Advanced Grids/Varuna/Belmervolk (Hard)

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Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Boost to DMG taken cap: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Rationale Exitium
ATK: 400
Surpasses DMG cap / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit all-elemental DMG (Can only be loaded into 1 weapon once)
Expert Model: Anti Vasileia
ATK: 400
Supplement DMG dealt by 100% / Surpasses DMG cap (Can only be loaded into 1 weapon once / Countdown to the End to MC at battle start [6] / Progress Countdown by 1 when this bullet is fired / Plain DMG to a foe at end of turn when Countdown reaches 0)
Expert Model: Genesis Nova
ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets
Multiattack Awakening
Skill Off
Multiattack Awakening
Skill Off
Defense Awakening
Skill Off
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Deal one-foe attacks until all bullets are consumed. Open Fire
Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
Ammunition Belt
Not Selected
Transcendence Lvl 5
Geisa AriWhen main weapon (MC only):
No charge bar gain upon normal attacks, amplify normal attack damage by 30%, and normal attacks deal 4-hit damage to random foes.
Einar IIWhen main weapon:
80% Bonus Water DMG effect to Water allies' single attacks.
Gain 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 4% (Max: 20%)Duration: Indefinite
upon multiattacks.
Mikill Las IIIWhen main weapon:
Supplement Water allies' damage by 100,000 and 10% boost to damage cap.
Daudaskot IIWhen main weapon (MC only):
At end of turn after allies dealt 200 or more hits to the current target:
2000% Water damage to all foes (Damage cap: 2,430,000).
Remove 1 buff.
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skills Water's CelereSmall boost to water allies' ATK and critical hit rate Hoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Optimus Exalto Aquae30% boost to Water's, Tsunami's, and Hoarfrost's weapon skills Water's CelereSmall boost to water allies' ATK and critical hit rate Hoarfrost's StratagemBig amplifying boost to water allies' critical hit DMG
Hoarfrost's Stamina IIBig boost to water allies' ATK based on how high HP is Tsunami's RestraintMedium boost to water allies' double attack rate and critical hit rate
Hoarfrost's FandangoBig boost to water allies' ATK / Big boost to triple attack rate Water's SpearheadSmall boost to water allies' triple attack rate and critical hit rate Hoarfrost's DeathstrikeBig Bonus Water DMG effect to water allies
Tsunami's FandangoMedium boost to water allies' ATK / Medium boost to triple attack rate Strike: WaterBoost to water allies' normal attack DMG cap Snowfall's ManeuverSupplement water allies' normal attack DMG
Hoarfrost's TemperingBig boost to water allies' skill DMG cap / Big supplemental boost to skill DMG Water's MajestySmall boost to water allies' ATK and max HP
Transcendence Lvl 5
Hoarfrost's ApotheosisBig boost to Water allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Water's Ruination40% boost to Water allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Water Omega, Water Taboo, or Water Optimus weapon skills have a boost of 280% or above.)
Gun Voltage IIBoost to ATK based on how many guns are equipped. Cloud of Howling TwilightBoost to ATKMultiplier: EX, multiattack rate, C.A. specs, and DMG cap. (Boost to specs for gun-specialty allies.) Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Hoarfrost's CelereBig boost to water allies' ATK and critical hit rate Water's MightSmall boost to water allies' ATK
Destruction's Godblade II25% boost to Water allies' ATKMultiplier: EX.
15% Bonus Destruction DMG effect.
Rebirth's Godshield II20% boost to Water allies' max HP.
5% Bonus Destruction C.A. DMG effect.
Strife's Godstrike I10% boost to Water MC's normal attack damage cap, supplement normal attack damage (Damage cap: 20,000), amplify superior elemental damage by 30%, and 30% reduced damage taken from Fire.
(Activates when either Water Omega or Water Optimus weapon skills have a boost of 280% or above.)
Arma PlenumBig boost to gun-specialty allies' ATK and max HP / Big boost to gun-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
High Priestess-Moon's BewitchingMassive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with Full MoonATK and DEF are gradually boosted (Can't be removed)
.
Sephira Maxi-Water20% boost to Water allies' DMG Cap in Arcarum.
5% boost to Water allies' DMG Cap.
Water's MajestySmall boost to Water allies' ATK and max HP
This is set as a Quick Summon
Source:
  • User:Cliclaxon
Comments:
  • This setup basically dies as soon as Honors are reached, if there's no manual intervention.
  • It definitely cannot push past 20% unless played manual, where Europa (Summon) must be used when the boss is about to use its 30% omen.
  • You can press Octavia's S3 on turn 2, to ensure survival for at least 4 turns.
  • If honors are lacking you can turn on some red skills and use the last MC skill slot.