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|Randall (SR)||7.0This character's rating from GameWith out of 10||6.5This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating.|
Randall is a fairly standard attacker who boasts high charge attack damage potential, but it takes several turns and requires some party synergy to achieve maximum potential. Furthermore, the source of his boosted damage,, is reset after C.A., lowering his damage potential once again. Combined with his lack of party utility, he becomes a decent character, but not particularly worth a party slot outside of certain party compositions.
How to Play
Randall's kit revolves around , or by using when you have his . This means he needs at least 3 turns without taking any damage to reach 5 , making him a poor fit in battles where enemies deal lots of all-ally damage or multi-hit damage.. There are only three ways to raise its level: by taking no damage for a turn, by using
Note: Do not clear his Skill Fate Episode if you intend to use him in Full Auto teams.
Randall is an enabler in Full Auto, 1-turn C.A. teams. It requires some specific components, such as Chrysaor MC, a 3★ as a main or support summon, the +30% Crew charge bar boost, and a relatively strong grid, but players who can fulfill its requirements can quickly clear battles without focusing on them.
With the above setup, Randall can C.A. from second position thanks to hisand MC's (which will grant at least +20% charge bar to all allies after them). With another character in third position that can gain at least , the fourth slot can consist of nearly any character (as long as they don't have a skill that consumes charge bar).
Leaving his Skill Fate Episode uncleared is absolutely necessary; consumes 30% charge bar, thereby negating his role as an enabler. Since Full Auto would automatically use it, the only way to prevent that is by not unlocking the skill. Being limited to two skills also makes Randall a "faster" option compared to some of his alternatives.
Extended Mastery Perks
|Randall (SR)||Stars: 12||EMP: 78|
|Last update: 2018-07-26|
Gamewith's recommended EMP build for Randall (SR).
Prioritise taking his C.A. DMG to ★1×2 and his Critical to ★3×2.You are free to raise his DA to ★1×3 and his Charge Bar to ★1.
|Randall (SR)||Stars: 11||EMP: 66|
|Last update: 2019-10-29|
The top priorities for this build are both Critical nodes as well as the Support Skill. At 3★, it will be ~100%Verification needed. chance to gain , which makes up for the lack of Sway. Taking a few points in C.A. DMG will help him contribute damage.Because this build is meant for clearing content in one turn, nodes like Charge Bar and DA which are recommended in Gamewith's build are unnecessary. Charge Bar may be useful for people who want to use him for this purpose, but unlocked his Skill Fate Episode.