayin' is that dealing with bandits should be no problem for you, right?
Garma: I suppose I do know how they operate.
Lyria: Then let's get going! The sooner we make the village safer, the better!
Vyrn: Wait up! Don't just wander off by yourself!
Garma: Hmph The sun will go down soon if we don't pick up the pace.
Lyria: But... Do you even know where their hideout is?
Garma: Yeah. The terrain gives me a pretty good idea.
Garma: Sure never thought my banditry experience would come in handy like this before.
Vyrn: Hehe! Sounds like all we have to do is follow you, and we'll get there in no time—
Garma: Oh, right. Maybe I should have warned you.
Garma: The closer we get to the hideout, the more traps there will be. Be careful.
Vyrn: You coulda said that earlier!
Garma: But I must say... the use of terrain and style of trapping are uncomfortably familiar.
Lyria: What's the matter, Garma?
Garma: Well... I can't be sure yet, but—
Vyrn: Oh, right... This forest's got bandits and monsters!
Garma: And they're getting in the way of the job. Let's do this quickly, (Captain).
Blast from the Past: Scene 2
While searching for the bandit hideout, (Captain)'s crew reaches a suspicious cave and finds Garma's old bandit comrades. They laugh at him and try to convince him to return to a life of banditry.
While searching for the bandit hideout, (Captain) and company reach a suspicious cave deep in the forest.
Vyrn: Gulp... S-so this is the hideout?
Garma: Yeah. The terrain, the evidence of traps... There's no mistaking it.
Lyria: Then we should be careful moving forward.
Vyrn: Wha, hey! It's not safe to rush ahead like that!
Lyria: We better go after him!
Garma: Hey! I know you're all in here. Answer me.
Vyrn: What're you doing! Did you forget we're in a base full of bandits!
Garma: You'll understand in a moment.
Scoundrel 1: That voice... Is it really you, boss?
Garma: So it was you guys all along.
Garma: I wasn't sure at first, but the hideout and traps are set up just the way I taught you.
Lyria: Ah! They're the people who were with Garma when we first met him...
Garma: That's right. We used to plunder everything in the skies together.
Garma: And now I find you guys here, working out of the mountains.
Scoundrel 2: Well, that's... More importantly, what the heck have you been up to?
Scoundrel 2: Don't tell me you gave up your old ways to run around as a skyfarer.
Garma: Well, that's not far off from the truth.
Scoundrel 1: Hahaha! Very funny! You're a criminal to the bone, boss! Like you could change now!
Scoundrel 1: Don't try to be something you're not, boss! Why don't you come back?
Garma: Yeah. I see your point.
Lyria: Garma, what...
Garma: Maybe I can't change. Maybe my new lifestyle doesn't suit me.
Garma: But I made a promise to myself.
Garma: The day these guys saved my life, I decided to make a change.
Garma: And I'll never go back.
Garma: No matter how tempting it is to do so.
Scoundrel 1: Wha? You... Well, if that's the way it's gonna be, then I hope you're ready go down with the rest of 'em!
Garma: Don't just stand there with your mouth open, (Captain). Let's take these guys out and get the job over with.
Blast from the Past: Scene 3
After wiping out the bandit hideout, (Captain) and company leave to report back to the village. Garma strengthens his resolve to make amends for his past as a criminal and continues his journey as a skyfarer.
After wiping out the bandit hideout, the crew leaves to report back to the village.
Lyria: Um, G-Garma! You're not bad at heart, you know?
Garma: Hmph. Are you worried about what they said?
Garma: Well, they weren't wrong. I grew up as a criminal and lived as one for my whole life.
Lyria: But that's...
Garma: Still, you guys taught me how to live differently.
Garma: Maybe the criminal life is the only one that really suits me.
Garma: But you helped me realize that living without a guilty conscience isn't all that bad either.
Garma: I'm sure my past will catch up with me one day.
Garma: But until then, I'll keep living as I am now. I won't return to my old life.
The crew heaves a collective sigh of relief in response to his words.
With newfound resolve, the ex-bandit ventures out into the vast skies once more.
Just Beyond Reach
Chivalrous knight Deliford and former bandit Garma take on a job to protect some children. Garma's rough demeanor toward their charges does nothing to dispel Deliford's prejudices against bandits. In the end, Garma reveals that his behavior was not without reason, forcing Deliford to reexamine his assessment of Garma's character. The unlikely pair grow a little closer.
Very well. Garma and I shall undertake this task.
Garma: We will?
Several hours earlier, (Captain) tells Deliford and the rest of the crew about a job.
The job is to protect a group of wealthy children who are being chased by monsters as they evacuate to somewhere safe.
Deliford and Garma, now separated from the rest of the crew, make their way through a dense forest with the children.
Garma: This way. Hurry up.
Child 1: ...
Child 2: ...
Deliford: Garma, is there no way you could speak more gently? You're scaring them.
Garma: No. I'm here to protect the kids. No one said anything about talking nice.
The two skyfarers can't seem to stop bickering as they carry out their escort mission.
Deliford: (What could have possessed (Captain) to allow such an uncouth person into the crew?)
The serious and chivalrous Deliford does not think highly of the former bandit, Garma.
Deliford: (How many bandits did I encounter during my time in the army? And not a decent man among them...)
"Children depend on adults, so it is the duty of adults to be dependable."
Deliford, who believes wholeheartedly in this creed, finds it difficult to trust Garma.
Deliford: (But I suppose if (Captain) trusts him, then I should give him the benefit of the doubt...)
A child trips in the mud and falls over.
Child 1: Ugh, I don't wanna walk anymore!
Garma: Stop being such a crybaby. Get up—we need to keep moving.
Garma carries on in his irascible way.
Child 2: What! How dare you! I've had quite enough of your insolence! You've been paid to do a job, now do it!
Garma: We've been paid to protect you, so we are. Coddling costs extra.
Deliford: Inconceivable... To talk in such a way to such small children...
Deliford gently helps the child to his feet.
Child 1: Th-thanks...
Deliford: Not necessary. After all, if children are to depend on adults, it is the duty of adults to be dependable.
Deliford: Now, let us venture forth! I shall take responsibility for your safety from here on!
As soon as Deliford leads the children out of sight of Garma, something leaps out from the bushes.
In the blink of an eye, Garma dashes over and shields the children.
Deliford: Huh? Garma!
Garma: Rgh! Don't fuss over me! Get that monster!
Garma and Deliford successfully fend off the monster.
Deliford: Apologies... If I hadn't gone off with the children, this never would have happened...
Deliford: I'm sorry, Garma... In the end, it was you who saved the children.
Garma: I said I was here to do a job, didn't I?
Deliford: Heh. I was wrong about you, Garma.
Deliford turns to face the weakened monster and is about to put it out of its misery.
Garma: Deliford, wait.
Garma stops Deliford, then pushes the children toward the monster.
Child 1: Eek!
Child 2: Agh! What are you doing?
Deliford: What! What is the meaning of this?
Garma: Come on, now. Hand it over.
The children open their bag and pull something out.
It is a monster egg. The monster retrieves the egg and runs away.
Deliford: So that is why the monster has been pursuing these children.
Child 1: Sob... Sniff... W-we're sorry...
Child 2: Waaaah! We won't do it again, we promise! Just don't tell our parents!
Garma: I will tell them. Brats need to be taught a lesson while they're young.
Garma may be harsh, but he did ferret out the real reason why the children were being harassed by the monster.
As they head back to make their report to the client, Deliford asks Garma a question.
Deliford: How did you know that the children had stolen that egg?
Garma: Heh, it was obvious. You can tell by looking in someone's eyes if they're hiding something.
Deliford looks at him admiringly.
Deliford: Impressive... You were keeping a closer eye on the children than I was the entire time.
Deliford is embarrassed by the fact that he let his preoccupation with Garma get in the way of his duty to protect the children.
Deliford: It seems there is still a lot I need to learn...
Deliford has gained a newfound respect for Garma.
Several days later, Deliford spots Garma on the deck of the Grandcypher.
Deliford: Well, well! If it isn't Garma! So this is where you've been hiding!
Garma: What's up? Another job?
Deliford: No, no new job...
Garma: Then what? I can't think of any other reason you'd come and talk to me.
Deliford: Heh. Do I need a special reason to talk to a fellow crewmate?
Garma: Tch... I sense an incoming pain in the horns...
Deliford: Hahahaha! Don't be difficult. A little small talk won't kill you!
Ignoring Garma's unwelcoming demeanor, Deliford makes himself right at home.
From then on, Garma can often be seen on deck, suffering through Deliford's obliviously merry conversation.