Amazing in short battles with her useful party-wide buffs:
Charge Bar +70%Instantly boosts Charge Bar by 70% Strength: 70% helps reach 100% charge bar on Turn 1.
20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1 turn is a relatively low boost, but helps the party's damage output.
Shield (7000)Next ATK received will be ineffective for a fixed amount Strength: 7000, Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel CancelBuffs can't be removed or shortened (1 time) aren't particularly useful in OTKs, but may be useful in battles that last a few turns.
Gains permanent unique ATK Up, DMG Cap Up, and guaranteed triple attacks at 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed) , which are gained upon using her skills.
Skills cannot be recast, making her good in short battles and turn-mashing teams but a rather poor supportive member in longer battles.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
High charge attack damage with no lockout or C.A. activation gimmicks.
Grants Charge Bar +70%Instantly boosts Charge Bar by 70% Strength: 70% to all Fire allies for Turn 1 100% charge bar (with the 30% charge bar crew skill)
20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1 turn boosts the party's damage for their next hit.
At 3 SurfWhen at lvl 3: ATK and DMG cap are boosted / Deals triple attacks (Can't be removed) levels, Mim gains a permanent 30% boost to ATK (unique modifier), 10% boost to damage cap, and deals guaranteed triple attacks.
Gains Surf by using her skills, all of which are available on Turn 1.
Weaknesses
Can only use her skills once per battle.
Cannot act for 1 turn after using her charge attack.
Low strength of 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1 turn makes it a rather underwhelming boost for its once-only effect.
How to Play
Synergy
Main Character
Characters
Alanaan: Mimlemel's party-wide Charge Boost lets the party reach 100% charge bar on Turn 1 for Alanaan's Renatian CreedAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bar.). Each hit in a triple attack (and its Bonus Damage) will be affected by Mim's 20% Sharp ATK Up (1 time)ATK is sharply boosted (1 time) Strength: 20%Multiplier: AssassinDuration: 1 turn , allowing for massive burst damage.