Herja (SR)/Strategy

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Ratings

Herja (SR) Label Type Balance.png Label Race Human.png Label Weapon Sabre.png
Npc m 3030175000 01.jpg
  • Role: Attacker/Support/Debuffer
  • Gains Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    from a skill and charge attack.
  • Single target Status Uplift.pngUpliftedCharge bar is boosted on every turn
    buff.
  • Decent attack power, break assassin and goes well in many SSR parties.
  • Can compete with SSRs in earth for a party slot.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 7.0 N/A N/A N/A 2019-10-17
Icon Kamigame.png Kamigame 7.0 N/A N/A N/A N/A

Overview

Herja is a typical Break Assassin, and comes with many buffs and debuffs. A reliable and versatile unit, with damage that can justify a spot in high-end Earth teams. One of the strongest Earth SR characters, she is a convenient unit for farming pendants or filling a spot.

Strengths

  • Her ATK buffs from Ability La Nina.png Powderize II150-200% Earth damage to a foe (Damage cap: ~200,000).
    Inflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 70%Duration: 180 secondsStacking: Single
    .
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: 6 turns
    .
    At level 65:
    Buff increased to Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    .
    lasts longer than it's cooldown, essentially giving her a passive ATK boost, and potentially 3 stacks of it every five turns.
  • Her Break Assassin ability, Ability Assassin.png ManhuntGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Duration: 1 turn
    and Status AttackUp.pngATK UpATK is boosted
    Duration: 1 turn
    .
    , is on a 5 turn cooldown, which is one of the shortest in the game. With Break Extend buffs, you can even use this twice during a single Break.

Weaknesses

  • Despite having a large amount of attack power, she ultimately only has SR stats.
  • She lacks survivability, and has no way of getting a boss into Break Mode.
  • Ability OugiDamage.png A Friendly PushGrant an ally Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    has a long 7-turn cooldown in comparison to it's 3-turn uptime.

How to Play

  • Herja relies on stacking ATK buffs using Ability La Nina.png Powderize II150-200% Earth damage to a foe (Damage cap: ~200,000).
    Inflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 70%Duration: 180 secondsStacking: Single
    .
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: 6 turns
    .
    At level 65:
    Buff increased to Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    .
    , Ability Assassin.png ManhuntGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Duration: 1 turn
    and Status AttackUp.pngATK UpATK is boosted
    Duration: 1 turn
    .
    , and her Charge Attack. When all of these combine, she can hit for massive damage. Because of this, you should typically use Herja's abilities as soon as they come off cooldown, unless you're saving them for Break mode in a turn or two.
  • Ability La Nina.png Powderize II150-200% Earth damage to a foe (Damage cap: ~200,000).
    Inflict Status DefenseDown.png15% DEF DownDEF is lowered
    Strength: 15%Base Accuracy: 70%Duration: 180 secondsStacking: Single
    .
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: 6 turns
    .
    At level 65:
    Buff increased to Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 50%)Duration: 6 turns
    .
    is a strong nuke, which both buffs her ATK and debuffs the target's DEF. A simple ability that can be powered up to do large damage in certain conditions.
  • Ability OugiDamage.png A Friendly PushGrant an ally Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turnsStacking: Dual
    and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    has boost to ATK and Uplift, can be cast on any member of the team, which allows her to fill a more supporting role if another character in your team is in a better position to do damage.

Synergy

  • Yggdrasil Crystal Blade Omega square.jpg Yggdrasil Crystal Blade Omega: Herja's preferred weapon is Sabres, which means she gains more ATK from Yggdrasil Crystal Blade Omega grids.
  • De La Fille (Earth): She lacks survivability, so a good support like De La Fille works well with her, especially with her ATK and DA/TA buffs.
  • Medusa is a good choice for a summon in a team with her, as it's Extend Break buff allows her to use Ability Assassin.png ManhuntGain Status Defiance.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
    Duration: 1 turn
    and Status AttackUp.pngATK UpATK is boosted
    Duration: 1 turn
    .
    twice during one break.

Extended Mastery Perks

Resources