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Ratings
Veight
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- Role: Attacker/Support
- Has exceptional attack power and high dodge rate while under
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) .
- Can grant
20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 8 turns to all allies for 8 turns, but requires adding a charge diamond to a foe.
- Losing
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times) is extremely punishing, and maintaining it requires careful team composition and some luck.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.5
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S
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A
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B
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2021-12-23
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Kamigame
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9.0
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S
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A
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B
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2022-05-10
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Overview
How to Play
Synergy
Extended Mastery Perks
Veight |
Stars: 17 |
EMP: 153 |
ATK
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DEF
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Double Attack Rate
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Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
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Charge Attack Damage
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☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★☆☆ |
ATK
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DEF
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HP
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Dark ATK Up
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Charge Attack Damage
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☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
★☆☆ |
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
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Dark ATK Up
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Hostility Down
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Hostility Down
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Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite upon dodging. |
★★★ |
★★★ |
☆☆☆ |
☆☆☆ |
★★★ |
Last update: 2022-01-10 |
Gamewith's recommended EMP build for Veight.
Priorities
Prioritise maxing Critical first, followed by maxing both Dark ATK nodes, then 1 in each CA DMG. Finally, 3 points in his Support Skill.
Hostility Down has low priority because even if it might help keeping
Noble BloodGain
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite. (Ends upon taking damage 2 times.) active for longer, putting 6 stars in both nodes won't nulify the Hostility UP given by the ability. DA Up node is not recommended since
Noble BloodGain
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite. (Ends upon taking damage 2 times.) already gives him 100% DA.
Resources