Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) .
Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount , Dodge AllTakes no DMG or debuffs while in effect for a set period , and Dodge-and-CounterDodges and counters normal attacks Counter attacks grant 5% charge bar per hit., lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) to his allies, increasing their offensive and defensive capabilities.
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RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite upon dodging.
Prioritise maxing Critical first, followed by maxing both Dark ATK nodes, then 1 in each CA DMG. Finally, 3 points in his Support Skill.
Hostility Down has low priority because even if it might help keeping Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 100: Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.) active for longer, putting 6 stars in both nodes won't nulify the Hostility UP given by the ability. DA Up node is not recommended since Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) At level 100: Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.) already gives him 100% DA.