A decent character who can draw attacks to herself. Sachiko's main kit is very simple: she attacks and draws damage away. Her kit is very simple and good for soloing some content, but on the other side it's dangerous to let enemies buffed from her skill damage nuke.
Strengths
High hostility from I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight can potentially draws one-ally attack away.
High skill damage nuke from Full SparkMassive damage to a foe. Inflict AngeredATK is boosted Strength: 30%Duration: 45 seconds. (Use Wings Alight! You ain't seen nothing yet!).
Can recast Wings AlightGain I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns. Remove AngeredATK is boosted Duration: 45 seconds on a foe. Sachiko cannot attack or use skills while I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns is active. (I'm too busy dodging to do anything else!) with Alleged SurpriseReset the cooldown for Wings Alight. (You're not getting rid of a cutie like me that easily!), increasing mitigation time when needed.
Weaknesses
By using Wings AlightGain I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns. Remove AngeredATK is boosted Duration: 45 seconds on a foe. Sachiko cannot attack or use skills while I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns is active. (I'm too busy dodging to do anything else!), party's overall damage will be reduced since Sachiko can't attack when her buff is active.
Full SparkMassive damage to a foe. Inflict AngeredATK is boosted Strength: 30%Duration: 45 seconds. (Use Wings Alight! You ain't seen nothing yet!) also buffs target foe with AngeredATK is boosted , a short buff and can be lethal when not debuffed.
Long skill cooldown. The cooldown virtually increases further by 2 turns everytime Sachiko casts Wings AlightGain I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns. Remove AngeredATK is boosted Duration: 45 seconds on a foe. Sachiko cannot attack or use skills while I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns is active. (I'm too busy dodging to do anything else!), since I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight freezes her skill cooldown.
How to Play
Sachiko's usage is pretty straightforward. Just before the enemy charges, cast Full SparkMassive damage to a foe. Inflict AngeredATK is boosted Strength: 30%Duration: 45 seconds. (Use Wings Alight! You ain't seen nothing yet!), then Wings AlightGain I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns. Remove AngeredATK is boosted Duration: 45 seconds on a foe. Sachiko cannot attack or use skills while I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns is active. (I'm too busy dodging to do anything else!) to make sure the AngeredATK is boosted buff is gone. The main character can also cast Out of SightGain Hostility DownLess likely to be attacked Strength: -10. Target ally gains Hostility UpMore likely to be attacked Strength: +30. to direct hostility to Sachiko and Rage IIIAll parties gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns. (or other attack buffs from party members) to boost her attack before casting Full Spark. Alleged SurpriseReset the cooldown for Wings Alight. (You're not getting rid of a cutie like me that easily!) can be cast to recast Wings AlightGain I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns. Remove AngeredATK is boosted Duration: 45 seconds on a foe. Sachiko cannot attack or use skills while I'll Deal With This!Hostility is boosted / Immune to DMG and debuffs but can't fight Duration: 2 turns is active. (I'm too busy dodging to do anything else!) if somehow something doesn't go as expected, or if the party needs to avoid attacks even more often.
With a fully-uncapped Qilin call, Sachiko's skill can be abused even more to maintain survivability, creating roughly 8 turns without any damage or debuffs received by party members.
Take note that it only works for one-to-one attacks and debuffs.
Slight chance to dodge and counter one-ally attacks
☆☆☆
☆☆☆
☆☆☆
★★★
☆☆☆
Last update: 2017-09-06
Gamewith's recommended EMP build for Sachiko Koshimizu.
Priorities
Take Hostility Up first, followed by 1★ DEF each to ensure she survive with the high hostility. Then, take Critical, followed by Light ATK, then DA or her Extended Mastery Support Skill. You can increase her survivablity even further by taking 2★ to each DEF first, and take either HP up or Dark DMG reduction.