Black Knight is a Support/Tank/Debuffer that specializes in fighting high difficulty raids and solo content. She provides a wide range of utility, deals decent damage, help protects other team members and is fairly tanky. In addition to her powerful quad Critical Strike EMP options, her two support skills do a great amount of work silently, guaranteeing her damage and survivability.
How to Play
Black Knight is a simple character with all of her skills being very straightforward.
QuadspellFire, Water, Earth and Wind damage to all foes and remove 1 buff. Inflict Burned (3000)HP is lowered on every turn Strength: 3000Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90% At level 100: 100%. At level 55: Effect enhanced. At level 100: Damage increased to 400% per hit. Damage cap increased to ~465,000 per hit. Also inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90% At level 100: 100% base accuracy increased to 100%. should be used mainly for DelayReduce a foe's filled charge diamonds by 1 and Dispel.
Drain500% Dark damage to a foe (Damage cap: ~635,000). Restore caster's HP based on 50% of damage dealt (Healing cap: 2000). At level 90: Damage increased to 600%. Damage cap increased to ~820,000. Also inflict 5% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 5% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. Also gain 5% ATK Up (Stackable / Max: 30%)ATK is boosted (Stackable / Can't be removed) Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. heals herself and may be used frequently in raids due to her innate high hostility.
AcumenInflict PetrifiedCharge diamonds don't fill up Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on a foe. is a simple PetrifiedCharge diamonds don't fill up . Like other Petrify effects, the way to employ this skill depends heavily on the raid you are playing.
Gamewith's recommended EMP build for Black Knight.
Priorities
Prioritise Debuff Success to ensure that both QuadspellFire, Water, Earth and Wind damage to all foes and remove 1 buff. Inflict Burned (3000)HP is lowered on every turn Strength: 3000Base Accuracy: 100%Duration: 180 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90% At level 100: 100%. At level 55: Effect enhanced. At level 100: Damage increased to 400% per hit. Damage cap increased to ~465,000 per hit. Also inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds. DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 90% At level 100: 100% base accuracy increased to 100%. and AcumenInflict PetrifiedCharge diamonds don't fill up Base Accuracy: 80%Duration: 60 seconds and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on a foe. land. After this, take her Extended Mastery Support Skill for the same reason. Follow this up with Critical and CA DMG. You can take Critical, HP, or Healing after that.