Razia/Strategy

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Ratings

Razia  

  • Role: Attacker/Defender
  • Protects allies with SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and innate boost to Hostility.
  • Deals high damage with  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    , which can be boosted even further based on the level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • High offensive capabilities when Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    is active, but it requires max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    to activate.
  • Has Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    that can be used immediately on the first turn.
  • Provides some defense for her allies while dealing decent damage to foes at the same time.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 B A A 2023-11-13
Kamigame 8.5 C B A 2023-11-29

Overview

Razia is a character that protects her allies with SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns
, while increasing her offensive capabilities through Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
at the same time. After she has reached level 90, she will be able to deal even more damage, and increase her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
level even faster through her upgraded  Vernichtung des UebelsGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
At level 90:
Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.
Buff increased to 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
.
.

Strengths

  • Innate boost to Hostility and  Absolute GerechtigkeitGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    , Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , 150% DEF UpDEF is boosted
    Strength: 150%Duration: 2 turns
    , and Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    .
    When Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    lvl is 10:
    150% DEF UpDEF is boosted
    Strength: 150%Duration: 2 turns
    affects all allies.
    makes it easy for her to increase her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    while protecting her allies at the same time.
  • With max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    , she can deal massive damage with  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    and  Traenen der SchwesternOverload the cannonlance's limiter.
    (Gain Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    .
    Requires Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    lvl 10.)
    .
  • At level 95,  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    can help the entire team deal more damage with DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
  • Straightforward and easy to use for beginners.

Weaknesses

  • It takes time to reach her full potential, as most of her skills depend on the level of her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    level can take a long time to gain before level 90.
  • Cannot protect her allies from special attacks, and her 150% DEF UpDEF is boosted
    Strength: 150%Duration: 2 turns
    will only affect herself if she doesn't have max level of Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • Limiter OverloadDeals triple attacks / Deals earth DMG to a foe after normal attacks / Activate Durchbrechen at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    takes time to activate, but only last 2 turns.
  • Her role in the team can be easily filled by other Earth characters.

How to Play

  • Razia's gameplay is built around taking hits and using her Charge Attack to increase the level of her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • Use  Absolute GerechtigkeitGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    , Tank-and-Counter (5 times)Counters upon taking DMG
    Strength: 200%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , 150% DEF UpDEF is boosted
    Strength: 150%Duration: 2 turns
    , and Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
    Duration: Indefinite
    .
    When Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    lvl is 10:
    150% DEF UpDEF is boosted
    Strength: 150%Duration: 2 turns
    affects all allies.
    to counter the enemy's normal attacks and raise her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    level.
  • Use her Charge Attack and  Vernichtung des UebelsGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    At level 90:
    Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
    Duration: Indefinite
    .
    Buff increased to 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 100% chance of dealing 50% more damage.Duration: 3 turns
    .
    whenever they are available.
    • After her 5★ uncap, her Charge Attack can reduce her skill cooldowns by 1-turn.
  • Due to the huge increase of  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
    At level 95:
    Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
    Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
    .
    's specs when Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    has reached level 10, it might be worth it to wait before using the skill, as it has quite a long cooldown.

Synergy

  • Kengo with Unsigned Kaneshige (Earth) will let her use her Charge Attack more often to raise her Flash PointDEF, debuff resistance, DMG cap, and Durchbrechen's specs are boosted based on Flash Point lvl (Max: 10 / Can't be removed)
    .
  • Monika (Valentine), Eugen (Grand), Eahta, or any character that can boost the rate of her Charge Attack will be helpful.
  • Hallessena's offensive capabilities rises when she doesn't take any damage, and Razia could provide her with the necessary defense.
  • De La Fille (Earth) has a low-cooldown targeted heal and defense buff that can keep Razia alive in longer fights.

Extended Mastery Perks

Razia Stars: 9 EMP: 45
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ☆☆☆
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to DEF when HP is 50% or below
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2023-10-19

Gamewith's recommended EMP build for Razia.

Priorities

Prioritise a point into all three Defense nodes to increase survivability, and then fully take Critical Hit, followed by Skill DMG Cap Up to increase the damage of  Durchbrechen1200% Earth damage to a foe (Damage cap: ~1,305,000).
At level 95:
Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2 turnsLocal status effect
.
. Finally, take full Defense and Water Resist for a defensive build, or take Attack, C.A. Damage, and C.A. Damage Cap for an offensive build.
Razia Stars: 13 EMP: 91
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ★☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Water Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ☆☆☆
Skill Damage
★☆☆★★☆★★★
10%15%20%
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
Charge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
Boost to DEF when HP is 50% or below
☆☆☆ ★★★ ★☆☆ ★★★ ☆☆☆
Last update: 2024-03-19
Kamigame's recommended EMP build for Razia.

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