Ratings
Jeanne d'Arc (Dark)
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- Role: Attacker/Support/Debuffer
- Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
- Inflicts 30% DEF DownDEF is lowered
Strength: 30%Single-sided, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
Duration: 5 turns allows her to remain at low HP to maximize Enmity with no risks.
- Very strong frontline choice.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.1
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B
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B
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B
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2021-12-23
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Kamigame
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8.5
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C
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B
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C
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2021-12-24
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Overview
Jeanne d'Arc is an incredibly powerful character with an Enmity grid due to her own passive enmity and short-term invincibility. Jeanne has team utility with her powerful 30% DEF Down debuff and charge attack party buffs. With her turn-based damage and multi-attack ramping with Incision, she makes for an invaluable Dark attacker, especially in developing enmity-grids.
Strengths
- Innate enmity from La Pucelle d'ArcStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
Boost to ATK based on how low HP is., allows her to dip into enmity even without any support from grid.
- Strong DEF DownDEF is lowered
from Anti-ReversalInflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe.
Self-inflict ImpurityHP and charge bar lowered each turn
Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP.
At level 55:
Debuff increased to 30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single., allows party to easily cap DEF debuffs with only Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- The skill also self-inflicts her ImpurityHP and charge bar lowered each turn
, allowing her to reduce her own HP for easy enmity activation.
- InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
Duration: 6 turns (Stats change for 6 turns).
On the 6th turn: InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed)
Duration: 1 turn . allows her to ramp up her damage, with maximum effectiveness at turn 5.
- Eternal ChaosGain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
Duration: 5 turns.
End cooldown for caster's other skills.
(Can only be used when below 25% HP.) can be used to prevent Jeanne's knock-out for 5 turns. It can also be used to intentionally bring backline character in early.
- Boosts allies offensively and defensively with 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% Light CutLight DMG is cut 20%
Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining. from Reverse ShiftMassive Dark damage to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% Light CutLight DMG is cut 20%
Duration: 2.5 turnsLight Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining...
Weaknesses
- ImpurityHP and charge bar lowered each turn
reduces her HP and charge bar by 10%. It can be cleared, which is a dual-edged blade:
- Letting it active will hinder her from dealing charge attack before any allies.
- Removing it will stops enmity from progressing further.
- Has a critical 1-turn downtime from InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
Duration: 6 turns (Stats change for 6 turns).
On the 6th turn: InciteATK, DEF, and multiattack rate are boosted (Can't be removed)
changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed)
Duration: 1 turn ., greatly debuffing her at the sixth turn the buff lasts. External protection or attack redirection is practically required to keep her alive.
How to Play
- Activate Anti-Reversal and Incision to begin Incision's turn-based multi-attack and ATK buffs.
- If you feel Jeanne d'Arc may die on the next few turns activate Eternal Chaos. Note that she will die after 5 turns unless she is healed to 100% HP. Use potions to save her if you do not have any healing.
- Anti-Reversal's ImpurityHP and charge bar lowered each turn
debuff damages Jeanne d'Arcs HP every turn. Her Extended Mastery Support Skill prevents turn-based damage from killing Jeanne.
Synergy
- Though selfish, any way to further increase her multi-attack can help her Charge Attack occur more often, buffing the team for 20% more Dark ATK for the next 2 turns. Chaos Ruler's Uprising is one ability that could help.
Extended Mastery Perks
Resources