Io (Summer)/Strategy
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This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Contents
Ratings
Io (Summer) | ||||
|
Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
---|---|---|---|---|---|
GameWith | 9.0 | B | B | B | 2018-05-18 |
Kamigame | 7.0 | D | D | D | 2023-06-15 |
Overview
In spite of her Attack typing, Summer Io is a utility character, having both offensive and defensive buffs to the team. She excels particularly in on-element fights, where her statuses work at full potential.
Strengths
- All her skills provide some form of defense:
- Red Wind350%-400% Fire damage to all foes (Damage cap: ~530,000).
All allies gain 30% Wind CutWind DMG is cut 30%
Duration: 3 turnsWind Damage Cut.. provides 30% Wind CutWind DMG is cut 30%
Wind Damage Cut. for 3 turns. - Flowery Light5-hit, 80% Fire damage to random foes (Damage cap: ~150,000 per hit~650,000 total).
Inflict Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 140%Duration: 180 seconds on all foes. inflicts BurnedHP is lowered on every turn
, which activates the Growing Under the Sun20% reduction to all allies' damage taken from foes with BurnedHP is lowered on every turn
. support skill. - Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns. heals a target ally, which mitigates damage taken.
- Red Wind350%-400% Fire damage to all foes (Damage cap: ~530,000).
- Her charge attack's Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
effect stacks with most other sources of critical hits, including Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
. - Has innate boosts to charge attack specs against foes with BurnedHP is lowered on every turn
. - Synergizes fairly well with Supplemental Damage effects:
- Flowery Light5-hit, 80% Fire damage to random foes (Damage cap: ~150,000 per hit~650,000 total).
Inflict Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 140%Duration: 180 seconds on all foes. deals five hits, applying supplemental damage 5 times per cast. - Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns. provides Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
for 4 turns, applying supplemental damage to both standard attacks and bonus damage. - Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
allows allies to be affected by KeenSupplemental DMG to critical hits
effects.
- Flowery Light5-hit, 80% Fire damage to random foes (Damage cap: ~150,000 per hit~650,000 total).
Weaknesses
- Has diminished utility oustide of her element:
- The Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
effect from her charge attack only applies to Fire allies, and only affects Wind or non-elemental foes. - Red Wind350%-400% Fire damage to all foes (Damage cap: ~530,000).
All allies gain 30% Wind CutWind DMG is cut 30%
Duration: 3 turnsWind Damage Cut..'s 30% Wind CutWind DMG is cut 30%
Wind Damage Cut. only blocks Wind elemental damage.
- The Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
only has a 60% chance to proc, making it unreliable to use effectively in short fights. - Flowery Light5-hit, 80% Fire damage to random foes (Damage cap: ~150,000 per hit~650,000 total).
Inflict Burned (2000)HP is lowered on every turn
Strength: 2000Base Accuracy: 140%Duration: 180 seconds on all foes. affects random foes, which reduces its effectiveness when trying to focus on a single foe. - Does not have any Debuff Success EMPs to reliably land BurnedHP is lowered on every turn
against foes with increased resistances. - Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns. can only target one ally at a time and cannot be used in Full Auto. - All her buffs and debuffs can be dispelled or cleared by foes.
How to Play
Synergy
Weapon Synergy
- True Infernal Flamescythe: When used as a main hand weapon, Io's ability to inflict BurnedHP is lowered on every turn
can help fulfill the weapon's special condition for activating Bonus Fire DMG on standard attacks. The weapon's Bonus DMG also stacks with Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns.'s 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30% due to stacking rules (see Bonus Damage for more details).
Character Synergy
- Athena:
- The 40% Wind CutWind DMG is cut 40%
Wind Damage Cut. from Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut., Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns.
At level 90:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800.
All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. does not stack with, and overwrites Red Wind350%-400% Fire damage to all foes (Damage cap: ~530,000).
All allies gain 30% Wind CutWind DMG is cut 30%
Duration: 3 turnsWind Damage Cut... However, it only lasts for one turn. Io can therefore help cover for Athena on turns where the skill is on cooldown. In addition, the skill's Wind SwitchElemental DMG from foes turns into wind DMG
allows Io to mitigate some damage against foes with off-element attacks. - Both characters can inflict, and benefit from BurnedHP is lowered on every turn
. Since neither characters have Debuff Success EMPs, both of them can cover for each other either when the other fails to inflict the debuff, or if the foe has a means to clear the debuff. - In the event that Athena also takes too much damage due to her increased Hostility, Io can heal her with Sunny DaysRestore 50% of an ally's HP (Healing cap: 2500).
Grant 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A and 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 4 turns..
- The 40% Wind CutWind DMG is cut 40%
Extended Mastery Perks
Io (Summer) | Stars: 9 | EMP: 45 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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Double Attack Rate
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Critical Hit
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Charge Attack Damage
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Critical Hit
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Skill Damage
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Skill Damage Cap
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Boost to healing specs. | ||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2019-02-15 |
Gamewith's recommended EMP build for Io (Summer).
Priorities
Prioritise Critical first, followed by DA. After this you can choose from DA, CA DMG Up. Optional for Skill DMG Cap.
Io (Summer) | Stars: 13 | EMP: 91 | ||||||||||||||||||||||||||||||||
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ATK
|
DEF
|
Double Attack Rate
|
Critical Hit
|
Charge Attack Damage
|
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☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
|
DEF
|
HP
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Double Attack Rate
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Critical Hit
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★☆ | ★★★ | ||||||||||||||||||||||||||||||
ATK
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Critical Hit
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Skill Damage
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Skill Damage Cap
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Boost to healing specs. | ||||||||||||||||||||||||||||||
☆☆☆ | ★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: 2017-09-07 |
Gamewith's recommended EMP build for Io (Summer).
Priorities
Prioritise Critical first, followed by DA. After this you can choose from DEF, ATK, CA DMG, and HP to round out her masteries.Resources
- Reddit Character Discussion (2018-07-31) (post-May 2018 Rebalance)