Ratings
Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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8.5
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A
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B
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B
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2022-05-17
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Kamigame
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8.5
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B
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C
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C
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2022-05-18
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Overview
Herja plays a defensive role, redirecting single-target attacks to herself while mitigating damage through a personal damage cut, and sustaining herself with healing and debuff clears. She also provides some damage utility through a multi-hit damage skill and its auto-activations.
However, the amount of micromanagement needed to fully utilize her skills makes her complicated to use. Furthermore, her skills' self-centered effects make her a lackluster match-up against most Water enemies, who tend to deal all-ally attacks and inflict debuffs on the entire party.
Strengths
- Gains a permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite per use of Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) or auto-activation via Mercenary Blade450%Massive Earth damage to a foe.
7-hit, 150% Bonus Earth damage to random foes (Damage cap: ~47,500 per hit).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.. Once it activates 5 times, she won't need to worry about managing SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
stacks.
- Has SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn on a short, 4-turn cooldown, redirecting single-target attacks towards herself and building up SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
stacks.
- Can recover up to 1500 HP, clear 1 debuff, and gain SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
every 3 turns, mitigating the damage and debuffs she takes.
- Auto-activates every time she falls below 50% HP, speeding up recovery after tanking foe's attacks and potentially allowing her to use Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) every turn.
- Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl (Max: 9) at end of turn based on number of times damage is taken.
(Mercenary Instincts activates at end of turn when HP is 50% or below.) compensates for Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.)'s charge bar cost.
Weaknesses
- Reliance on SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
makes Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) somewhat awkward to use: she doesn't start with any stacks and she needs at least 3 per skill use.
- To gain SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
above 50% HP, Herja wants to fight enemies with multi-hit special attacks and/or high multiattack rates. Outside of her 1-turn Substitute and a single Hostility Up EMP node, she has no way of drawing attacks, making Steadfast gain spotty under most conditions through this method.
- Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvl (Max: 9) at end of turn based on number of times damage is taken.
(Mercenary Instincts activates at end of turn when HP is 50% or below.) will not activate if Herja is affected by a damage-negating effect such as ShieldNext ATK received will be ineffective for a fixed amount
or Dodge AllTakes no DMG or debuffs while in effect for a set period
.
- Using Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3. is the more reliable way to gain SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
, but players may opt to use the skill to heal and remove debuffs, especially after using Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.).
- For a damage skill, Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) has a rather low damage cap especially given its boost from Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies..
- Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3. has a relatively low healing cap and only removes one debuff at a time, making it questionably effective against enemies that deal lots of heavy-hitting attacks and/or inflict multiple debuffs.
- Her only party-wide utility, Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies., only affects Sabre-specialty allies, limiting its actual usefulness.
- Due to the nature of her skills, she performs poorly in Full Auto:
- She cannot perform Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) due to having 0-turn cooldowns, greatly reducing her damage output in the process.
- She cannot perform Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3. outside of auto-activation due to being a Healing skill, which also prevents her from removing debuffs as needed.
- Her Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.) consumes charge bar, and together with its low cooldown can cause her to frequently miss out on performing charge attacks.
How to Play
- Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) can be used to help cancel effects that require multiple hits, including Leviathan Malice's Ebb TideAphotic Tidefall activates at lvl 3 (Can't be removed / Lvl rises upon chain burst activation / Lvl lowers upon taking DMG 25 times in 1 turn)
Local status effect, or various omens that require multiple hits to cancel. It's possible to use the skill up to 4 times through normal means—3 times with SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
, and an additional skill usage after activating Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3.—dealing up to 21 hits in a single turn. This increases to 29 hits (including the charge attack damage) if Herja also performs a charge attack on the same turn. For best results, use the skill after applying supplemental damage effects such as Beelzebub's BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Local status effect.
- Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.) can be used to redirect single- or random-ally attacks at Herja. While it will depend on foe's charge diamonds and HP status, it can be used to tank normal attacks as well due to its very short cooldown.
- Activate Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff.
Raise SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
Duration: Indefinite lvl by 3. once it comes off cooldown, as needed.
Synergy
Character Synergy
- Baal: SessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
, on top of its multiattack buffs, increases DEF and hostility on 100% uptime—all of which Herja will greatly appreciate.
- De La Fille (Earth): RefreshHP is restored on every turn
, ShieldNext ATK received will be ineffective for a fixed amount
, and RepelReflects DMG
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! will help with keeping Herja alive for longer. Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns. can be used on Herja to maintain her HP and boost DEF via Jewel GlitzATK is boosted / DEF is boosted /
Double attack rate is boosted / Triple attack rate is boosted
.
- ShieldNext ATK received will be ineffective for a fixed amount
will prevent Herja from gaining SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
while active, but it has endurance of just 1000—many mid- to late-game enemy special attacks will be able to break it. As such, Serenity ShimmerAll allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns, Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns, and 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns.
At level 55:
Effect enhanced. should be used to lower the damage Herja is going to take during a turn, rather than prevent her from taking any.
- Leona (Grand): GravitySpecial attack max charge turn is extended
may help time Preemptive DefenseGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn and 1000% DEF UpDEF is boosted
Strength: 1000%Duration: 1 turn .
(Consumes 30% of charge bar.) better. Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
from Fortune Favors the BoldGrant an Earth ally Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite. can be used to prevent Herja from getting knocked out while SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is active, in cases when the 50% DMG CutTaking 50% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and DEF Up (Stackable)DEF is boosted while active (Stackable)
wouldn't be enough to block incoming damage.
- Aletheia: Although Herja's Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies. applies to all Sabre-specialty allies, Aletheia deserves a special mention due to the sheer frequency he uses his skills, all of which benefits greatly from boosts to skill specs. Additionally, his Instant Charge can help with Herja's charge bar management, albeit slightly.
Weapon Synergy
- World Ender: Terra's TemperingBig boost to earth allies' skill DMG cap / Big supplemental boost to skill DMG. is currently the only weapon source of supplemental boost to skill DMG and is one of the few ways that can boost the damage of Herja's Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~47,500 per hit~332,500 total).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite.
(Consumes 3 SteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
lvls.) skill and Mercenary Blade450%Massive Earth damage to a foe.
7-hit, 150% Bonus Earth damage to random foes (Damage cap: ~47,500 per hit).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Duration: Indefinite. skill auto-activation. Damage is further boosted with Titan as a main and/or friend support summon, and Galleon (Summon) sub aura summons equipped.
Summon Synergy
- Titan: In addition to boosting World Ender's weapon skills, the summon call especially at 5★ helps prevent Herja from potentially getting knocked out when using her SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
to take in massive damage.
- Galleon (Summon), Belial, Beelzebub, and Halluel and Malluel (Summon): All of the following summons can provide supplemental damage which boosts Herja's damage skills.
Extended Mastery Perks
Resources