J.J./Strategy
Jump to navigation
Jump to search
Game | Strategy | Lore | Voice |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
J.J. | ||||
|
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
GameWith | 6.0 | N/A | N/A | N/A | N/A |
Kamigame | 6.5 | N/A | N/A | N/A | 2023-06-08 |
Overview
How to Play
Synergy
J.J.'s frequent use of buff-type skills benefits certain characters greatly. While Lyria (Event) can do the same, his high skill cooldowns are much lower than hers.
- Zooey: Reduces cooldown of The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff.. - Robomi: Frequently supplies her with Power CellsThe power source of Robomi. Consumed when skills are used.
. - Geisenborger: Can sustain his I'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) practically indefinitely if his skill usage is not interrupted. - Danua (SSR): Can extend Blood SacrificeAttacks twice each turn / HP is lowered every turn / Can't restore HP (Can't be removed / Effect duration extends upon being targeted by another light ally's buff or healing skill)
, allowing her to have two attacks per turn at all times.