Veight | Stars: 17 | EMP: 153 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Dark ATK Up
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Charge Attack Damage
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★☆☆ | ||||||||||||||||||||||||||||||
Critical Hit
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Dark ATK Up
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Hostility Down
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Hostility Down
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Gain ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: Based on rank (Max: 30%)Multiplier: NormalDuration: Indefinite upon dodging. |
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★★★ | ★★★ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2022-01-10 |
Gamewith's recommended EMP build for Veight.
Priorities
Prioritise maxing Critical first, followed by maxing both Dark ATK nodes, then 1 in each CA DMG. Finally, 3 points in his Support Skill.
Hostility Down has low priority because even if it might help keeping Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.)
At level 100:
Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.) active for longer, putting 6 stars in both nodes won't nulify the Hostility UP given by the ability. DA Up node is not recommended since Noble BloodGain AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Multiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.)
At level 100:
Also gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite.
AwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed / Ends upon taking DMG 2 times)
Multiplier: PerpetuityDuration: Indefinite upgraded to Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite. (Effects increased and no longer ends upon taking damage. Can't recast.) already gives him 100% DA.