Herja (SSR)/Strategy

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Ratings

Herja (SSR) Label Type Defense.png Label Race Human.png Label Weapon Sabre.png
Npc m 3040271000 01.jpg
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: S
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: S
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: S
Last Update
Icon Gamewith.png GameWith 8.5 C B C 2020-04-16
Icon Kamigame.png Kamigame 8.0 C C B 2020-06-30

Overview

Herja plays a defensive role, redirecting single-target attacks to herself while mitigating damage through a personal damage cut, and sustaining herself with healing and debuff clears. She also provides some damage utility through a multi-hit damage skill and its auto-activations.

However, the amount of micromanagement needed to fully utilize her skills makes her complicated to use. Furthermore, her skills' self-centered effects make her a lackluster match-up against most Water enemies, who tend to deal all-ally attacks and inflict debuffs on the entire party.

Strengths

  • Gains a permanent Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    per use of Ability m 1144 1.png Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
    (Consumes 3 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvls.)
    or auto-activation via Skill charge attack.png Mercenary Blade450%Massive Earth damage to a foe.
    When Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl is 5 or above:
    Activate Stalwart Sword without consuming Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl.
    . Once it activates 5 times, she won't need to worry about managing Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    stacks.
  • Has Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    on a short, 4-turn cooldown, redirecting single-target attacks towards herself and building up Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    stacks.
  • Can recover up to 1500 HP and clear 1 debuff every 3 turns, mitigating the damage and debuffs she takes.
    • Auto-activates every time she falls below 50% HP, speeding up recovery after tanking foe's attacks.
  • Icon Support Skill.png Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl (Max: 9) at end of turn based on number of times damage is taken.
    (Mercenary Instincts activates at end of turn when HP is 50% or below.)
    compensates for Ability m 1145 3.png Preemptive DefenseGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    (Consumes 30% of charge bar.)
    's charge bar cost.

Weaknesses

  • Reliance on Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    makes Ability m 1144 1.png Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
    (Consumes 3 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvls.)
    and Skill charge attack.png Mercenary Blade450%Massive Earth damage to a foe.
    When Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl is 5 or above:
    Activate Stalwart Sword without consuming Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl.
    awkward to use: She doesn't start with any, she can't gain them reliably, and she needs at least 3 per skill use or at least 5 to auto-activate it on charge attack.
    • To gain Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
      reliably, Herja wants to fight enemies with multi-hit special attacks and/or high multiattack rates. Outside of her 1-turn Substitute and a single Hostility Up EMP node, she has no way of drawing attacks, making Steadfast gain spotty under most conditions.
    • Icon Support Skill.png Commander of the Iron SpearBoost to charge bar (5% / Max: 50%) and raise Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
      lvl (Max: 9) at end of turn based on number of times damage is taken.
      (Mercenary Instincts activates at end of turn when HP is 50% or below.)
      will not activate if Herja is affected by a damage-negating effect such as Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      or Status Dodge 1.pngDodge AllTakes no DMG or debuffs while in effect for a set period
      .
  • For a damage skill, Ability m 1144 1.png Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
    (Consumes 3 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvls.)
    has a rather low damage cap especially given its boost from Icon Support Skill.png Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies..
  • Ability Heal.png Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff. has a relatively low healing cap and only removes one debuff at a time, making it questionably effective against enemies that deal lots of heavy-hitting attacks and/or inflict multiple debuffs.
  • Her only party-wide utility, Icon Support Skill.png Live by the Blade20% boost to skill damage and 10% boost to skill damage cap for sabre-specialty Earth allies., only affects Sabre-specialty allies, limiting its actual usefulness.

How to Play

  • Because Ability m 1144 1.png Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 50%)Duration: Indefinite
    .
    (Consumes 3 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvls.)
    and Skill charge attack.png Mercenary Blade450%Massive Earth damage to a foe.
    When Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl is 5 or above:
    Activate Stalwart Sword without consuming Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    lvl.
    are competing for Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
    stacks, try to build as many stacks as you can.
    • Generally, you want at least 5 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
      before using her charge attack so you can take advantage of Stalwart Sword's auto-activation, which won't consume Steadfast stacks.
    • Optimizing Ability m 1144 1.png Stalwart Sword7-hit, 150% Earth damage to random foes (Damage cap: ~50,000 per hit~350,000 total).
      Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
      and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted (Stackable / Can't be removed)
      Strength: 10% (Max: 50%)Duration: Indefinite
      .
      (Consumes 3 Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
      lvls.)
      activations:
      • If Herja has 8-9 Steadfast and will charge attack this turn: Activate once.
      • If Herja has 8-9 Steadfast but will not C.A. this turn: Activate twice. If you're absolutely certain you can get enough Steadfast before her next C.A., you can activate it a third time.
  • Ability m 1145 3.png Preemptive DefenseGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    (Consumes 30% of charge bar.)
    can be used to redirect single- or random-ally attacks at Herja. While it will depend on foe's charge diamonds and HP status, it can be used to tank normal attacks as well due to its very short cooldown.
  • Activate Ability Heal.png Mercenary InstinctsRestore caster's HP (Healing cap: 1500) and remove 1 debuff. once it comes off cooldown, as needed.

Synergy

Character Synergy

  • Npc s 3040215000 01.jpg Baal: Status Session.pngSessionMultiattack rate, DEF, and hostility are boosted / Deals bonus earth DMG for one-foe attacks (Can't be removed)
    , on top of its multiattack buffs, increases DEF and hostility on 100% uptime—all of which Herja will greatly appreciate.
  • Npc s 3040113000 01.jpg De La Fille (Earth): Status Heal.pngRefreshHP is restored on every turn
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    , and Status Repel.pngRepelTaking less DMG and reflects attacks
    Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    will help with keeping Herja alive for longer. Ability Heal.png Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff
    .
    can be used on Herja to maintain her HP and boost DEF via Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Special buff
    .
    • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      will prevent Herja from gaining Status 68491.pngSteadfastConsumed by Herja's skills (Max: 9 / Can't be removed)
      while active, but it has endurance of just 1000—many mid- to late-game enemy special attacks will be able to break it. As such, Ability Refresh All.png Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
      Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
      , Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
      Strength: 1000Duration: 10 turns
      , and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
      Strength: 20%Duration: 10 turns
      .
      At level 55:
      Effect enhanced.
      should be used to lower the damage Herja is going to take during a turn, rather than prevent her from taking any.
  • Npc s 3040285000 01.jpg Leona (Grand): Status Gravity.pngGravitySpecial attack max charge turn is extended
    may help time Ability m 1145 3.png Preemptive DefenseGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    and Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    (Consumes 30% of charge bar.)
    better. Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    from Ability m 1220 3.png Fortune Favors the BoldGrant an Earth ally Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    can be used to prevent Herja from getting knocked out while Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    is active, in cases when the Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    wouldn't be enough to block incoming damage.

Extended Mastery Perks

Herja (SSR) Stars: 13 EMP: 91
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★★☆ ★★☆ ☆☆☆ ★★☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★★☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngSupplement skill DMG.
☆☆☆ ☆☆☆ ★★☆ ★★★ ☆☆☆
Last update: 2020-04-16

Gamewith's recommended EMP build for Herja (SSR).

Priorities

Prioritize DEF (★2×3) and Water DMG Down (★2×2). Afterwards, take Hostility (★3). Critical (★3) is optional but will improve her damage output.

Herja (SSR) Stars: 12 EMP: 78
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ★★★
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithWaterDmgDown.pngWater Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithHostilityUp.pngHostility Up
★☆☆★★☆★★★
+5+8+10
ZenithSupportSkill.pngSupplement skill DMG.
☆☆☆ ☆☆☆ ★☆☆ ★★★ ☆☆☆
Last update: 2020-04-16
Kamigame's recommended EMP build for Herja (SSR).

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