Forte/Strategy

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Ratings

Forte

  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Dark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 8.5 B B C 2019-10-21
Kamigame 8.0 D C D 2019-11-30

Overview

Forte is an attack/support hybrid character, capable of providing the entire team with potentially powerful buffs but require many turns to ramp them up.

Strengths

  •  Blackwyrm Lash350%-450% Dark damage to a foe.
    At level 55:
    Damage increased to 400%-500% (Damage cap: ~630,000).
    is a strong nuke on a fairly small cooldown, and synergizes with Forte's other skills and charge attack.
  •  BattlecryAll allies gain Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
    Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    provides a fairly useful debuff against the enemy and two undispellable buffs for the entire team.
    • ATK Down (Stackable)ATK is lowered (Stackable)
      bypasses foes' immunity to ATK DownATK is lowered
      .
    • Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 30%)Duration: Indefinite
      provides a unique elemental ATK up that stacks with regular Dark ATK UpDark ATK is boosted
      .
    • Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      synergizes with  Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      .
      (Takes effect even when Forte is a sub ally.)
      for improving skill specs.
  •  We Are Blackwyrm+3% boost to ATKUnique modifier per turn passed (Max: 50% at 17 turns). and the  Extended Mastery Support SkillChance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    with every normal attack.
    ★☆☆★★☆★★★
    Not FoundNot FoundNot Found
    provide passive ATK boosts with little micromanagement.
  •  We Are Blackwyrm+3% boost to ATKUnique modifier per turn passed (Max: 50% at 17 turns). is a unique modifier and stacks multiplicatively with most other attack buffs and weapon skills.

Weaknesses

  • Buffs from both  BattlecryAll allies gain Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 30%)Duration: Indefinite
    and Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
    Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    and  We Are Blackwyrm+3% boost to ATKUnique modifier per turn passed (Max: 50% at 17 turns). take time to ramp up.
    • Dragoon's RoarDark ATK is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 30%)Duration: Indefinite
      requires a minimum of 10 turns to max out.
    • Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
      requires a minimum of 20 turns to max out without any outside help.
    •  We Are Blackwyrm+3% boost to ATKUnique modifier per turn passed (Max: 50% at 17 turns). requires 17 turns to max out.
  •  Conqueror WingGain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 60% chance of dealing 30% more damage.Duration: 3 turns
    and 70% DA UpDouble attack rate is boosted
    Strength: 70%Duration: 3 turns
    .
    From 7th turn onward: Affects all allies.
    requires 7 turns to become a team buff.

How to Play

Synergy

Extended Mastery Perks

Forte Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Chance to gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
with every normal attack.
☆☆☆ ★★☆ ★★★ ☆☆☆ ☆☆☆
Last update: 2019-08-15

Gamewith's recommended EMP build for Forte.

Priorities

Prioritize Criticals, followed by Triple Attack and C.A. DMG. Take EMP Support Skill especially in long-term battles. Double Attack is low priority due to her skills and provides very little returns.

Resources