Ratings
Kyojuro Rengoku
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- Role: Attacker/Support
- Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
grant him huge ATK boosts and DMG cap up.
- All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
from first skill; skill cooldown resets after charge attack.
- Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
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- ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
recovery speed hinders his charge attack frequency in non-Enmity setups.
- Has 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
- DelayReduce a foe's charge diamonds by 1
is on 6-turn cooldown.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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B
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A
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B
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2021-04-06
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Kamigame
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8.5
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C
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B
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C
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2021-04-20
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Overview
With his impressive damaging capability due to multiple buffs to his ATK and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Rengoku doubles as a unit who can inflict DelayReduce a foe's filled charge diamonds by 1
and offer pseudo-Phalanx. However, ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
- Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.
- His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
to activate though.
- ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
also increases his damage cap.
- Is a strong contender for Enmity-oriented party due to ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
refreshing every turn when he's below 25% HP thanks to Undying FlameGain ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite every 4 turns or at end of every turn when below 25% HP.
10% boost to damage cap with ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
..
- Can DelayReduce a foe's filled charge diamonds by 1
a foe with Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%. while dealing high damage.
- Able to protect all allies from incoming damage with 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! from Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000).
All allies gain 70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. for 1 turn.
- First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . deals high damage in conjunction of 1-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. The skill refreshes its cooldown after dealing Charge Attack.
- Starts the battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, which can keep him alive for longer.
Weaknesses
How to Play
Synergy
Characters
- Athena can complement Rengoku's 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! with her Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut., Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, and RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns.
At level 90:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800.
All allies also gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings DelayReduce a foe's filled charge diamonds by 1
in form of her Glare of GlafkosInflict 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 80%Duration: 180 seconds, BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
- Scathacha (Valentine) is able to solve Rengoku limited ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
with her Follow Your HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via ShieldNext ATK received will be ineffective for a fixed amount
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Weapons
- Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
from First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ., which resets its cooldown after every charge attack.
Summons
Extended Mastery Perks
Resources