Ratings
Shion
|
|
|
10
|

|
- Role: Attacker/Debuffer/Support
- Burst damage via skills in early turns with katana-specialty allies in party.
- Gets stronger the more katana weapons are equipped in a grid.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Double StrikeAttacks twice each turn for 50% charge bar.
- Inflicts
ATK Down (Stackable)ATK is lowered (Stackable) and DEF Down (Stackable)DEF is lowered (Stackable) in one button.
- Supports allies even from backline - grants all allies
Fire ATK UpFire ATK is boosted when chain burst occurs.
- Requires multiple Fire katana-specialty allies and a Primal grid to fully make use of her potential.
|
Site
|
RatingThe character's overall rating out of 10.
|
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
|
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
|
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
|
Last Update
|
GameWith
|
9.5
|
S
|
A
|
B
|
2021-04-20
|
Kamigame
|
8.5
|
A
|
B
|
C
|
2023-06-15
|
Overview
Shion has extraordinary capability of dealing damage, both from her high charge bar limit and multi-attacks in one turn thanks to her skills. She can also inflict debuffs, weakening enemies while also buffing her multiattack rate. Even if you don't intend to use her, her support skill is always useful as it grants
Fire ATK UpFire ATK is boosted
whenever chain burst occurs.
Strengths
- Her charge attack,
Sakura Shadowfall450%Massive Fire damage to a foe.
2-turn cut to Shion's skill cooldowns.
(Bonus Fire damage based on number of katana-specialty allies in party [Max: 6 hits].) cuts her skill cooldown by 2 turns, as well as dealing bonus damage to foe based on katana allies present in your party.
- Has a nuking skill,
Tempura Flurry300% Fire damage to a foe (Damage cap: ~350,000).
Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Number of activations increased based on number of katana-specialty allies in party [Max: 6].) that reactivates multiple times based on katana allies present in your party.
- Both her charge attack and aforementioned skill also takes account of your sub ally, easily increasing her damage output.
Tea Stalk Garden400% Fire damage to a foe (Damage cap: ~630,000).
Inflict
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
Gain
15% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite and
5% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 20%)Duration: Indefinite. inflicts
10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds, both which are stacking with regular ATK/DEF Down debuffs such as from
Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes., weakening foes for the remainder of battle while also buffing her own multiattack rate until it's dispelled.
Sushi Buffet400% Fire damage to a foe (Damage cap: ~630,000).
Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Consumes 50% of charge bar to also gain
Double StrikeAttacks twice each turn
Duration: 2 turns.) allows her to fully make use of her high normal attacks, with its 2-turn
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
.
Double StrikeAttacks twice each turn
can be gained by consuming 50% charge bar, allowing her to easily regain the charge bar she needed and to quickly trigger her skill cooldown cut, for higher damage per turns.
- Better performance with more katana weapons in your grid, due to her
Bonsai StyleMaximum charge bar limit of 200%.
Gain effects in order based on number of katanas equipped:
1: 30% boost to ATKMultiplier: Perpetuity.
2: 50% boost to DEF.
3: 20% boost to charge bar gain.
4: 50% boost to C.A. damage and 30% boost to C.A. damage cap.
5: 20% boost to damage cap..
- With at least 1 katana weapons, it increases her ATK by 30% with an unique mod, making it potent in all kinds of situations.
- With at least 3 katana weapons, her charge bar gain increases.
- With at least 4 katana weapons, it also increases her charge attack specs.
- Even when she is a sub ally,
Discovering the PastUpon chain burst activation: All allies gain
Fire ATK UpFire ATK is boosted
based on number of chains.
(Takes effect even when Shion is a sub ally.) allows her to buff party's damage contribution by granting
Fire ATK UpFire ATK is boosted
whenever chain burst occurs.
Weaknesses
- Over-reliant to katana characters to increase her damage contribution, while currently only few Fire katana characters that naturally pair with her playstyle; with only her alone
Tempura Flurry300% Fire damage to a foe (Damage cap: ~350,000).
Gain
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Number of activations increased based on number of katana-specialty allies in party [Max: 6].) become extremely weak skill with its long 12-turn cooldown.
Bonsai StyleMaximum charge bar limit of 200%.
Gain effects in order based on number of katanas equipped:
1: 30% boost to ATKMultiplier: Perpetuity.
2: 50% boost to DEF.
3: 20% boost to charge bar gain.
4: 50% boost to C.A. damage and 30% boost to C.A. damage cap.
5: 20% boost to damage cap. is difficult to activate in full with properly built grids and is generally not worth going too far out of your way to build around.
How to Play
- Shion leans into the charge attack playstyle, with a lot of her kit wanting frequent charge attack activations to reduce her skill cooldowns. Players may find more success pairing her with classes and characters that also fit this playstyle, most notably
Kengo.
- Players struggling to find enough frontline Katana characters may want to consider non-Fire Katana specialty sub allies simply to fulfill her passive requirements.
Synergy
- Katana weapons may be given special consideration due to Shion's
Bonsai StyleMaximum charge bar limit of 200%.
Gain effects in order based on number of katanas equipped:
1: 30% boost to ATKMultiplier: Perpetuity.
2: 50% boost to DEF.
3: 20% boost to charge bar gain.
4: 50% boost to C.A. damage and 30% boost to C.A. damage cap.
5: 20% boost to damage cap., but be careful not to sacrifice your overall power to include them. Some decent options include:
- Due to her high skill damage and hit counts, weapons that provide Skill Damage Cap Up or Supplemental Damage weapons can also be considered.
Extended Mastery Perks
Resources