200% maximum charge bar limit, but 50% slower charge bar gain.
Consumes charge bar to maintain her powerful self-buff Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) , grant party-wide buffs, or inflict DEF Down (Stackable)DEF is lowered (Stackable) (up to 40%).
Charge bar consumption rate limits her utility and forces you to prioritize between her above abilities.
Charge Attack has powerful damage and consumes Flourishing ProwessCharge attack activates (Can't be removed) instead of charge bar, but the skill that grants it has a 3-turn initial lockout and a long cooldown.
Extremely high passive Seraphic boost, but it only affects herself.
Complicated kit makes her hard to fit in any party.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Shura is a powerful attacker, with moderate utility, and powerful but costly party buff. She can be difficult to handle as most of her kit consumes charge bar. Her extremely lowered charge bar gain means her skills and passive are fighting with each other over a resource in short supply.
Strengths
Very strong charge attack.
Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) is an undispellable and potentially permanent Guaranteed TA and Bonus Damage buff.
Can buff the whole party ATK and, conditionally, Damage cap with Battleplan: Canon of BaoBattleplan: Canon of Bao: All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single and 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. (When charge bar is 120% or above: Skill changes to Battleplan: Canon of Shun.) Battleplan: Canon of Shun: All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single, 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns, and 30% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 30%Multiplier: AssassinDuration: 1 turn . (Consumes all of charge bar.).
Book of TriumphsHas a maximum charge bar limit of 200%. 50% hit to charge bar gain. AmplifySeraphic modifier damage against Fire foes by 25%. grants her a permanent 25% Seraphic multiplier, 2% higher than the Wand of Charmtide.
Weaknesses
Can only charge attack when she has Flourishing ProwessCharge attack activates (Can't be removed) , which is locked behind Cerulean Blossom StanceGain Flourishing ProwessCharge attack activates (Can't be removed) Duration: Indefinite. 3 turns of initial cooldown (and subsequent 7 turns of cooldown).
Battleplan: Canon of BaoBattleplan: Canon of Bao: All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single and 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3 turns. (When charge bar is 120% or above: Skill changes to Battleplan: Canon of Shun.) Battleplan: Canon of Shun: All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single, 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns, and 30% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 30%Multiplier: AssassinDuration: 1 turn . (Consumes all of charge bar.) use all of her charge bar and require a strong team and grid to display its full potential.
Using it almost always mean losing Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) on the next turn.
Book of TriumphsHas a maximum charge bar limit of 200%. 50% hit to charge bar gain. AmplifySeraphic modifier damage against Fire foes by 25%. reduces by 50% her charge bar gain, which make it difficult to accumulate to use her kit optimally.
Lexicon of WarfareWhile Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn is in effect: Guaranteed triple attacks and 50% Bonus Water DMG effect. (Consumes 30% of charge bar every turn to maintain Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn effect.) consumes 30% of her charge bar every turn to maintain Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed) , which is more than she can replenish by herself.
With Shura needing charge bar to maximize her skills' effects, her Support Skill (★3) is the first priority. Afterwards, upgrading her Critical (★3×2) and Attack (★3×2) nodes will improve her Triple Attacks. For the final EMPs, Gamewith recommends increasing durability with Defense and/or HP points.