Provides additional support through party-wide Charge Bar +Instantly boosts Charge Bar by and healing.
Can also support from the backline by granting 5% DEF to the party and a small chance for Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Despite being a R character, Young Cat's buffs and debuffs are surprisingly potent, and his sub ally utility makes him useful even without being a main ally. Furthermore, he is one of the few characters to change elements according to the Main Character's, making him usable in any element.
Strengths
Can be used in any element.
As a sub ally, provides a passive 5% DEF boost to all allies and 5% chance to grant partywide Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% at the end of turn.
Meeyow!All other allies gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. (Boost increases when in a better mood.) gives all other allies Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5% + 5% per MeowIn a good mood (Can't be removed) level (Max: 3). The maximum boost is Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
Heals the party on charge attack; healing strength is based on his MeowIn a good mood (Can't be removed) level.
Weaknesses
By virtue of being a R character, Young Cat's stats and damage caps are low, significantly lowering his damage potential compared to higher-rarity characters.
If used as a sub ally in more difficult content for his passive DEF boost, Young Cat may become a liability if he switches in as a main ally.
How to Play
Young Cat has a chance to generate a stack of MeowIn a good mood (Can't be removed) upon receiving a buff or through his EMP Support Skill. He also loses a stack of MeowIn a good mood (Can't be removed) upon being hit. Every time Young Cat receives MeowIn a good mood (Can't be removed) he receives 1-turn cut to skill cooldowns.
Try to maintain MeowIn a good mood (Can't be removed) to strengthen the healing potency of Haymaker Cat Punch200%Small Elemental damage to a foe. Restore all allies' HP. (Boost to healing specs when in a better mood.).
Full Auto
As a R character, Young Cat only has two skills. While he will use both skills in Full Auto, this can be used to reduce the number of skills used by your party in OTK/short battle setups. Reow?Inflict 30% ATK DownATK is lowered Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect, 30% DEF DownDEF is lowered Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect, and CharmedAttacks are slightly limited Duration: 3 turnsLocal status effect on a foe. helps reach the DEF Down cap when combined with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. or any other source of 20% DEF Down, which is extremely useful for OTKs.
Synergy
Generally, Young Cat works well with anyone who can provide him with buffs to raise his MeowIn a good mood (Can't be removed) level.
Charge Bar-related buffs will help him charge attack faster, which allows him to heal the party and slightly increases his damage output.