Jeanne d'Arc (Summer)/Strategy

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Ratings

Jeanne d'Arc (Summer)

  • Role: Support/Debuffer
  • Reversal Tide allows players to reach DEF Down cap with only Miserable Mist, extremely valuable in Wind.
  • Increases the survivability, multiattack rate and damage of one Wind ally with unique, undispellable SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    buff.
  • Charge Attacks extend SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    and provide 20% Wind ATK UpWind ATK is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and 20% Earth CutEarth DMG is cut 20%
    Duration: 2.5 turnsEarth Damage Cut.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the party.
  • No damaging skills; relies on auto attacks to do damage.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 B A A 2021-03-30
Kamigame 8.0 C C C 2023-08-25

Overview

Jeanne d'Arc (Summer) is a strong support character carrying both party-wide buffs and a potent DEF Down debuff, making her fit easily into most team compositions. She comes with a passive multiattack boost, and Sword proficiency characters are plentiful in Wind for Atma Sword team compositions to further boost her MA rate.

Strengths

  • 25% DEF DownDEF is lowered
    Strength: 25%Stacking: Single
    and 15% Wind DEF DownDEF is lowered for wind DMG
    Strength: 15%
    for a total -40% DEF Down, just 10% shy of the regular -50% DEF Down cap.
  • Party-wide RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    , Healing and Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
  • Provides Wind ATK UpWind ATK is boosted
    and 20% Earth CutEarth DMG is cut 20%
    Earth Damage Cut.
    with her charge attack; Wind ATK Up is particularly useful in late-game Omega Wind grids.
  • Grants one wind ally great survivability and damage output through  SalvationGrant a Wind ally SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    .
    .

Weaknesses

How to Play

  • Use  Reversal TideRemove 1 buff from a foe.
    Inflict 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
    and 15% Wind DEF DownDEF is lowered for wind DMG
    Strength: 15%Base Accuracy: 85%Duration: 180 seconds
    .
    at the start of battle for DEF Down.
  • Use  SalvationGrant a Wind ally SalvationRecovers once from a knockout while in effect / Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / Triple attack rate is boosted / Debuff resistance is boosted / Maximum amount of DMG that can be dealt per hit is boosted
    (Can't be removed)
    Duration: 5 turns
    .
    on the wind ally, which benefits most of the buffs.
  • Use  Banner of the BraveAll allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: 400 HP or 10% charge barDuration: 3 turns
    .
    Restore 10% of all allies' HP (Healing cap: 1500).
    when the party is close to filling their charge bars for the Charge Boost or when healing is needed.

Synergy

Jeanne synergizes with most team compositions thanks to her all-in-one utility. Some synergies of particular note:

Extended Mastery Perks

Jeanne d'Arc (Summer) Stars: 8 EMP: 36
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Healing
★☆☆★★☆★★★
10%15%20%
Restore Jeanne d'Arc's HP upon using Banner of the Brave.
★★☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2018-07-27

Gamewith's recommended EMP build for Jeanne d'Arc (Summer).

Priorities

Prioritise Debuff Success first to ensure Reversal TideRemove 1 buff from a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 15% Wind DEF DownDEF is lowered for wind DMG
Strength: 15%Base Accuracy: 85%Duration: 180 seconds
.
lands. After this take Critical Hit and TA. DA and DEF are options after this. Healing and Support Skill are beneficial to Banner of the BraveAll allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 400 HP or 10% charge barDuration: 3 turns
.
Restore 10% of all allies' HP (Healing cap: 1500).
and grid with Last Storm Harp.

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