Azusa (Summer)/Strategy

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Ratings

Azusa (Summer)

  • Role: Attacker/Defender/Healer
  •  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
  • MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    provides a 10% boost to Accuracy per stack, up to 5 stacks.
  •  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    to heal the entire party.
  • Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    , it is incredibly powerful even with hits potentially missing.
  • TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
  • Can be clunky to use in longer battles.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 S S A 2025-07-04
Kamigame 9.5 B S S 2024-03-27

Overview

Summer Azusa is a powerful burst character with a suite of odd utility to back her up. Her damage from Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy.
's hit to accuracy is taken into account
per hit).
is staggering. Summer Azusa can be awkward to use given  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy.
requiring MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite
to boost her accuracy, but all forms of damage she deals consume a MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite
. TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
Duration: 5 turns
.
allows Summer Azusa to replenish MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite
while also boosting hostility and reducing all elemental damage dealt to her by 80%, but prevents her from normal attacking. She can function as an awkward but powerful healer when consuming MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite
.

Strengths

  • Potent burst damage from Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    and from  Reppa450%Massive Dark damage to a foe.
    800% Bonus Dark damage (Damage cap: ~1,685,000).
    All Dark allies gain 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    providing both the default Charge Attack and bonus damage with a very strong multiplier.
  • Sturdy defensive abilities while TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5
    is active, and  Reppa450%Massive Dark damage to a foe.
    800% Bonus Dark damage (Damage cap: ~1,685,000).
    All Dark allies gain 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    additionally provides a teamwide armored effect.
  • Competent but inconsistent healing when dealing damage through  To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
    Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    to restore all allies' HP (Healing cap: 1000).
    .

Weaknesses

  • Has issues with consistent damage due to  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    reducing her accuracy.
  • TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
    Duration: 5 turns
    .
    allows her to maintain MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    but prevents her from normal attacking.
  • Does not fare well in V2 raids where Charge Attacks and Skills are often held in order to cancel omens, thus almost completely removing her damage potential.

How to Play

Summer Azusa is a very simple character to use in practice despite the awkward nature of her accuracy gimmick and MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite
management.

  • In non-V2 fights, use her skills off cooldown.
  • In non-V2 fights, use  Reppa450%Massive Dark damage to a foe.
    800% Bonus Dark damage (Damage cap: ~1,685,000).
    All Dark allies gain 100% / 50% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 50% less damage.Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    for 0.5 turns.
    every time MukyoGain 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    Duration: Indefinite
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    (Boost to normal attack, skill damage, and charge attack accuracy based on number of MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
    [Max: 5].)
    is used.
    • Alternatively, hold  Reppa450%Massive Dark damage to a foe.
      800% Bonus Dark damage (Damage cap: ~1,685,000).
      All Dark allies gain 100% / 50% ArmoredChance of lowering DMG taken
      Strength: 100% chance of taking 50% less damage.Duration: 0.5 turnsApplied during the attack phase.
      On the next turn, it'll have 0 turns remaining.
      for 0.5 turns.
      for when a boss is a about to use a special attack to utilize the guaranteed armored effect.
  • Has a niche in Hexachromatic Hierarch using Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before  Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
    50% hit to normal attack, skill damage, and charge attack accuracy.
    's hit to accuracy is taken into account
    per hit).
    to cancel 9/12/15 hits of 2mil damage omens.

Note: Boosts to Damage Cap or Skill Damage Cap in practice provide more benefit to Summer Azusa's damage than Supplemental Skill Damage.

Synergy

  • Reaching level 210 with Katana of Renunciation or Katana of Repudiation allows the Pendulum of Sagacity to be equipped, providing a 10% Skill Damage amplification and a 30% boost to Skill Damage Cap separate from the standard Skill Damage Cap found on various weapons.
  • At levels 220 and 240, Katana of Renunciation or Katana of Repudiation β Pendulum gains an extra increase to Skill Hit Rates of 5% and 10% respectively.
  • Skeletal Eclipse and Celeste Saber Ater both provide the Tempering weapon skill. This provides both Skill Damage Cap and Supplemental Skill Damage, boosted by Optimus and Omega Summons respectively. These weapons require aura boosts to be worth slotting into grids.
  • Bismarck provides a 20% increase to Skill Damage Cap.
  • Agonize provides 100,000 Supplemental Skill Damage.
  • Chaos Ruler with Original Sin gives allies a 10% Skill Hit Rate increase.
  • Magus (Summer)'s passive  Spellcasting DominanceWhen a foe has Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    :
    30% boost to Dark allies' ATKMultiplier: Normal, 10% boost to skill success rate, and supplement skill damage (Damage cap: 50,000).
    provides a party-wide 10% Skill Hit Rate increase and 50,000 Supplemental Skill Damage as long as a foe has Dark EnsorcellmentATK, DEF, and accuracy are lowered (Can't be removed)
    Local status effect
    .
  • Lecia (Water)'s passive  Fourth Fleet, Charge!4 Enforcer's ZealConsumed by Lecia's skills (Max: 4 / Can't be removed)
    Duration: Indefinite
    at battle start (Max: 4).
    10% boost to all allies' skill hit rate.
    provides a party-wide 10% Skill Hit Rate increase regardless of element.
  • Orologia can reset Summer Azusa's skill cooldowns and allow her to recast each of them for one turn after using Victoriae Calculus Causa Temporis:
    1-turn cut to Dark allies' skill cooldowns.
    All Dark allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    (When Causal InterventionGains effects in order based on Causal Intervention: Boost to ATK / Deal triple attacks / Triple attacks deal bonus dark DMG / Boost to dodge rate (Max: 4 / Can't be removed)
    is 4:

    Skill changes to Victoriae Calculus.)
    Victoriae Calculus:
    Give causality a quick tweak for good blessings.
    (The choice is yours! Can't recast.)
    into Sapiens MotusEnd cooldown for another Dark ally's skills and grant Instant RecastCan use each skill up to 1 extra time this turn (Can't be removed)
    Duration: 1 turn
    .
    .

Extended Mastery Perks

Azusa (Summer) Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Light Damage Down
★☆☆★★☆★★★
2%4%5%
Slight chance to counter upon taking damage.
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-08-17

Gamewith's recommended EMP build for Azusa (Summer).

Priorities

Prioritize Critical Hit 3★x3. After that is personal preference, but avoid Double Attack.

Azusa (Summer) Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
★☆☆ ★☆☆ ☆☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light Damage Down
★☆☆★★☆★★★
2%4%5%
★☆☆ ★☆☆ ★★★ ★★★ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Light Damage Down
★☆☆★★☆★★★
2%4%5%
Slight chance to counter upon taking damage.
★☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-09-12

Kamigame's recommended EMP build for Azusa (Summer).

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