At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time) provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%.
Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000). (Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used. .) is a powerful nuke on a relatively short cooldown.
Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used. , which are also consumed by her skills.
Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used. .
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Robomi is a powerhouse when it comes to dealing raw damage, with her skill made in order to deal the maximum amount of damage possible. She provides a lot of burst and makes short fights even shorter.
Strengths
Blaster Array provides Robomi with a raise in attack and a chance for reduced damage, which lasts for 5 turns while cooldown is 6 turns.
Along with Blaster Array Robomi can use her Repulsor Storm for a 100% T.A., for faster C.A charging, and Def Down (Stackable) debuff which helps in dealing more damage to the enemy team-wise.
Robomi's C.A along with her 2nd skill Iris Arc are both great ways to deal damage to an enemy, with her C.A. having a 1250% Light Damage and Iris Arc, which is her mini-CA, dealing 1000% Light Damage.
Her passive allows Robomi to cast each of her attack skills twice per turn.
Weakness
She has no survival skills except for Blaster Array and will need a healer in the group or someone else to soak up her damage.
Requires a healer/buffer in the team in order to properly utilize her damage skills since Iris Arc and her C.A. require 2 Power Cells and 3 Power Cells, respectively, in order to activate.
After using up her Ammo for Repulsor Storm's 100% T.A., you will need some other way to fill up her charge bar quickly.
How to Play
Synergy
Characters
Lyria (Event): All 4 of Lyria's skills recharge Robomi's Power CellsThe power source of Robomi. Consumed when skills are used. . She can help keep Robomi alive with Healing WaterRestore 10% of all allies' HP (Healing cap: 800). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 250)Duration: 3 turns. At level 90: Healing cap increased to 1500. RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns healing cap increased to 1000. Also remove 1 debuff from all allies. and Enduring EarthAll allies gain 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns and 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Duration: 3 turns. At level 90: Buffs increased to 50% DEF UpDEF is boosted Strength: 50%Duration: 3 turns and 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. All allies also gain 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns.
Both nodes of critical to three followed by element damage to two. Since her skills and CA both have high damage output, a single point into CA damage cap then skill damage cap are recommended.
If planning to use Robomi for anything but short-term battles, it's recommended to put three points into her support skill.