Altair/Strategy

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Ratings

Altair

  • Role: Support/Debuffer
  • Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
  • His debuff is very inaccurate until Lvl 90.
  • His Lvl 95 support skill helps other members of the team in landing their debuffs.
  • Fits in almost any Water team composition.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 B A A 2023-05-18
Kamigame 8.5 B B C 2021-12-13

Overview

Altair is a strong support character who provides many useful buffs. However, he requires his 5★ uncap to reach maximum utility, and he lacks a niche outside of providing important buffs and debuffs. As a result, he loses value for players who aren't strong enough to get his 5★ upgrades, or who can fill his role with other characters.

Strengths

  • Grants a party-wide 70% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 70% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A. after 5★.
  • After 5★ level 90, provides a total -30% DEF Down (20% DEF DownDEF is lowered
    Strength: 20%Stacking: Dual
    + 10% Water DEF DownDEF is lowered for water DMG
    Strength: 10%
    ) that will stack with Lua error in Module:ClassSkill at line 36: attempt to index local 'classPair' (a nil value). to hit the -50% DEF Down cap.
  • Level 95 support skill slightly boosts all allies' debuff success rate.

Weaknesses

  • Requires his 5★ uncap to become truly useful to the party.
  • Before level 90, his DEF Down doesn't quite do enough to be useful:  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    is stronger and will overwrite it, while Lua error in Module:ClassSkill at line 36: attempt to index local 'classPair' (a nil value). will stack, but only brings the target down to -40% DEF Down.
  • Long cooldowns on his skills make his utility for longer fights questionable, especially since he doesn't have a niche that cannot be filled by anyone else.
  • Doesn't provide much damage on his own.

How to Play

All of Altair's skills should be used as needed. There is little reason not to use  Battleplan: Crane DownInflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
and 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
on all foes.
At level 75:
Debuffs increased to 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
and 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 75%Duration: 180 secondsStacking: Dual
.
At level 90:
Debuff base accuracy increased to 85%From 75%.
Also inflict 10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
on all foes.
or  Battleplan: Crescent MoonAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
, and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 30%Duration: Indefinite
.
immediately, but you may want to save  Battleplan: SurroundAll allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual
and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Dual
.
At level 55:
Buffs increased to 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual
and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Dual
.
At level 100:
Buffs further increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 5 turnsStacking: Dual
and 50% DEF UpDEF is boosted
Strength: 50%Duration: 5 turnsStacking: Dual
.
Buff durations increased to 5 turns.
All allies also gain 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 5 turns
.
(When caster's charge bar is at 100%:
All allies also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns
.)
until you're about to use a powerful attack so you can guarantee the buffs will be active.

Synergy

Because of his well-rounded support role, Altair can be used in nearly any team composition.

Extended Mastery Perks

Altair Stars: 16 EMP: 136
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to skill-sealing debuff resistance
★★★ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2020-04-14

Gamewith's recommended EMP build for Altair.

Priorities

Prioritise Debuff Success first, followed by Critical and DA. DEF is a good option after this, especially if you are using fimbuls and want to keep your HP high.
Altair Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
★☆☆ ★☆☆ ☆☆☆ ★☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
★☆☆ ★☆☆ ☆☆☆ ★☆☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Boost to skill-sealing debuff resistance
★★★ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2019-02-26

Kamigame's recommended EMP build for Altair.

Priorities

Prioritize both Debuff Success first, followed by Critical. Take at least 1★ in each DA node. 1★ in each ATK and DEF node can be taken to improve his damage and survivability.

Resources

References