Water features many strong C.A. characters and grid pieces making charge attack burst a very accessible option. These rotations will typically have less buttons than normal attack rotations but will naturally have more Lockout. Water also has access to Bonito, a summon that synergizes well to this type of playstyle.
Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.) Unleash the FuryNot SelectedNot Selected
Lvl 250
True Glacial SupremacyMassive boost to Water allies' ATK. Small boost to max HP.Glacial FrostcageWhen main weapon (MC only): 300% Water damage (Damage cap: ~630,000) and inflict 15% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds and 15% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 15% (Max: 30%)Duration: 180 seconds to all foes when a foe uses a special attack.
Oceansoul's Might IIMedium boost to water allies' ATKOceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATKOceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Oceansoul's Might IIMedium boost to water allies' ATKOceansoul's Sentence IIMedium boost to water allies' C.A. DMG and C.A. DMG cap
Snowfall's CruxSupplement water allies' C.A. DMGBow VoltageBoost to ATK based on how many bows are equipped.
Harp Voltage IIBoost to ATK based on how many harps are equipped.Mystic Musician's Melody IIBoost to ATKMultiplier:EX, multiattack rate, C.A. specs, and DMG cap. (Boost to elemental ATK and specs for harp-specialty allies.)Guiding Star's Splendor30% boost to ATKMultiplier: Normal, 25% boost to DEF, and 30% boost to max HP for all allies.
Oceansoul's Majesty IIIBig boost to Water allies' ATK and max HPβ Revelation50% boost to skill DMG capOceansoul's Stamina IIIBig boost to Water allies' ATK based on how high HP is
Makhaira PlenumBig boost to katana-specialty allies' ATK and max HP / Big boost to katana-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Concrio VentusBoost to Humans', Geonoids', Erunes', and Levleaths' ATK and HP. (Also affects Primal and Other allies.)Incursio VentusBoost to all allies' ATK based on number of Humans, Geonoids, Erunes, and Levleaths in party. (Also counts Primal and Other allies.)
Comments:
Note that BonitoMain AuraBoost to Water Elemental ATK based on number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. MC starts battle with 4★ Uncap: BonitoWill gain all Bonito's call effects (1 time / Can't be removed) Duration: IndefiniteUnofficial status name. (On 1st call: All of Bonito's call effects activate.) gets stronger with water summons in the grid (but sub-aura summons do not count).
Rotation
Turn 1
Call BonitoFlying AceMassive Water damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%.
Poseidon Triaina800% Water damage to a foe (Damage cap: ~1,160,000). Inflict Tide Father's JudgmentHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed) Base Accuracy: 200%Duration: IndefiniteStacking: Permanent. Raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). S1
Turn 2
Poseidon Ruler of the Sea150% Water damage to all foes (Damage cap: ~340,000). All allies gain 5% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 5% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 5% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 5% (Max: 30%)Duration: Indefinite, and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Consumes all Tide FatherRuler of the Sea's specs are boosted based on lvl (Can't be removed) lvls. Boost to activations based on number consumed [Max: 10 times].) S2
Turn 3
MC Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) on all allies. (Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed) consumed.)
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that deal skill damage...
on charge attack
after the turn
Any characters that deal high charge attack damage or multiple charge attacks:
Any characters that deal additional damage as a sub ally: