Ratings
Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.1
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B
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A
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B
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2022-05-17
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Kamigame
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8.0
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C
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B
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C
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2023-06-15
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Overview
A similar but slightly inferior version of Sturm, Grea's kit is pretty straightforward. She buffs herself and hits hard, very hard. Most of her kit revolves around landing a local debuff called Dracoforce, which empowers her damage as long as the debuff is present.
How to Play
Dracoforce is applied by Grea's first skill which has a very high hit rate, and will land consistently on most foes. When Grea attacks a target under the effect of Dracoforce, she gains a 50% ATK Up which is on its own unique modifier and her normal attacks will gain a 20% echo. The debuff lasts for 4 turns and the skill has a 6 turn cooldown, meaning Grea has a pretty good uptime on her damage buff. Additionally, Grea's second skill, a dispel with a nuke attached to it, will gain a 10% damage cap increase which is nice, but not something to worry about if you're saving it for dispelling things. Finally, when she uses her Charge Attack on a target affected by Dracoforce, she gains an additional 50% Charge Attack Damage and 20% Charge Attack Damage Cap.
Her third skill is a 2-turn guaranteed TA buff with Crit up (40% chance for 20% more damage) at the cost of 30% charge bar is perfect for short battles. You can combo it with Luchador's Tag Team for an extra amount of burst and one-turn kill enemies with a Shiva call-in.
Grea's main weakness, however, lies in the fact that she has no sustainable DA/TA self buff. This is further aggravated by the fact that she doesn't have Sword proficiency in an element where all of its best characters are Sword proficiency so she doesn't benefit from Atma Sword's Trium effect that she desperately needs.
To compensate, Grea brings some of the highest Charge Attack damage in Fire with the minor bonus of ignoring any DEF buffs an enemy may have, a dispel on a character that actually does damage (sorry Clarisse) and is one of two Fire characters (next to Metera (Fire)) that can regularly get around the normal attack cap and does it easier than Metera at that. She does have something special going for her and it's that her damage buff is immune to a boss clearing debuffs off itself or being removed off Grea herself (unlike Sturm (Grand), Percival, etc. who are vulnerable to dispels). Since the debuff can't be cleared even by boss triggers, it means that she can maintain her damage in fights like Ultimate Bahamut.
Synergy
Grea has great synergy with Societte (Fire), whose massive DA/TA buffs across the whole party make keeping up consistently high damage quite easy, and the two even share Melee specializations. Use Grea's Dragonheart when you activate Closing Dance: Tokiyomi KaiFire allies' multiattack rates are boosted from the dance
to maximize her multiattack rates; by the time the dance's effect wears off, Dragonheart's cooldown will have ended, letting Grea essentially have a 100% uptime on strong DA/TA buffs.
Extended Mastery Perks
Resources