Randall (SR)/Strategy

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Ratings

Randall (SR) Icon Gamewith.png 7.0This character's rating from GameWith out of 10 Icon Kamigame.png 6.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Attack.png Label Race Human.png Label Weapon Melee.png
Npc m 3030234000 01.jpg

Overview

Randall is a fairly standard attacker who boasts high charge attack damage potential, but it takes several turns and requires some party synergy to achieve maximum potential. Furthermore, the source of his boosted damage, Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, is reset after C.A., lowering his damage potential once again. Combined with his lack of party utility, he becomes a decent character, but not particularly worth a party slot outside of certain party compositions.

How to Play

Randall's kit revolves around Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
. There are only three ways to raise its level: by taking no damage for a turn, by using Ability Dodge.png SwayGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
. Raise Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
by 1 lvl.
(Uses up 30% of charge bar)
, or by using Ability Attack2.png High Kick II300%-350% Dark damage to a foe (Damage cap: ~340,000).
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
when you have his Icon Extended Mastery Support Skill.png Extended Mastery Support SkillChance of Kickfighter's Creed lvl rising upon using High Kick II. This means he needs at least 3 turns without taking any damage to reach 5 Status Kickfighter's Creed 5.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, making him a poor fit in battles where enemies deal lots of all-ally damage or multi-hit damage.

In regular gameplay, make sure to use Ability Solid Combo.png Solid Combo4-hit Dark damage to random foes (Damage cap: ~70,000 per hit~280,000 total).
Gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns
.
before Ability Attack2.png High Kick II300%-350% Dark damage to a foe (Damage cap: ~340,000).
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
to maximize charge bar gained. Otherwise, those skills are straightforward.

Use Ability Dodge.png SwayGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
. Raise Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
by 1 lvl.
(Uses up 30% of charge bar)
to weasel out of a large attack, but note that this will cost him his charge bar.

Full Auto

Note: Do not clear his Skill Fate Episode if you intend to use him in Full Auto teams.

Randall is an enabler in Full Auto, 1-turn C.A. teams. It requires some specific components, such as Class 300301 sw icon.pngChrysaor MC, a 3★ Summon s 2040157000.jpg Huanglong as a main or support summon, the +30% Crew charge bar boost, and a relatively strong grid, but players who can fulfill its requirements can quickly clear battles without focusing on them.

With the above setup, Randall can C.A. from second position thanks to his Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and MC's Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
(which will grant at least +20% charge bar to all allies after them). With another character in third position that can gain at least Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
, the fourth slot can consist of nearly any character (as long as they don't have a skill that consumes charge bar).

Leaving his Skill Fate Episode uncleared is absolutely necessary; Ability Dodge.png SwayGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
. Raise Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
by 1 lvl.
(Uses up 30% of charge bar)
consumes 30% charge bar, thereby negating his role as an enabler. Since Full Auto would automatically use it, the only way to prevent that is by not unlocking the skill. Being limited to two skills also makes Randall a "faster" option compared to some of his alternatives.

Synergy

Extended Mastery Perks

Randall (SR) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithSupportSkill.pngChance of Kickfighter's Creed lvl rising upon using High Kick II
★☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2018-07-26

Gamewith's recommended EMP build for Randall (SR).

Priorities

Prioritise taking his C.A. DMG to ★1×2 and his Critical to ★3×2.

You are free to raise his DA to ★1×3 and his Charge Bar to ★1.

Randall (SR) Stars: 11 EMP: 66
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithSupportSkill.pngChance of Kickfighter's Creed lvl rising upon using High Kick II
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
Last update: 2019-10-29

Zeze's recommended EMP build for Randall (SR), designed for Full Auto teams.

The top priorities for this build are both Critical nodes as well as the Support Skill. At 3★, it will be ~100%Verification needed. chance to gain Status Kickfighter's Creed 1.pngKickfighter's CreedCharge attack DMG and charge attack DMG cap boosted (Max: 5 lvls / Can't be removed)
, which makes up for the lack of Sway. Taking a few points in C.A. DMG will help him contribute damage.

Because this build is meant for clearing content in one turn, nodes like Charge Bar and DA which are recommended in Gamewith's build are unnecessary. Charge Bar may be useful for people who want to use him for this purpose, but unlocked his Skill Fate Episode.

Resources