Provides healing and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% for all Water allies when a Water ally uses a charge attack and/or when a foe uses a special attack.
Grants Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and other useful buffs to all Water allies.
Requires both That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) Duration: Indefinite to reach level 5 to make full use of his various utilities.
Suitable for long battles and teams that rely on charge attacks.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Drang is a straight-forward character who works well as a support in most teams that rely on their charge attacks. He brings dispel, healing, buffs, debuffs, and consistent Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% into the battle. However, he needs several turns to raise the level of That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) Duration: Indefinite, making him unsuitable for short battles.
How to Play
Use Fair Trick3-hit, 100% Water damage to all foes (Damage cap: ~185,000 per hit). Restore Water allies' HP based on 10% of damage dealt (Healing cap: 1500). All Water allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. whenever it is available to grant Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10% to all Water allies.
Use SwitcherooAll Water allies gain random buffs. Inflict random debuffs on all foes. (Number of buffs increases based on That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: Perpetuity lvl. Number of debuffs increases based on Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) lvl.) At level 95: All Water allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. Caster's That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) Duration: Indefinite lvl rise by 1. to grant buffs to all Water allies while also inflicting debuffs on all of his foes. After level 95, it is advisable to use it as soon as it is available in order to raise the level of That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) Duration: Indefinite.
Use Fool You ThriceRemove 1 buff from a foe. Inflict Fool You ThriceATK and DEF are lowered / Normal attacks, special attacks, and special actions have a chance to miss (Can't be removed) Base Accuracy: 100%Duration: 3 turnsLocal status effect. to inflict Fool You ThriceATK and DEF are lowered / Normal attacks, special attacks, and special actions have a chance to miss (Can't be removed) Duration: 3 turnsLocal status effect, or keep it to remove a buff from his foe when it is needed.
Use Twin SpheresGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Twin SpheresFair Trick hit number is doubled / Deals bonus water DMG to all foes upon charge attack (Can't be removed) Duration: 5 turns. (Can only be used when That's How I RollATK, DEF, and multiattack rate are boosted based on lvl (Can't be removed) Multiplier: Perpetuity lvl and Bursting BubblesC.A. specs are boosted based on lvl (Can't be removed) lvl are 5.) to increase his damage output.
Prioritize Water ATK to increase his damage. After that, take Debuff Success and Support Skill. Finally, consider taking ATK or DEF for his remaining points.
Prioritize Water ATK to increase his damage. After that, take Debuff Success and Support Skill. Finally, consider taking TA or DEF for his remaining points.