Shion has extraordinary capability of dealing damage, both from her high charge bar limit and multi-attacks in one turn thanks to her skills. She can also inflict debuffs, weakening enemies while also buffing her multiattack rate. Even if you don't intend to use her, her support skill is always useful as it grants Fire ATK UpFire ATK is boosted whenever chain burst occurs.
Has a nuking skill, Tempura Flurry300% Fire damage to a foe (Damage cap: ~350,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Number of activations increased based on number of Katana-specialty allies in party [Max: 6 times].) that reactivates multiple times based on katana allies present in your party.
Both her charge attack and aforementioned skill also takes account of your sub ally, easily increasing her damage output.
Sushi Buffet400% Fire damage to a foe (Damage cap: ~630,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (Consumes 50% of charge bar to also gain Double StrikeAttacks twice each turn Duration: 2 turns.) allows her to fully make use of her high normal attacks, with its 2-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs . Double StrikeAttacks twice each turn can be gained by consuming 50% charge bar, allowing her to easily regain the charge bar she needed and to quickly trigger her skill cooldown cut, for higher damage per turns.
Better performance with more katana weapons in your grid, due to her Bonsai StyleMaximum charge bar limit of 200%. Gain effects in order based on number of katanas equipped: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 50% boost to DEF. 3: 20% boost to charge bar gain. 4: 50% boost to C.A. damage and 30% boost to C.A. damage cap. 5: 20% boost to damage cap..
With at least 1 katana weapons, it increases her ATK by 30% with an unique mod, making it potent in all kinds of situations.
With at least 3 katana weapons, her charge bar gain increases.
With at least 4 katana weapons, it also increases her charge attack specs.
Even when she is a sub ally, Discovering the PastUpon chain burst activation: All allies gain Fire ATK UpFire ATK is boosted based on number of chains. (Takes effect even when Shion is a sub ally.) allows her to buff party's damage contribution by granting Fire ATK UpFire ATK is boosted whenever chain burst occurs.
Weaknesses
Over-reliant to katana characters to increase her damage contribution, while currently only few Fire katana characters that naturally pair with her playstyle; with only her alone Tempura Flurry300% Fire damage to a foe (Damage cap: ~350,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Number of activations increased based on number of Katana-specialty allies in party [Max: 6 times].) become extremely weak skill with its long 12-turn cooldown.
Bonsai StyleMaximum charge bar limit of 200%. Gain effects in order based on number of katanas equipped: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 50% boost to DEF. 3: 20% boost to charge bar gain. 4: 50% boost to C.A. damage and 30% boost to C.A. damage cap. 5: 20% boost to damage cap. is difficult to activate in full with properly built grids and is generally not worth going too far out of your way to build around.
How to Play
Shion leans into the charge attack playstyle, with a lot of her kit wanting frequent charge attack activations to reduce her skill cooldowns. Players may find more success pairing her with classes and characters that also fit this playstyle, most notably Kengo.
Players struggling to find enough frontline Katana characters may want to consider non-Fire Katana specialty sub allies simply to fulfill her passive requirements.
Synergy
Katana weapons may be given special consideration due to Shion's Bonsai StyleMaximum charge bar limit of 200%. Gain effects in order based on number of katanas equipped: 1: 30% boost to ATKMultiplier:Perpetuity. 2: 50% boost to DEF. 3: 20% boost to charge bar gain. 4: 50% boost to C.A. damage and 30% boost to C.A. damage cap. 5: 20% boost to damage cap., but be careful not to sacrifice your overall power to include them. Some decent options include:
First, take 3★ Skill DMG Cap to increase her skill nuke potential. After that, take two 3★ C.A. DMG and additionally 3★ C.A. DMG Cap to increase her charge attack strength. Complete her EMP build by taking two 3★ Critical Hit.
Since all of her EMP star is used, you need to reallocate points once her EMP Support Skill is implemented. If the EMP Support Skill is good, consider removing one 3★ Critical Hit.