BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
5% DA / 2% TA
Element
05
RaceOfficially called "Type" in-game.
02
Style
04
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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During her travels, this doctor used her divine rod to fuse with the soul of a young child in order to save her. Although she originally embarked on her journey to help people, she's since gained a thirst for vengeance. Both light and darkness exist as potential threads in her future, but only time will tell what path she ultimately treads.
450%Massive Light damage to a foe.[1] All Light allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining..
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Anestesia
14 turns Lvl 55: 12 turns
5 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
All Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff.
Iniezione
10 turns Lvl 75: 9 turns
3 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
450% Light damage to all foes (Damage cap: ~730,000). Gain 50% Healing UpHealing skill's healing amount is boosted Strength: 50%Duration: 3 turns, 50% Healing Cap UpHealing skill's healing cap is boosted Strength: 50%Duration: 3 turns, and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%..[1]
Assistenza
0 turns
-
Lvl 45
Switch to Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed) Duration: Indefinite mode. (At end of turn: Restore 20% of Light allies' HP [Healing cap: 1000] and remove 1 debuff. Can't normal attack. Ends upon recast.)[1]
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Soul-Binding Rod
Lvl 1
When a foe uses a special attack: Activate Iniezione450% Light damage to all foes (Damage cap: ~730,000). Gain 50% Healing UpHealing skill's healing amount is boosted Strength: 50%Duration: 3 turns, 50% Healing Cap UpHealing skill's healing cap is boosted Strength: 50%Duration: 3 turns, and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%... 2-turn cut to AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff.'s cooldown.
Heavenly Dispensation
Lvl 1
Add 1 blue potion at battle start. (Takes effect even when Tikoh is a sub ally.)
Boost to C.A. damage cap when Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed) mode is in effect.
Boost to C.A. damage cap when Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed) mode is in effect.
AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed) Multiplier: NormalDuration: 5 turnsStacking: Special Buff has the following effects:[1]
100% ATKNormal modifier Up
100% DEF Up
Reduce turn-based damage taken by 50%
Assistenza
While in Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed) Duration: Indefinite mode, Tikoh cannot normal attack, but can still use charge attacks.
Soul-Binding Rod
Auto-activates the skill Iniezione450% Light damage to all foes (Damage cap: ~730,000). Gain 50% Healing UpHealing skill's healing amount is boosted Strength: 50%Duration: 3 turns, 50% Healing Cap UpHealing skill's healing cap is boosted Strength: 50%Duration: 3 turns, and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. after a foe uses a special attack.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
Cross-Fate bonuses are not shared between character versions.
The window is a border—a portal to the world. In the midst of her journey, a magic surgeon finds herself reminiscing by the window at a banquet. Gazing out as many have done before, she thinks back to a sanatorium from once upon a time, carried away by the whispers of bygone days beyond the glass.