Shura/Strategy
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Game | Strategy | Lore | Voice |
This page is a Strategy stub. Please help us expand it by contributing relevant data. See Meta:Manual of Style/Character Pages/Strategy for more info. |
Contents
Ratings
Shura | ||||
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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GameWith | 9.3 | A | B | C | 2021-04-10 |
Kamigame | 8.0 | C | D | D | 2021-02-05 |
Overview
Shura is a powerful attacker, with moderate utility, and powerful but costly party buff. She can be difficult to handle as most of her kit consumes charge bar. Her extremely lowered charge bar gain means her skills and passive are fighting with each other over a resource in short supply.
Strengths
- Very strong charge attack.
- Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
is an undispellable and potentially permanent Guaranteed TA and Bonus Damage buff. - Can buff the whole party ATK and, conditionally, Damage cap with Battleplan: Canon of BaoBattleplan: Canon of Bao:
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single and 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns.
(When charge bar is 120% or above:
Skill changes to Battleplan: Canon of Shun.)
Battleplan: Canon of Shun:
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single, 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns, and 30% ATK Up (1 time)ATK is boosted (1 time)
Strength: 30%Multiplier: AssassinDuration: 1 turn .
(Consumes all of charge bar.). - Flowering Blade500% Water damage to all foes (Damage cap: ~700,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Consumes half of current charge bar.
Number of activations increased based on charge bar consumed [Max: 5 times].) lets her contribute greatly toward reaching the ATK Down and DEF Down cap. - Book of TriumphsHas a maximum charge bar limit of 200%.
50% hit to charge bar gain.
AmplifySeraphic modifier damage against Fire foes by 25%. grants her a permanent 25% Seraphic multiplier, 2% higher than the Wand of Charmtide.
Weaknesses
- Can only charge attack when she has Flourishing ProwessCharge attack activates (Can't be removed)
, which is locked behind Cerulean Blossom StanceGain Flourishing ProwessCharge attack activates (Can't be removed)
Duration: Indefinite. 3 turns of initial cooldown (and subsequent 7 turns of cooldown). - Battleplan: Canon of BaoBattleplan: Canon of Bao:
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single and 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3 turns.
(When charge bar is 120% or above:
Skill changes to Battleplan: Canon of Shun.)
Battleplan: Canon of Shun:
All allies gain 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Teamwide / Single, 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns, and 30% ATK Up (1 time)ATK is boosted (1 time)
Strength: 30%Multiplier: AssassinDuration: 1 turn .
(Consumes all of charge bar.) use all of her charge bar and require a strong team and grid to display its full potential.- Using it almost always mean losing Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
on the next turn.
- Using it almost always mean losing Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
- Flowering Blade500% Water damage to all foes (Damage cap: ~700,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds.
(Consumes half of current charge bar.
Number of activations increased based on charge bar consumed [Max: 5 times].) consumes half of her current charge bar, which often makes it a subpar option. - Book of TriumphsHas a maximum charge bar limit of 200%.
50% hit to charge bar gain.
AmplifySeraphic modifier damage against Fire foes by 25%. reduces by 50% her charge bar gain, which make it difficult to accumulate to use her kit optimally. - Lexicon of WarfareWhile Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn is in effect:
Guaranteed triple attacks and 50% Bonus Water DMG effect.
(Consumes 30% of charge bar every turn to maintain Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
Duration: IndefiniteEnds upon not having enough charge bar to consume at end of turn effect.) consumes 30% of her charge bar every turn to maintain Aquablossom30% of charge bar is consumed each turn / Deals triple attacks and bonus water DMG for normal attacks (Can't be removed)
, which is more than she can replenish by herself.
How to Play
Synergy
Extended Mastery Perks
Shura | Stars: 15 | EMP: 120 | ||||||||||||||||||||||||||||||||
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ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ||||||||||||||||||||||||||||||
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
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★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Critical Hit
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Skill Damage
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Skill Damage Cap
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Debuff Success Rate Up
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Boost to charge bar gain. | ||||||||||||||||||||||||||||||
★★★ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
Last update: 2022-03-02 |
Gamewith's recommended EMP build for Shura.