Category:Robur Series Summons
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| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Cassiopeia | 0★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. 3★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. All Wind allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-10-31 | ||
| Commander of Destruction | 0★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. 3★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. All Earth allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-07-31 | ||
| Fairy Princess | 0★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns and Duration: 3 turns. 3★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-09-30 | ||
| Soul Invoker | 0★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 3★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-06-16 | ||
| Tetragod | 0★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Duration: 3 turns. 3★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Strength: 20%-10%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-04-15 | ||
| Vepar | 0★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns. 3★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns and Strength: 15%Duration: 3 turnsVerification needed. . |
0★: Main: 100% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-08-31 |
Pages in category "Robur Series Summons"
The following 6 pages are in this category, out of 6 total.




















