Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) grant him huge ATK boosts and DMG cap up.
All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from first skill; skill cooldown resets after charge attack.
Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) .
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) recovery speed hinders his charge attack frequency in non-Enmity setups.
Has 70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
DelayReduce a foe's filled charge diamonds by 1 is on 6-turn cooldown.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
With his impressive damaging capability due to multiple buffs to his ATK and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs , Rengoku doubles as a unit who can inflict DelayReduce a foe's filled charge diamonds by 1 and offer pseudo-Phalanx. However, ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK. Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Also called "Lethal Attack Dodged". gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.
His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) to activate though.
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) also increases his damage cap.
Is a strong contender for Enmity-oriented party due to ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) refreshing every turn when he's below 25% HP thanks to Undying FlameGain ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) Duration: Indefinite every 4 turns or at end of every turn when below 25% HP. 10% boost to damage cap with ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) ..
Can DelayReduce a foe's filled charge diamonds by 1 a foe with Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. while dealing high damage.
Able to protect all allies from incoming damage with 70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! from Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000). All allies gain 70% DMG CutTaking 70% less DMG Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. for 1 turn.
First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . deals high damage in conjunction of 1-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs . The skill refreshes its cooldown after dealing Charge Attack.
Starts the battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Also called "Lethal Attack Dodged", which can keep him alive for longer.
Weaknesses
Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000). All allies gain 70% DMG CutTaking 70% less DMG Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. is on a long 7-turn cooldown, leaving gaps in party's defense.
How to Play
Synergy
Characters
Athena can complement Rengoku's 70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! with her Shield of the Gods: AigisAll allies gain 40% Wind CutWind DMG is cut 40% Duration: 1 turn Wind Damage Cut., Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns, and RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns. At level 90: RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800. All allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings DelayReduce a foe's filled charge diamonds by 1 in form of her Glare of GlafkosInflict 100% DA DownDouble attack rate is lowered Strength: 100%Base Accuracy: 80%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
Scathacha (Valentine) is able to solve Rengoku limited ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) with her Follow Your HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Strength: 25% of their max HP (Max: 5000)Duration: Indefinite worth 25% of their max HP (Max: 5000). (Consumes 25% of each ally's max HP.). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via ShieldNext ATK received will be ineffective for a fixed amount .
Weapons
Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn ., which resets its cooldown after every charge attack.
Boost to multiattack rate when Rengoku has ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) .
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★★★
☆☆☆
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☆☆☆
Last update:
Gamewith's recommended EMP build for Kyojuro Rengoku.
Priorities
Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs after every Charge Attacks.