Morrigna/Strategy

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Ratings

Morrigna

Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 B A B 2021-03-30
Kamigame 8.0 C C C 2023-08-25

Overview

Morrigna's strong supportive skills allows other ally besides them to receive massive increase in firepower, in exchange of reduced defense that breaks 50% DEF Down cap. Their skills are suitable for one-turn setups where defense reduction isn't considered.

Strengths

  • Can target another ally with  BuaGrant another Wind ally BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up / Guaranteed triple attack / 20% DMG Cap Up / 40% Dodge Rate Up / 70% DEF DownMultiplier: UniqueDuration: Indefinite
    .
    (Can't grant Bua effect to more than 1 ally at a time.)
    for a massive firepower increase and dodge rate boost. Targetted ally will always deal triple attacks besides receiving increased attack and damage cap.
    • Having any ally with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
      also increases their damage, thanks to their  Grace to the Worthy30% boost to ATKUnique modifier and 25% boost to triple attack rate for Morrigna when a main ally has BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
      .
      .
    • They don't need to stay as main ally to retain BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
      .
  •  Tuatha De Danann800% Wind damage to all foes (Damage cap: ~700,000) and remove 1 buff. is a nuke skill that doubles as Dispel.
  • Strong 40% RepelReflects DMG
    Strength: 40%Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    that lasts for 3 hits or 3 turns from  NemainAll allies gain 40% Repel (3 times)Reflects DMG
    Strength: 40%Duration: 3 turnsDamage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    .
    (Allies with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .)
    . Ally with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    will also gain Dodge AllTakes no DMG or debuffs while in effect for a set period
    , nullifying deadly Charge Attacks.
  • Reduces incoming Earth damage and increases allies' Wind attack from  Triad WingsMassive Wind damage to a foe.
    All allies gain 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Strength: 20%Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    .
  • Automatically resets their skill cooldown if other ally is knocked out due to effect of  Glory for the FallenEnd all skills' cooldown when an ally is knocked out..

Weaknesses

  • Allies with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    will have their DEF lowered beyond the regular 50% DEF Down cap. Stacking BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    with other DEF Down debuff results in an extremely low defense, mostly resulting in an instant kill if the ally doesn't dodge attack.
  • They can't give BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    to themselves and to more than one ally at the same time. The skill has a notably long 12-turn cooldown.
  •  Tuatha De Danann800% Wind damage to all foes (Damage cap: ~700,000) and remove 1 buff. is on a long 7-turn cooldown.

How to Play

Synergy

Main Character

  • Nekomancer is a great match for Morrigna due to Cat's MeowUsing MP to gain buffs
    completely negates the DEF Down demerit from BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    . Without use of Cat's MeowUsing MP to gain buffs
    , Nekomancer is great for racing against multiple foes with its all-foe normal attacks combined with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    . Both Nekomancer and Morrigna also shares staff proficiency.
  • Dancer is also a notable class due to its  Classical LeadGain EtoileAllies positioned after you will copy your attack
    Duration: 1 turn
    .
    combined with BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    allows members placed after Main Character to deal triple attacks for a huge one-turn burst.

Characters

  • Andira, especially with her 5★ uncap helps the target ally to reduce the DEF Down from BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    from her LoopATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Debuff success rate is boosted
    Level 100:
    After 2nd cast: Critical hit rate is boosted
    After 3rd cast: DMG cap is boosted
    Level 100:
    Can't be removed
    , effectively increasing target's survivability with a very low 1-turn downtime. They also shares staff proficiency.
  • Spinnah perhaps an unorthodox combination with Morrigna, as his innate low hostility helps him to stay away from foe's attacks while receiving BuaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    for increased attack and guaranteed triple attacks, leaving his  Switch UpGain 50% DA UpDouble attack rate is boosted
    Strength: 50%Duration: 3 turns
    and 25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 3 turns
    .
    Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
    Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
    .
    untouched.

Extended Mastery Perks

Morrigna Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
Wind ATK Up
★☆☆★★☆★★★
5%8%10%
Reflect
★☆☆★★☆★★★
2%4%5%
Earth DMG reduction to all allies.
☆☆☆ ★★★ ★★★ ☆☆☆ ★★★
Last update: 2020-10-9

Gamewith's recommended EMP build for Morrigna.

Priorities

Their EMP Support Skill is a top priority to lower received Earth damage for all allies. After taking it, take 3★ each on Wind Attack and Charge Attack Damage. The rest can be spent liberally, preferably ATK/DEF perks.

Resources