Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
Inflicts 30% DEF DownDEF is lowered Strength: 30%Single-sided, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed) Duration: 5 turns allows her to remain at low HP to maximize Enmity with no risks.
Very strong frontline choice.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Jeanne d'Arc is an incredibly powerful character with an Enmity grid due to her own passive enmity and short-term invincibility. Jeanne has team utility with her powerful 30% DEF Down debuff and charge attack party buffs. With her turn-based damage and multi-attack ramping with Incision, she makes for an invaluable Dark attacker, especially in developing enmity-grids.
Strong DEF DownDEF is lowered from Anti-ReversalInflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. Self-inflict ImpurityHP and charge bar lowered each turn Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP. At level 55: Debuff increased to 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single., allows party to easily cap DEF debuffs with only Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
The skill also self-inflicts her ImpurityHP and charge bar lowered each turn , allowing her to reduce her own HP for easy enmity activation.
InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed) Duration: 6 turns (Stats change for 6 turns). On the 6th turn:InciteATK, DEF, and multiattack rate are boosted (Can't be removed) changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed) Duration: 1 turn . allows her to ramp up her damage, with maximum effectiveness at turn 5.
Eternal ChaosGain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed) Duration: 5 turns. End cooldown for caster's other skills. (Can only be used when below 25% HP.) can be used to prevent Jeanne's knock-out for 5 turns. It can also be used to intentionally bring backline character in early.
ImpurityHP and charge bar lowered each turn reduces her HP and charge bar by 10%. It can be cleared, which is a dual-edged blade:
Letting it active will hinder her from dealing charge attack before any allies.
Removing it will stops enmity from progressing further.
Has a critical 1-turn downtime from InciteGain InciteATK, DEF, and multiattack rate are boosted (Can't be removed) Duration: 6 turns (Stats change for 6 turns). On the 6th turn:InciteATK, DEF, and multiattack rate are boosted (Can't be removed) changes to Incite (Hit to Stats)ATK, DEF, and multiattack rate are lowered / Hostility is boosted (Can't be removed) Duration: 1 turn ., greatly debuffing her at the sixth turn the buff lasts. External protection or attack redirection is practically required to keep her alive.
How to Play
Activate Anti-Reversal and Incision to begin Incision's turn-based multi-attack and ATK buffs.
Begin attacking.
If you feel Jeanne d'Arc may die on the next few turns activate Eternal Chaos. Note that she will die after 5 turns unless she is healed to 100% HP. Use potions to save her if you do not have any healing.
Anti-Reversal's ImpurityHP and charge bar lowered each turn debuff damages Jeanne d'Arcs HP every turn. Her Extended Mastery Support Skill prevents turn-based damage from killing Jeanne.
Synergy
Though selfish, any way to further increase her multi-attack can help her Charge Attack occur more often, buffing the team for 20% more Dark ATK for the next 2 turns. Chaos Ruler's Uprising is one ability that could help.
Chance to withstand lethal turn-based damage (Leaves 1 HP).
☆☆☆
☆☆☆
★★☆
☆☆☆
☆☆☆
Last update: 2017-09-07
Gamewith's recommended EMP build for Jeanne d'Arc (Dark).
Priorities
Prioritise Critical first, followed by Dark ATK. After this take DEF. Her Extended Mastery Support Skill is recommended to safeguard her while using Anti-ReversalInflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single on a foe. Self-inflict ImpurityHP and charge bar lowered each turn Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP. At level 55: Debuff increased to 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 100%Duration: 180 secondsStacking: Single.. Debuff Success is also an option to improve the same skill. DA can also be taken if you have any spare points.
Chance to withstand lethal turn-based damage (Leaves 1 HP).
☆☆☆
☆☆☆
☆☆☆
☆☆☆
★★★
Last update: 2018-09-20
Priorities
This build assumes that your grid is far along that with your enmity the ATK nodes are useless to Jeanne, moving these points to defense. You can take a middle ground by moving points from Support Skill into Dark ATK.
Chance to withstand lethal turn-based damage (Leaves 1 HP).
★☆☆
☆☆☆
★★☆
☆☆☆
☆☆☆
Last update: 2018-09-20
Priorities
Take a point into Critical Hit, ATK, C.A. DMG and Dark Attack in order for each node.
The intention is to raise her damage as fast and cheaply as possible for the earlier game. Survival can be boosted by good timing with Eternal ChaosGain Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed) Duration: 5 turns. End cooldown for caster's other skills. (Can only be used when below 25% HP.) until you can afford a better HP pool and move on from this. Feel free to add to the DEF nodes after the base build and to raise ATK further.
Remember to raise the nodes evenly as the latter ranks have diminishing returns.