Sophia is a support character that specializes in healing. She provides a boost to Light allies' healing cap even as a sub-ally. If she is brought out to the front, she has the ability to revive, fully restore a single ally's HP if it's below 25% HP, remove debuffs, and increase the overall survivability of the party.
Her charge attack provides healing for all Light allies while also granting them 25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining., 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 4 turns remaining., and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Its lack of damage and contribution to the party's Chain Burst is remedied after her 5★ uncap.
Strengths
Increases the survivability of the party with her healing and buffs.
Removes 1 debuff from all Light allies whenever she uses any skill.
Has the ability to revive a Light ally to 100% HP, which is quite rare.
Provides powerful buffs to all Light allies through Astral GuidanceCan't normal attack / Activate Siegel der Ketten at end of turn / All other light allies gain these effects in order before attacking based on number of turns Astral Guidance is in effect: Boost to triple attack rate / Boost to critical hit rate / Amplify normal attack DMG / Boost to DMG cap / Bonus Light DMG effect (Can't be removed / Can't be extended) Duration: 5 turns.
Also removes 1 buff from all foes at the end of every turn.
Provides virtual invincibility to all Light allies when Tranquil GroundsATK and DEF are boosted for allies / ATK and DEF are lowered for all foes Duration: 3 turnsField effect is in effect.
Weaknesses
Has low damage output, and her lack of C.A. damage before her 5★ uncap lowers overall party damage even further.
Her MetanoiaRevive a Light ally with 100% HP. has a very long cooldown.
End of a Pilgrimage (1 time)At end of turn when Astral Guidance is in effect for 5 turns: The field is enveloped in Tranquil Grounds (Can't be removed) Duration: Indefinite requires at least 5 turns to activate.
Sophia is usually used as a sub-ally for long battles, or as a main-ally for setups that rely on her Astral GuidanceCan't normal attack / Activate Siegel der Ketten at end of turn / All other light allies gain these effects in order before attacking based on number of turns Astral Guidance is in effect: Boost to triple attack rate / Boost to critical hit rate / Amplify normal attack DMG / Boost to DMG cap / Bonus Light DMG effect (Can't be removed / Can't be extended) and Tranquil GroundsATK and DEF are boosted for allies / ATK and DEF are lowered for all foes Field effect to burst.
Use MedicamentRestore a Light ally's HP (Healing cap: 3000). (Fully restore target's HP if target is below 25% HP.) to heal and/or provide Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% to a single Light ally.
Use MetanoiaRevive a Light ally with 100% HP. if someone needs to be revived.
Use SternenwunschGain Astral GuidanceCan't normal attack / Activate Siegel der Ketten at end of turn / All other light allies gain these effects in order before attacking based on number of turns Astral Guidance is in effect: Boost to triple attack rate / Boost to critical hit rate / Amplify normal attack DMG / Boost to DMG cap / Bonus Light DMG effect (Can't be removed / Can't be extended) Duration: 5 turns. whenever it is available to grant buffs to all Light allies.
Prioritize her Extended Mastery Support Skill first. After that, take Healing for her C.A. heal (under most situations, MedicamentRestore a Light ally's HP (Healing cap: 3000). (Fully restore target's HP if target is below 25% HP.) won't care about Healing EMPs). Afterwards, take Double Attack to help her fill her charge bar faster, or Critical Hit to improve her damage.