Albert/Strategy

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Ratings

Albert

  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His DelayReduce a foe's filled charge diamonds by 1
    can be very useful in challenging content.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 A S B 2023-05-16
Kamigame 9.0 A A B 2023-11-01

Overview

How to Play

At 5★:

Synergy

Extended Mastery Perks

Albert Stars: 17 EMP: 153
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Chance to attack even when Albert has ElectrifiedCan't take any action (Can't be removed)
.
★☆☆★★☆★★★
?%?%100%
☆☆☆ ☆☆☆ ★★★ ★★★ ★★★
Last update: 2019-04-08

Gamewith's recommended EMP build for Albert.

Priorities

Prioritize 3 stars in his Support Skill first so Albert can act when ElectrifiedCan't take any action (Can't be removed)
. Prioritize Critical next. Due to Albert's low ATK stat, a point in each C.A. DMG is recommended to help him reach the damage cap. TA is good, but is lower priority due to him using charge attacks more often and innate guaranteed double attacks.

Resources