μ's First-Years/Strategy

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Ratings

Μ's First-Years Label Type Heal.png Label Race Human.png Label Weapon Harp.png Label Weapon Staff.png
Npc m 3040229000 01.jpg
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.0 B B B 2019-08-13
Icon Kamigame.png Kamigame 7.5 C D C 2023-08-25

Overview

The μ's First-Years are a potent support and healing character that are a versatile party pick.

Strengths

  • Granting Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    and Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    (boosted to 38% with Charge Bar Gain Up) at the start of battle is a powerful combination that synergizes with nearly any character.
  • Status Maracas.png>ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    provides the powerful buff Status 1502.pngHypeATK is boosted
    Duration: 2 turns
    if they successfully dodge; it also gives them a rather high dodge rate of 70%, making it easy to gain Hype if they are targeted.
  • Sustains the party with three sources of healing.
    • Icon Support Skill.png Otonokizaka First-Years200 HP boost to all allies' healing cap. and 3 Healing EMP nodes boost their low base heal values on their Charge Attack and Ability The Rice is Ready!.png The Rice is Ready!Restore 20% of all allies' HP (Healing cap: 1000) and remove 1 debuff..
  • Charge Attack not only heals, but also provides a Status WindAtkUp.png15% Wind ATK UpWind ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    buff.

Weaknesses

  • For new players with less options in Wind, they have considerable overlap with Npc s 3040201000 01.jpg Kokkoro, another free, easily-accessible Wind SSR.
  • The Hostility buff from Status Maracas.png>ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    is not very powerful, making it possible to "waste" the skill and lose out on Status 1502.pngHypeATK is boosted
    Duration: 2 turns
    .
  • Consistent healing may not synergize well with Weapon s 1040502600.jpg Tiamat Bolt Omega-based Wind grids.
  • Lack multiattack buffs of their own, so they will have to rely on other party members' buffs or grid-based MA.

How to Play

The First-Years are a support character through and through, with a simple kit that is easy to manage.

  • Ability I'm Excited!.png I'm Excited!We've Got This!
    (Gain Status Maracas.png>ω</All allies' hype will be boosted upon each dodge /
    Dodge rate is boosted /
    More likely to be attacked
    (Can't be removed)
    Duration: 2 turns
    .
    Additional effect upon dodging while in effect: All allies gain Status 1502.pngHypeATK is boosted
    Duration: 2 turns
    .)
    can be used a turn or two before a C.A. (or a guaranteed Triple Attack, or any time you know you'll be hitting hard). If they dodge an attack, the whole party gets 1–4 stacks of Status 1502.pngHypeATK is boosted
    Duration: 2 turns
    to make hit even harder.
  • Ability The Rice is Ready!.png The Rice is Ready!Restore 20% of all allies' HP (Healing cap: 1000) and remove 1 debuff. is debuff removal and healing all in one. Use it as necessary, though note that certain debuffs like Status Strong Armed.pngStrong ArmedCan't be healed
    or Status Zombie.pngZombifiedReceives DMG if healed
    will negate the healing, or damage the afflicted allies, since the healing effect comes before the debuff removal.
  • Ability I Don't Understand!.png I Don't Understand!All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    is a simple boost to charge bar. Because it is affected by Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
    effects, using Ability Maki Rin Pana.png Maki Rin PanaAll allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    before it is recommended.
  • As stated above, Ability Maki Rin Pana.png Maki Rin PanaAll allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 25%Duration: 3 turns
    .
    is best used at the start of battle, before using Ability I Don't Understand!.png I Don't Understand!All allies gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    . Doing so will boost the Charge Boost to +38%. The bonus Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 300)Duration: 3 turns
    also helps maintain the party's HP.

Synergy

Characters

  • Npc s 3040212000 01.jpg Grimnir appreciates their charge bar buffs to maintain Status Tempest of Annihilation.pngTempest of AnnihilationAttacks turn into one-foe attacks / ATK, multiattack rate, DMG cap, and critical hit rate are boosted based on God of War lvl (Can't be removed)
    , and their Status WindAtkUp.png15% Wind ATK UpWind ATK is boosted
    Strength: 15%Duration: 5.5 turnsApplied during the attack phase.
    On the next turn, it'll have 5 turns remaining.
    on C.A. is boosted by his Icon Support Skill.png Mad CycloneIncrease the effect of buffs on allies that boost Wind ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Wind ATK is boosted: Also boost all allies' damage cap by 10%.
    . Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    also mitigates getting hit by more crippling status effects such as Status SkillSeal.pngSkill SealedCan't use skills
    . The two also share a Staff proficiency for an Ultima Staff team.
  • μ's First-Years are a huge enabler for Npc s 3040199000 01.jpg Yurius; with his Icon Extended Mastery Support Skill.png Extended Mastery Support SkillBoost to charge bar at battle start. and their charge bar buffs, he can get 4/10 stacks of Status Truth Seeker 1.pngTruth SeekerC.A. DMG and C.A. DMG cap are boosted (Max: 10 times / Can't be removed)
    at the start of battle. Add a Crew charge bar bonus, and that's a maximum of 7/10 stacks from the get-go. Like Grimnir, he also shares a Staff proficiency.

Extended Mastery Perks

Μ's First-Years Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to μ's members' ATK.
★★★ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-08-17

Gamewith's recommended EMP build for μ's First-Years.

Priorities

All three Healing nodes are top priority to boost their middling healing caps. (With their Support Skill included, their new healing caps will be 1000 for C.A. and 1800 for Skill 2.) Critical is the next priority, followed by their EMP Support Skill / Stamina / DA.

Μ's First-Years Stars: 17 EMP: 153
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithHealing.pngHealing
★☆☆★★☆★★★
10%15%20%
ZenithSupportSkill.pngBoost to μ's members' ATK.
★★★ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2019-08-17

Kamigame's recommended EMP build for μ's First-Years.

Priorities

Critical takes top priority, followed by all three Healing nodes to raise their healing caps. (With their Support Skill included, their new healing caps will be 1000 for C.A. and 1800 for Skill 2.) After that, Stamina and DA are the priorities; which one you take first depends on what you need. Because μ's have no MA buff of their own, DA will be a priority unless it is covered by other means; in which case, Stamina may be a better first pick.

Resources