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Due to a significant character update, this strategy page may contain outdated information. Please help us by updating the page!
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Ratings
Jeanne d'Arc (Summer)
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- Role: Support/Debuffer
- Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
- Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed) Duration: 5 turns buff.
- Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed) Duration: 5 turns and provide 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% Earth CutEarth DMG is cut 20% Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. to the party.
- No damaging skills; relies on auto attacks to do damage.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.2
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B
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A
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A
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2021-03-30
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Kamigame
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8.0
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C
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C
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C
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2023-08-25
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Overview
Jeanne d'Arc (Summer) is a strong support character carrying both party-wide buffs and a potent DEF Down debuff, making her fit easily into most team compositions. She comes with a passive multiattack boost, and Sword proficiency characters are plentiful in Wind for Atma Sword team compositions to further boost her MA rate.
Strengths
- 25% DEF DownDEF is lowered
Strength: 25%Stacking: Single and 15% Wind DEF DownDEF is lowered for wind DMG
Strength: 15% for a total -40% DEF Down, just 10% shy of the regular -50% DEF Down cap.
- Party-wide RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, Healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
- Provides Wind ATK UpWind ATK is boosted
and 20% Earth CutEarth DMG is cut 20%
Earth Damage Cut. with her charge attack; Wind ATK Up is particularly useful in late-game Omega Wind grids.
- Grants one wind ally great survivability and damage output through SalvationGrant a Wind ally SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
Duration: 5 turns..
Weaknesses
How to Play
- Use Reversal TideRemove 1 buff from a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 15% Wind DEF DownDEF is lowered for wind DMG
Strength: 15%Base Accuracy: 85%Duration: 180 seconds. at the start of battle for DEF Down.
- Use SalvationGrant a Wind ally SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
(Can't be removed)
Duration: 5 turns. on the wind ally, which benefits most of the buffs.
- Use Banner of the BraveAll allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 3 turns.
Restore 10% of all allies' HP (Healing cap: 1500). when the party is close to filling their charge bars for the Charge Boost or when healing is needed.
Synergy
Jeanne synergizes with most team compositions thanks to her all-in-one utility. Some synergies of particular note:
Extended Mastery Perks
Resources