Albert/Strategy
| Game | Strategy | Lore | Voice |
| This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Ratings
| Albert | ||||
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| Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
|---|---|---|---|---|---|
| 9.6 | A | S | B | 2023-05-16 | |
| 9.0 | A | A | B | 2023-11-01 |
Overview
How to Play
At 5★:
- Turn 1: Cast
Impulse Slash400% Light damage and 100%-150% Fire damage to a foe (Damage cap: Light ~800,000; Fire ~250,000).
Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). & Lightning BurstGain
1000% Skill DMG Up (Stackable) (1 time)Skill DMG is boosted (Stackable)
Strength: 1000%Duration: Indefinite.
Self-inflict ElectrifiedCan't take any action (Can't be removed)
Duration: 1 turn .
At level 100:
Also gain 50% Skill DMG Cap Up (1 time)Skill DMG cap is boosted (1 time)
Strength: 50%Duration: Indefinite and Readying Skill (Double Strike)Gains Double Strike effect on next turn (Can't be removed)
Duration: 1 turn Double StrikeAttacks twice each turn
Duration: 1 turn . - Turn 2: Cast
Electron Blade100%-120% Light damage to all foes (Damage cap: ~600,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%.
At level 90:
Damage increased to 150%.
(When Lightning's JudgmentNext Electron Blade activates twice (Can't be removed)
is consumed:
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .) then Thunder RaidGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End other skills' cooldown. and let Albert use his C.A. - Turn 3: Cast
Impulse Slash400% Light damage and 100%-150% Fire damage to a foe (Damage cap: Light ~800,000; Fire ~250,000).
Inflict 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). & Lightning BurstGain
1000% Skill DMG Up (Stackable) (1 time)Skill DMG is boosted (Stackable)
Strength: 1000%Duration: Indefinite.
Self-inflict ElectrifiedCan't take any action (Can't be removed)
Duration: 1 turn .
At level 100:
Also gain 50% Skill DMG Cap Up (1 time)Skill DMG cap is boosted (1 time)
Strength: 50%Duration: Indefinite and Readying Skill (Double Strike)Gains Double Strike effect on next turn (Can't be removed)
Duration: 1 turn Double StrikeAttacks twice each turn
Duration: 1 turn . - Turn 4: Cast
Electron Blade100%-120% Light damage to all foes (Damage cap: ~600,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90%.
At level 90:
Damage increased to 150%.
(When Lightning's JudgmentNext Electron Blade activates twice (Can't be removed)
is consumed:
Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .)
Synergy
Extended Mastery Perks
| Albert | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2024-04-29 | ||||||||||||||||||||||||||||||||||
Gamewith's recommended base EMP build for Albert.
Priorities
Prioritize 3 stars in his Support Skill first so Albert can act when 
, but this can be skipped if you only intend to use him in Full Auto with 

Strength: 1000%Duration: Indefinite.
Self-inflict 
Duration: 1 turn .
At level 100:
Also gain 
Strength: 50%Duration: Indefinite and 
Duration: 1 turn 
Duration: 1 turn . disabled. Prioritize all 4 Critical nodes next.
Extra points can go to Atk/C.A. as desired. If you need to bring him to longer battles, DEF and HP are also options.
| Albert | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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| ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
| Last update: 2024-05-10 | ||||||||||||||||||||||||||||||||||
Kamigame's recommended base EMP build for Albert.















