Tikoh/Strategy

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Ratings

Tikoh

  • Role: Healer/Support
  • Provides 100% ATK Up and 100% DEF Up to all Light allies through AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
  • Grants VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    to all Light allies with her Charge Attack.
  •  Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will give Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    to Tikoh every time a foe uses a special attack.
  • Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode will allow Tikoh to remove 1 debuff and restore Light allies' HP at the end of every turn.
  • Grants 1 blue potion at battle start even when Tikoh is a sub ally.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 A S S 2023-10-18
Kamigame 9.0 C B A 2023-10-18

Overview

Tikoh is a healing unit that counters raids with damage-over-time mechanics and debuffs. The most notable of these is probably Fediel (Impossible), whose main debuff stack mechanic is directly countered by Tikoh's abilities.

Strengths

  • Has the ability to remove all Light allies' debuffs with VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    , which triggers at turn end — after the turn of her foe(s). This will allow the entire team to start the next turn with no debuffs at all, except for those that cannot be removed.
  •  AssistenzaSwitch to Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode.
    (At end of turn: Restore 20% of Light allies' HP [Healing cap: 1000] and remove 1 debuff.
    Can't normal attack. Ends upon recast.)
    can significantly increase the survivability of the entire team. Since this skill will remain active until it is deactivated manually, it can deal with difficult status effects that would usually hinder the usage of  ClarityRemove 1 debuff from all parties. when the users themselves are afflicted with the same status effects (e.g. ParalyzedCan't attack
    , SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
    , and Skill SealedCan't use skills
    ).
  •  Soul-Binding RodWhen a foe uses a special attack: Activate Iniezione. 2-turn cut to Anestesia's cooldown. will allow Tikoh to use her Charge Attack immediately on the next turn after a foe uses a special attack. As a result, any debuff that may have been inflicted by the enemy's special attack will be completely removed with VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .
  •  Heavenly DispensationAdd 1 blue potion at battle start.
    (Takes effect even when Tikoh is a sub ally.)
    will add 1 extra blue potion at battle start, and it will do so even if the main element of the team is not Light.

Weaknesses

  • Cannot attack when Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode is active. This means that Tikoh will need to rely on her allies or her foe(s) to fill her Charge Bar.
  • Her low offensive capabilities will prolong the battle.
  • Any foe that can inflict C.A. SealedCan't use charge attack
    behind other various debuffs will counter her VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .

How to Play

  • Use her  AnestesiaAll Light allies gain AnestesiaATK is boosted / DEF is boosted / Turn-based DMG taken is lowered (Can't be removed)
    Multiplier: NormalDuration: 5 turnsStacking: Special Buff
    .
    whenever it becomes available to give 100% ATK Up and 100% DEF Up to all her allies.
  • Activate her  AssistenzaSwitch to Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
    Duration: Indefinite
    mode.
    (At end of turn: Restore 20% of Light allies' HP [Healing cap: 1000] and remove 1 debuff.
    Can't normal attack. Ends upon recast.)
    when healing is needed, and deactivate it when it is safe for Tikoh to attack.
    • After it has been activated manually in Full Auto, Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
      Duration: Indefinite
      mode will remain active until it is manually deactivated.
  • Depending on the situation, her  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    can be saved for emergency situation, or it can be used liberally to deal damage.
  • Tikoh can also be included in the team solely for her extra blue potion.
    • In raids that have Join Trigger at battle start, Tikoh can be used as a sacrifice to bring out other characters from the sub ally position.
      For example, bringing out Caim or Lobelia in Diaspora (Raid).

Synergy

  • Rosamia (Yukata) can fill 1 charge diamond on a foe to increase the rate of their special attack, which will allow Tikoh to activate her  Iniezione450% Light damage to all foes (Damage cap: ~730,000).
    Gain 50% Healing UpHealing skill's healing amount is boosted
    Strength: 50%Duration: 3 turns
    , 50% Healing Cap UpHealing skill's healing cap is boosted
    Strength: 50%Duration: 3 turns
    , and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
    and gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .
  • Lu Woh's Prayer of Imminent LightBoost to ATK and critical hit rate / Revitalize effect / Keen effect (Can't be removed / Ends when HP drops below 40%)
    Multiplier: NormalDuration: Indefinite
    will end when HP drops below 40%, so Tikoh can ensure the buff stays active by constantly healing the entire team.

Extended Mastery Perks

Tikoh Stars: 12 EMP: 78
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Boost to C.A. damage cap when Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
mode is in effect.
☆☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2023-10-18
Gamewith's recommended EMP build for Tikoh.
Tikoh Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ★★★
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Boost to C.A. damage cap when Intensive CareCan't normal attack / Restores light allies' HP and removes 1 debuff at end of turn (Can't be removed)
mode is in effect.
★☆☆ ☆☆☆ ★★★ ★★★ ☆☆☆
Last update: 2023-10-18
Kamigame's recommended EMP build for Tikoh.

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