Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Remove 1 buff. (Auto-activates when a foe uses a special attack.) upon a foe's special attack, inflicting dispel.
Deals 555,555 Plain damage upon MC's charge attack even as a sub-ally.
Also deals an additional 555,555 Plain damage when she uses her own charge attack.
Inflicts DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on her foe at the end of every turn when ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed) is level 8.
Suitable for setups that rely on charge attacks.
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RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Any class that frequently uses charge attacks is a good pair with Scenic SeclusionWhen Light MC uses a charge attack: Plain damage to a foe (Damage cap: 555,555). MC gains Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. (Takes effect even when Narmaya is a sub ally.) and Sakura SerenadeCaster and Light MC gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite..
Benefits greatly from sources of Supplemental Damage that enhance Iridescent Bloom8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Restore caster's HP based on 20% of damage dealt (Healing cap: 1500). (At ReverieBased on lvl: C.A. specs and charge bar gain are boosted / DMG is partially reflected (Max: 8 / Can't be removed) lvl 8: Auto-activates at end of turn.) and Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit). Remove 1 buff. (Auto-activates when a foe uses a special attack.)
BeelzebubSub AuraWhen MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.)'s sub aura raises TranceMultiattack rate is boosted based on lvl (Can't be removed / Sharp boost to stats at lvl 3 / Lvl rises upon using special attacks / Lvl lowers upon canceling special attacks) Local status effect upon charge attack, and Narmaya accelerates the process with her Sakura SerenadeCaster and Light MC gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite..