Andira (Summer)/Strategy

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Ratings

Andira (Summer)  

  • Role: Support/Debuffer
  • Inflicts MizuzaruDEF is lowered / DMG taken is supplemented (Can't be removed)
    Local status effect
    permanently on all foes, lowering DEF and supplementing all damage taken.
  • Grants Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    to all Water allies through Land of LotusesAll Water allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , 60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 3 turns
    , and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 15%Duration: 3 turns
    .
    (From 2nd cast onward:
    All Water allies also gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
    .
    From 3rd cast onward:
    All Water allies also gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .)
    .
    • Also grants 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
      and 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
      Strength: 20%Duration: 3 turns
      on subsequent casts.
  • Fully restores Water allies' HP and removes all their debuffs for a single time at end of turn when an ally is below 25% HP or after 10 turns have passed.
  • Requires several turns to ramp up, making her a strong support for long battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.8 B S SS 2026-03-15
Kamigame 9.5 C S S 2026-04-02

Overview

How to Play

Synergy

Extended Mastery Perks

Andira (Summer) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Chance to gain Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Multiplier: PerpetuityDuration: Indefinite
upon using Sage of EternityGain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
.
(Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
is not in effect.)
.
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2021-04-14

Priorities

First use her Skill DMG Cap and Charge Bar Gain. After that Water ATK up. The rest can be spend individually.

Andira (Summer) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Water ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★★☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to Charge Bar Speed
★☆☆★★☆★★★
5%8%10%
Chance to gain Infinite DiversityATK and C.A. specs are boosted / Charge attack reactivates (Can't be removed / Ends upon taking DMG)
Multiplier: PerpetuityDuration: Indefinite
upon using Sage of EternityGain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite
.
(Affects all Water allies when Golden BandAt end of turn in which an ally is almost knocked out or at 10th turn or later: Consume this effect to fully restore HP and remove all debuffs for water allies / Andira's multiattack rate is boosted (Can't be removed)
is not in effect.)
.
★★☆ ★★☆ ★★★ ★★★ ☆☆☆
Last update: 2021-04-10

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