Duat Island

From Granblue Fantasy Wiki
Jump to navigation Jump to search

The judicial administration of a utopian society. Judgment is laid upon every accusation.

Duat Island is the location for chapters 149-155 of the main quest.

< Libertaria Island | Duat Island | Tranquio Island >

Lore

An island in Istavion territory with a grand courthouse where trials take place, symbolizing the kingdom's constitutional principles. Even the True King himself is subject to the law. Those found guilty are sent to either the island's prison tower or execution grounds.

Overview[1]

Key Features

Duat Island, which governs the “judiciary” of the Istavion Kingdom, is deeply rooted in the philosophy that “the law favors no one.” Duat Courthouse, which employs the composite primal beast Maat's Scales to mete out impartial punishment, possesses the authority to judge even the True King, the kingdom's supreme ruler, under the law. As the viceroy, entrusted with the sole oversight of these affairs, must be a being of absolute neutrality, this official is selected through a process requiring both the recommendation of the True King and a vote of confidence from the citizenry.

Climates and Environment

The main island features a road network radiating outward from the central courthouse, due to its visual resemblance to the radial threads seen in spider webs, this layout is known as the Radial Streets. The layers of smaller islands encircling the main island are equipped with defensive fortifications, ensuring that the court will never yield to threats of military force. Those who commit grave crimes are confined to the unmanned cells located in the lowest levels of the prison tower, where they remain isolated from society until the judgment of the law is passed upon them.

Main Inhabitants

An air of solemnity pervades not only the courthouse and prison tower but even the residential district where judicial officials and their families reside. This atmosphere serves as a manifestation of the islanders' collective awareness that the very existence of their island is sustained by the unwavering spirit of law-abidingness possessed by each and every resident. Conversely, perhaps owing to their nature as neutral parties, private interactions with residents of other islands are scarce, consequently, the majority of islanders marry partners from within their own island community and spend the greater part of their lives on this island.

Local Specialties and Renown Goods

While the island boasts no particular local specialties, a comprehensive system has been established to foster a strong sense of civic responsibility among the citizens. Interested individuals may attend court proceedings free of charge, furthermore, a complimentary scheduled ferry service operates for the benefit of residents on other islands, allowing them to board simply by presenting a reservation voucher. In addition to initiatives such as the appointment of public defenders and the provision of outreach classes by the Philos Institute, the Kingdom allocates a particularly substantial portion of its budget to support the various activities conducted on this island.

Town

Duat City Center

The homes of all those involved with the island's administration of justice are concentrated around this area. Various accommodations are available for third parties such as the accuser and accused. Duat's unique architectural style, as dictated by law, calls for a monotone color scheme. Visitors to the island take one look at the austere, solemn cityscape and find themselves compelled to be on their best behavior.

Duat Courthouse

An imposing structure symbolizing the law of both Duat Island and Istavion Kingdom. All trials are conducted openly and fairly here. Its walls are constructed to resemble that of a castle fortress, denoting that the law is impenetrable.

Radial Streets

Duat's lack of structural and color variety make it confusing to navigate. Fortunately its architects were able to offset this to some extent by having the main streets fan out from the courthouse in a radial fashion, making it possible to identify the courthouse from any location in the city. The layout's name comes from the radial threads seen in spider webs.

Statue of Maat's Scales

A giant, towering statue of Maat's Scales—the primal beast of judiciary—found on top of the Duat Courthouse. It's said to watch over the entire city, ensuring that the law is upheld. On the flip side, the statue would likely collapse if Duat ever fell to ruin—so the fact that it's remained standing for so long shows that people support the law.

Locations

Duat City Center

The citizens of Istavion must always be on their best behavior, because Maat's Scales don't lie.

Chapter 149: Island of Judgment - Episode 1 has no battle and costs 0 AP to clear.

Chapter 149: Island of Judgment - Episode 2 has no battle and costs 0 AP to clear.

Chapter 149: Island of Judgment - Episode 3
Cost to Host: 23 AP Unlock: Clear Chapter 148 Story: A Tale of Two Souls
Location: Chapter 149 (150/151/153/154): Duat Island - Duat City Center
Wave Name Lvl HP Charge Mode
Boss Goblin Stormer 50 3,600,000 ◇◇ No
Special Attacks Triggers and Notes
  • Critical
Targets: One ally
Deals: Dark DMG
Effect: StunnedCan't attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally)
Goblin Tanker 50 3,840,000 ◇◇ No
Special Attacks Triggers and Notes
  • Cross Guard
Effect: DMG CutTaking less DMG
Local status effect
(All enemies)
Goblin Witch Doctor 50 3,120,000 ◇◇ No
Special Attacks Triggers and Notes
  • Dark Energy
Targets: One ally
Deals: Dark DMG
Effect: WeakenedCan't attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(One ally)
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
- -

Chapter 149: Island of Judgment - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Chapter 150: Crime and Punishment - Episode 1 has no battle and costs 0 AP to clear.

Chapter 150: Crime and Punishment - Episode 2 has no battle and costs 0 AP to clear.

Chapter 150: Crime and Punishment - Episode 3 has no battle and costs 0 AP to clear.

Chapter 150: Crime and Punishment - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Chapter 151: Ruby-Eyed Observer - Episode 1 has no battle and costs 0 AP to clear.

Chapter 151: Ruby-Eyed Observer - Episode 2 has no battle and costs 0 AP to clear.

Chapter 151: Ruby-Eyed Observer - Episode 3 has no battle and costs 0 AP to clear.

Chapter 151: Ruby-Eyed Observer - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Chapter 153: Persistent Nightmares - Episode 1 has no battle and costs 0 AP to clear.

Chapter 153: Persistent Nightmares - Episode 2 has no battle and costs 0 AP to clear.

Chapter 153: Persistent Nightmares - Episode 3 has no battle and costs 0 AP to clear.

Chapter 153: Persistent Nightmares - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Chapter 154: Sinner's Footsteps - Episode 1 has no battle and costs 0 AP to clear.

Chapter 154: Sinner's Footsteps - Episode 2 has no battle and costs 0 AP to clear.

Chapter 154: Sinner's Footsteps - Episode 3 has no battle and costs 0 AP to clear.

Chapter 154: Sinner's Footsteps - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Duat Prison Tower

A place for sinners to face and repent their crimes in complete solitude.
Chapter 152: Corpse Cascade - Episode 1
Cost to Host: 23 AP Unlock: Clear Chapter 151 Story: Ruby-Eyed Observer
Location: Chapter 152: Duat Island - Duat Prison Tower
Wave Name Lvl HP Charge Mode
Boss Otherworldly River 70 30,000,000 ◇◇ Yes
Special Attacks Triggers and Notes
  • Dreadful Terror OD TR 50%
Targets: Random allies
Deals: Dark DMG (6-hit / 120%)
Effect: Strong ArmedCan't be healed
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ SlashedHP is lowered on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(All allies)
  • Funeral Breath N TR 75%
Targets: All allies
Deals: Dark DMG (300%)
Effect: 10% CollapsedCharge bar is lowered on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ BlindedAttacks have a slight chance to miss
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(All allies)
  • Miasma Surge OD TR 25% 10%
Targets: All allies
Deals: Dark DMG (300%)
Effect: WeakenedCan't attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(All allies) / C.A. SealedCan't use charge attack
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
/ Skill SealedCan't use skills
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(2 allies)
  • 75% Trigger
Casts Funeral Breath.
  • 50% Trigger
Casts Dreadful Terror.
  • 25% Trigger
Casts Miasma Surge.
  • 10% Trigger
Casts Miasma Surge.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Wooden Silver Gold
- -

Chapter 152: Corpse Cascade - Episode 2 has no battle and costs 0 AP to clear.

Chapter 152: Corpse Cascade - Episode 3 has no battle and costs 0 AP to clear.

Chapter 152: Corpse Cascade - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

Duat Courthouse

The law does not discriminate. It only judges your actions.

Chapter 155: The Law in Action - Episode 1 has no battle and costs 0 AP to clear.

Chapter 155: The Law in Action - Episode 2 has no battle and costs 0 AP to clear.

Chapter 155: The Law in Action - Episode 3 has no battle and costs 0 AP to clear.

Chapter 155: The Law in Action - Episode 4 has no battle and costs 0 AP to clear. You will receive Crystal ×50 after clearing it.

  1. Left (Duat City Center)
  2. Bottom Right (Radial Streets)
  3. Middle Right (Duat Courthouse)
  4. Bottom Right (Radial Streets)
  5. Left (Duat City Center)
  6. Bottom Right (Radial Streets)
  7. Middle Right (Duat Courthouse)
  8. Top Right (Statue of Maat's Scales)

Reward: Premium Draw Ticket

References

  1. ↑ This is an amateur translation of the overview from Sky Compass.