Wulf and Renie/Strategy

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Ratings

Wulf and Renie  

  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.6 A S A 2026-08-27
Kamigame 9.5 S A B 2026-05-22

Overview

Strengths

  • Have guaranteed triple attacks.
  • Easy to use and fit in most setups.
  • Provide various utilities such as plain damage, buff removal, and Moonlit TerrorMultiattack rate and special attack DMG are lowered / Attacks are slightly limited (Can't be removed)
    Duration: 6 turnsLocal status effect
    .

Weaknesses

  • Have 35% hit to charge bar gain, lowering the rate of Chain Burst.
  • Vulnerable when Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    Duration: Indefinite
    is at 5.
  • Require Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Multiplier: Perpetuity
    to reach their maximum potential, which can take several turns to activate.

How to Play

  • Use Herz aus EisenGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 4 turnsCounter attacks grant 4% charge bar per hit (includes Kampfer).
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 4 turns
    , and Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Instantly perform a normal attack without using up a turn.
    At level 90:
    While Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    is in effect:

    Before instantly performing a normal attack, also gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
    to deal damage whenever it is available.
  • Use Renie's TearsRemove all Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    .
    Fully restore caster's HP.
    Gain Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Can only be used when Wulf has 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    .
    Can't recast.)
    immediately when Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
    Duration: Indefinite
    is at 5.
  • Use RufenPlain damage to a foe based on its current HP (Damage cap: 1,500,000).
    Remove 1 buff.
    Gain 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .
    liberally to deal damage and gain buffs, or save it to remove 1 buff from a foe.
  • Use  Full Blast500%Massive Dark damage to a foe.
    Inflict Supplemental DMGDMG taken is supplemented
    Duration: 2.5 turnsLocal status effectApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    Restore caster's HP.
    End cooldown for Herz aus EisenGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 4 turnsCounter attacks grant 4% charge bar per hit (includes Kampfer).
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 4 turns
    , and Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Instantly perform a normal attack without using up a turn.
    At level 90:
    While Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    is in effect:

    Before instantly performing a normal attack, also gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
    and RufenPlain damage to a foe based on its current HP (Damage cap: 1,500,000).
    Remove 1 buff.
    Gain 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    , 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 80%Duration: Indefinite
    , and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 20%Duration: Indefinite
    .
    .
    (While Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    Multiplier: Perpetuity
    is in effect:
    Boost to HP restored.)
    to end the cooldown for Herz aus EisenGain Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 100%Duration: 4 turnsCounter attacks grant 4% charge bar per hit (includes Kampfer).
    , Supplemental DMG (50,000)DMG dealt is supplemented
    Strength: 50,000Duration: 4 turns
    , and Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Instantly perform a normal attack without using up a turn.
    At level 90:
    While Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
    is in effect:

    Before instantly performing a normal attack, also gain 100% Sharp ATK UpATK is sharply boosted
    Strength: 100%Multiplier: AssassinDuration: 1 turn
    .
    , allowing them to deal more damage on their next turn.

Synergy

Extended Mastery Perks

Wulf and Renie Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★☆☆ ★★★ ★☆☆
HP
★☆☆★★☆★★★
250500750
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Chance to remove 1 debuff at turn start.
★☆☆ ★☆☆ ★★★ ☆☆☆ ★★★
Last update: 2026-05-22

Kamigame's recommended EMP build for Wulf and Renie.

Wulf and Renie Stars: 14 EMP: 105
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★★☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ★☆☆ ★★★ ☆☆☆
HP
★☆☆★★☆★★★
250500750
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Chance to remove 1 debuff at turn start.
★★☆ ★★☆ ★☆☆ ☆☆☆ ☆☆☆
Last update: 2018-08-03

Priorities

Priority HP and some Dark ATK+ for starters. Because you want the pair to be able to stay standing after taking abuse its also recommended to put down some points into DEF as well. This will especially help in the event that Wulf and Renie reach 5 Lone Wolf ScarAt 5: DEF is sharply lowered (Can't be removed / Max: 5)
stacks. After spending EMPs in these areas, the remaining EMP could go into ATK, Critical Hit Rate or Improving Charge Attack Damage.

Resources