Ratings
Altair
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- Role: Support/Debuffer
- Greatly increases Water team damage output with his buffs, debuffs, and charge bar generation.
- His debuff is very inaccurate until Lvl 90.
- His Lvl 95 support skill helps other members of the team in landing their debuffs.
- Fits in almost any Water team composition.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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B
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A
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A
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2023-05-18
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Kamigame
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8.5
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B
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B
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C
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2021-12-13
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Overview
Altair is a strong support character who provides many useful buffs. However, he requires his 5★ uncap to reach maximum utility, and he lacks a niche outside of providing important buffs and debuffs. As a result, he loses value for players who aren't strong enough to get his 5★ upgrades, or who can fill his role with other characters.
Strengths
- Grants a party-wide 70% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on C.A. after 5★.
- After 5★ level 90, provides a total -30% DEF Down (20% DEF DownDEF is lowered
Strength: 20%Stacking: Dual + 10% Water DEF DownDEF is lowered for water DMG
Strength: 10%) that will stack with Lua error in Module:ClassSkill at line 36: attempt to index local 'classPair' (a nil value). to hit the -50% DEF Down cap.
- Level 95 support skill slightly boosts all allies' debuff success rate.
Weaknesses
- Requires his 5★ uncap to become truly useful to the party.
- Before level 90, his DEF Down doesn't quite do enough to be useful: Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. is stronger and will overwrite it, while Lua error in Module:ClassSkill at line 36: attempt to index local 'classPair' (a nil value). will stack, but only brings the target down to -40% DEF Down.
- Long cooldowns on his skills make his utility for longer fights questionable, especially since he doesn't have a niche that cannot be filled by anyone else.
- Doesn't provide much damage on his own.
How to Play
All of Altair's skills should be used as needed. There is little reason not to use Battleplan: Crane DownInflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: 75%Duration: 180 secondsStacking: Dual and 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 75%Duration: 180 secondsStacking: Dual on all foes.
At level 75:
Debuffs increased to 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 75%Duration: 180 secondsStacking: Dual and 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 75%Duration: 180 secondsStacking: Dual.
At level 90:
Debuff base accuracy increased to 85%From 75%.
Also inflict 10% Water DEF DownDEF is lowered for water DMG
Strength: 10%Base Accuracy: 85%Duration: 180 seconds on all foes. or Battleplan: Crescent MoonAll allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite, and 30% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 30%Duration: Indefinite. immediately, but you may want to save Battleplan: SurroundAll allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Dual and 20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turnsStacking: Dual.
At level 55:
Buffs increased to 30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Dual and 30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Dual.
At level 100:
Buffs further increased to 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 5 turnsStacking: Dual and 50% DEF UpDEF is boosted
Strength: 50%Duration: 5 turnsStacking: Dual.
Buff durations increased to 5 turns.
All allies also gain 50% Water ATK UpWater ATK is boosted
Strength: 50%Duration: 5 turns.
(When caster's charge bar is at 100%:
All allies also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns.) until you're about to use a powerful attack so you can guarantee the buffs will be active.
Synergy
Because of his well-rounded support role, Altair can be used in nearly any team composition.
Extended Mastery Perks
Resources
References