Advanced Grids

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Rerolling | FAQ | New Player Checklist | Basic Grids | Advanced Grids | Glossary | Guides


Overview

This page includes a general overview of player progression that addresses raids and weapons unlocked at specific ranks, as well as links to grid setups for each element.

This page and the linked grid setups assume the player is at least Rank 151 and above. For early game grids, see Basic Grids.

SummonSeries Omega Series icon.png Omega Grids

Summon s 2040034000 02.jpg
Colossus
Summon s 2040028000 02.jpg
Leviathan
Summon s 2040027000 02.jpg
Yggdrasil
Summon s 2040020000 02.jpg
Tiamat
Summon s 2040047000 02.jpg
Luminiera
Summon s 2040046000 02.jpg
Celeste

SummonSeries Optimus Series icon.png Optimus Grids

Summon s 2040094000 02.jpg
Agni
Summon s 2040100000 02.jpg
Varuna
Summon s 2040084000 02.jpg
Titan
Summon s 2040098000 02.jpg
Zephyrus
Summon s 2040080000 02.jpg
Zeus
Summon s 2040090000 02.jpg
Hades

Transitioning to an Optimus "Primal" Grid

Raid Popup Djeeta Crop.png All content in the game is clearable with Omega grids.

Investing in an Optimus grid only makes certain content "easier" by opening up more grid options. All grids continuously update as the game's meta changes and therefore require continuous investment. Optimus grids are no exception, and it is strongly recommended to only focus on one or maybe two elements to make the level of investment manageable. Investing in multiple Optimus grids is incredibly uncommon among players as it requires a combination of luck and monetary investment.

It is recommended to have most or all of the grid pieces and summons ready before uncapping any with Damascus Ingot square.jpg Damascus Ingots Gold Brick square.jpg Gold Bricks and Sunlight Stone square.jpg Sunlight Stones. Otherwise a new grid piece may release in between that makes an older piece redundant.

Here is a list of weak reasons to transition to an Optimus grid:

  • You want to skip farming an Omega grid.
    • New content releases all of the time, and grids update and change. Building an Optimus grid is not a one-and-done task and will still require farming of some sort, whether that be the release of new farmable weapons or farming Gold Brick square.jpg Gold Bricks to uncap new premium grid pieces.
  • You have most or all of the pieces for an Optimus grid.
    • Simply having pieces for a grid does not mean you have to invest into it.
    • Simply having Grand weapons does not mean your grid will be better than an Omega grid.

Remember that these are just tips to help you progress through the game in the best way possible. At the end of the day, players are free to play however they want, and it's important to remember that not every player will have the same priorities for gameplay or want the same level of grid optimization.

Capping Critical in Optimus Builds

Critical hit rate in Optimus builds can be capped with exactly two level 15 Big II critical weapons12% crit each if running main and support 5★ uncapped Optimus summonsSummon s 2040094000.jpg Agni
Summon s 2040100000.jpg Varuna
Summon s 2040084000.jpg Titan
Summon s 2040098000.jpg Zephyrus
Summon s 2040080000.jpg Zeus
Summon s 2040090000.jpg Hades
150% boost
with the appropriate 3★ uncapped Six-Dragon summon sub-auraSummon s 2040398000.jpg Wilnas (Summon)
Summon s 2040413000.jpg Wamdus (Summon)
Summon s 2040401000.jpg Galleon (Summon)
Summon s 2040406000.jpg Ewiyar (Summon)
Summon s 2040409000.jpg Lu Woh (Summon)
Summon s 2040418000.jpg Fediel (Summon)
20% boost
.

12% crit × (1 + 150% + 150% + 20%) × 2 weapons = 12 × 4.2 × 2 = 50.4 × 2 = 100.8

Due to how the math works out, capping critical hit rate with exactly two weapons requires all of the conditions to be met:

  • Skill level 15 (i.e. 4★ uncapped)
  • Big II crit (Upgraded from Big crit)
  • Both Optimus summons must be 5★ uncapped
  • Six-Dragon summon must be equipped and uncapped to 3★.

Single-sided Optimus setupsSetups that only use one Optimus Summon
i.e. Summon s 2040408000.jpg Beelzebub x Summon s 2040098000.jpg Zephyrus
will use different combinations to reach 100% critical hit rate or will completely forgo gridpieces with critical hit rate if other options are stronger. Check each individual Optimus page for examples.

Weapon AX and Weapon Awakening

Some weapons can come with random AX Skills or have the ability to be awakened in different styles similar to Character Awakening. These can either add a small bonus to the weapon or completely change its role in the grid.

Weapon AX Skills

Weapon AX skills do not provide very significant bonuses and are largely a min-max feature. However, there is a priority in terms of which AX skill to aim for.

In nearly all scenarios, max roll Ws ex skill whole.png Stamina +3 will perform the best for damage when compared to all other AX skills. A max roll Ws ex skill atk.png ATK +3.5% will perform better than a Ws ex skill whole.png Stamina +1 but will lose to a Ws ex skill whole.png Stamina +2.

Be sure to farm all 4 copies of a weapon before uncapping it, in case a copy with a better AX skill drops. Please read the full article's section on the inheritance system for information on how to transfer AX skills between weapons.

Weapon Awakening

Weapon awakening is a unique mechanic that adds additional boosts to the weapon depending on the type of awakening. Weapon series have different stat boosts for each awakening style. For information on what exact stats each awakening gives, please see the full article. Below is a rough suggestion of which awakening to pick for each series:

  • WeaponSeries Ennead Weapons icon.png Ennead Weapons
    • A majority of the Ennead weapons do not come with an ATK modifier, so Awakening Attack.pngAttack is strongly suggested.
    • A few weapons like Weapon s 1040419700.jpg Bigeh and Edfu and Weapon s 1040420600.jpg Esna can use Awakening Defense.pngDefense due to their Enmity playstyle, but their weapon usage is inherently niche and not required.
  • WeaponSeries Proven Weapons icon.png Proven Weapons
    • Weapons with Elemental Arts weapon skillsWeapon s 1040016100.jpg Ushumgal
      Weapon s 1040511200.jpg Clarion
      Weapon s 1040215000.jpg Daggerpeak
      Weapon s 1040813900.jpg Daur da Blao
      Weapon s 1040614500.jpg Phantom Fangs
      Weapon s 1040514500.jpg Bismarck
      (Boost to Skill DMG Cap) will usually want both Awakening Special.pngSpecial and Awakening Attack.pngAttack. 2 Special awakened copies can cap the grid's Skill DMG Cap Up when used alongside a Dark Opus Weapon's Β Pendulum square.jpg β Pendulum. Attack awakening will raise the weapon's EX modifier to similar values of a fully leveled Astral Weapon.
    • Other Proven weapons have unique uses and will have different Awakening priorities. For details, see each individual element's page for information on their usage, or lack thereof.
  • WeaponSeries Revans Weapons icon.png Revans Weapons
    • Awakening Revans weapons is unique in that both Awakening Attack.pngAttack and Awakening Defense.pngDefense are both incredibly strong for their roles. For weapons used in the grid and not as mainhand, typically Awakening Attack.pngAttack is a good choice, but be sure to check out each individual weapon below or on their respective elements' pages for more information.

Player Rank Progression

As you rank up, you will gradually gain access to raids and useful weapons.

Rank 120+

Ennead

BattleRaid Atum Impossible.png BattleRaid Tefnut Impossible.png BattleRaid Bennu Impossible.png
BattleRaid Ra Impossible.png BattleRaid Horus Impossible.png BattleRaid Osiris Impossible.png

Upon reaching rank 121, you will gain access to the Ennead Raids and the Ennead Weapons they drop, which have access to Weapon Awakening. Below is an overview of which Ennead Weapons see common use:

Weapon Copies Notes
Weapon m 1040420400.jpg
Al-Abad
2
  • 2 ATK awakened copies are core for any charge attack focused grids.
    • Provides unconditional 800,000 C.A. supplemental damage (400,000 per copy) along with 30% C.A. DMG Cap (15% per copy).
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040217700.jpg
Benbenet
1 - 2
  • One fully awakened copy is very strong for any burst setups because of its combination of Preemptive Blade and up to 30,000 supplemental damage.
  • Two copies sees use for filling more supplemental damage. At three copies it is likely you will start to see a damage loss despite getting up to 90,000 supplemental damage.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040420600.jpg
Esna
0 - 1
  • This weapon can be used in some niche enmity-based setups, but most times it loses to Weapon s 1040215100.jpg Wamdus's Cnidocyte when general supplemental DMG is desired.
Weapon m 1040315300.jpg
Uraeus
0
  • This weapon is just strictly not used in any content.
Weapon m 1040711900.jpg
Ished
1 - 3
  • One fully awakened copy is very strong for any burst setups because of its supplemental damage up to 30,000.
  • For Titan players, up to 3 can be used in Weapon s 1040420500.jpg Landslide Scepter grids.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040115900.jpg
Tatjenen
1
  • Can be used in niche enmity setups or as a Dagger mainhand.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040616600.jpg
Abu Simbel
1
  • A decent Melee mainhand or grid weapon for short fights.
  • For Zephyrus players, this can serve as 1x Weapon s 1040615500.jpg Creepy Claw grid replacement.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040315400.jpg
Mandjet
1 - 2
  • One fully awakened copy is very strong for any burst setups because of its supplemental damage up to 30,000.
  • One of the few useful Axe mainhands or auxiliary weapon in Wind.
    • An easily accessible source of Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
      on charge attack.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040913300.jpg
Harakhte
2
  • 2 ATK awakened copies are core for any charge attack focused grids.
    • Provides unconditional 800,000 C.A. supplemental damage (400,000 per copy) along with 30% C.A. DMG Cap (15% per copy).
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040711600.jpg
Harsiesis
1
  • Provides stamina-based supplemental DMG up to 30,000.
  • Functions as a Weapon s 1040814500.jpg Harmonia supplemental DMG filler.
  • Running multiple is likely to result in a net damage loss due to its lack of actual damage modifiers.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040115500.jpg
Abydos
1
  • Provides stamina-based supplemental DMG up to 30,000.
  • Functions as a Weapon s 1040314300.jpg Pain and Suffering supplemental DMG filler or as a sustain Dagger mainhand.
  • Running multiple is likely to result in a net damage loss due to its lack of actual damage modifiers.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040419700.jpg
Bigeh and Edfu
1
  • A worse Weapon s 1040020300.jpg Fediel's Spine that requires your party to be at low HP levels for it to matter.
  • Can be used in setups where you regularly sit at lower HP where double Weapon s 1040020300.jpg Fediel's Spine has less effectiveness.
  • Recommended Weapon Awakening: Awakening Defense.pngDefense or Awakening Attack.pngAttack

Rank 150 / 151

Six-Dragons

News weapon ancestral.png

BattleRaid Wilnas Impossible.png BattleRaid Wamdus Impossible.png BattleRaid Galleon Impossible.png
BattleRaid Ewiyar Impossible.png BattleRaid Lu Woh Impossible.png BattleRaid Fediel Impossible.png

Upon reaching rank 151, you will gain access to the Six-Dragon Raids, the Ancestral Weapons they drop, and the 5★ uncap for Omega Summons. Below is an overview of which Ancestral Weapons see common use:

Weapon Copies Notes
Weapon m 1040613800.jpg
Wilnas's Finger
0 - 1
  • This weapon rarely saw use even when it came out as enmity-based setups were a bit too awkward to run especially in Omega grids.
  • Keep 1 copy for potential mainhand use should you need a Melee weapon.
Weapon m 1040215100.jpg
Wamdus's Cnidocyte
2
  • Provides 50,000 supplemental damage for critical hits up to a max of 100,000, so only 2 are required.
  • This weapon does not come with any ATK modifiers, so rolling a good AX stat is strongly recommended.
Weapon m 1040513400.jpg
Galleon's Jaw
1 - 3
  • One of the few charge attack boosting weapons for Earth that also comes with 400,000 unconditional C.A. DMG Supplemental.
  • Due to the presence of Npc s 3040164000 01.jpg Caim in most Earth teams, only 1 copy is realistically used.
  • Up to 3 copies can be run in niche burst setups that utilize Weapon s 1040420500.jpg Landslide Scepter.
Weapon m 1040912400.jpg
Ewiyar's Beak
2
  • A strong Normal modifier that also provides 100,000 Skill DMG Supplemental per copy up to a max of 200,000.
  • Core grid slots for any skill damage focused teams.
Weapon m 1040313000.jpg
Lu Woh's Horn
0 - 1
  • A relatively decent Axe mainhand that can provide normal attack based supplemental damage, but due to its lack of ATK modifier, actually slotting it in a grid is a bit questionable.
  • This weapon is not used if Weapon s 1040814500.jpg Harmonia is owned as Harmonia's effects provide significantly more than anything this weapon could.
Weapon m 1040020300.jpg
Fediel's Spine
2
  • Core grid slot for any C.A. focused team due to its strong Stamina modifier and up to 600,000 Supplemental C.A. DMG per copy (Max: 1,000,000).

Astral Weapons

News weapon astral.png
BattleRaid Beelzebub Impossible.png

Astral weapons provide an Unworldly EX attack modifier, making them some of the strongest single-slot EX weapons in the game. Once uncapped to 5★, their second weapon skill loses its mainhand requirement and takes effect even when the weapon is placed in the grid.

Here's a recommendation for their relative priorities based on their current usage in grids:

Evoker Info Chibi.png Remember!
The materials needed to trade for an Astral Weapon overlaps with those required to unlock Arcarum Summons and their respective Evokers.
Double check the required materials before trading them in.
Fire Verum Proof square.jpgWater Verum Proof square.jpgEarth Verum Proof square.jpgWind Verum Proof square.jpg
Weapon Priority Skill Type Notes
Weapon m 1040311800.jpg
Sol Remnant
High Ws skill job weapon.png
Bonus DMGAlso called "Echo" or "Chaser"
  • The only Astral weapon with a cap up skill that does not overlap with a Dark Opus or Ultima Weapon's 2nd weapon skill.
  • 10% Bonus Fire DMG effect to Fire allies' triple attacks is extremely valuable in any Fire burst composition, which revolves around triple attacks.
  • Synergizes naturally with Weapon s 1040315900.jpg Crimson Scale Axe Voltage as well as Weapon s 1040023700.jpg Lord of Flames 4 Weapon Type requirement.
Weapon m 1040019700.jpg
Fateless
High Ws skill normal limit.png
AutoAlso called "One-Foe Attack" or "Normal Attack" Cap
  • One of Water's best Sword mainhands due to its Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    Strength: 15%
    on its Charge Attack.
  • Its Auto Attack-based cap up is seen as an added bonus as this weapon is mostly used for its large EX attack modifier or mainhand use.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Medium Ws skill ability limit.png
Skill Cap
  • A decent Staff mainhand with a decent Cap Up skill.
  • Earth's current meta revolving around charge attacks makes the Skill DMG Cap up not entirely a dead weapon skill.
Weapon m 1040811600.jpg
Innocent Love
Low Ws skill normal limit.png
AutoAlso called "One-Foe Attack" or "Normal Attack" Cap
  • With Harps seldom used as mainhands, this weapon is mostly just used as a large EX modifier.
  • Shines the most for any auto attack-based burst setups especially when using Npc s 3040335000 01.jpg Narmaya (Grand).
Weapon m 1040213700.jpg
Rhongomyniad
Low* Ws skill ability limit.png
Skill Cap
  • This weapon is almost completely kicked out of endgame grids due to the existence of several strong EX modifier options like Weapon s 1040814500.jpg Harmonia and Weapon s 1040022600.jpg Sword of Pallas Militis, however for players that do not have these other options, this weapon is still a very strong grid slot.
  • It can be used as a niche mainhand option when Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    is needed.
  • Its skill damage cap up does not stack with Β Pendulum square.jpg β Pendulum, which is the most commonly run second skill on Dark Opus Weapons.
Weapon m 1040612500.jpg
Claws of Terror
Low* - Medium Ws skill normal limit.png
AutoAlso called "One-Foe Attack" or "Normal Attack" Cap
  • This weapon is almost completely kicked out of endgame grids due to the existence of several strong EX modifier options like Weapon s 1040314300.jpg Pain and Suffering and Weapon Awakened Weapon s 1040514500.jpg Bismarck, however for players that do not have these other options, this weapon is still a very strong grid slot.
  • The multi-attack based Auto Cap Up can be useful for players who do not have access to 5★ Ultima Weapons looking to build burst setups.

Other Raids and Weapons

BattleRaid Akasha Impossible.png BattleRaid The Peacemaker's Wings Impossible.png

At rank 150, players gain access to two additional raids that have a chance to drop a Gold Brick square.jpg Gold Brick. Bricks only drop from Icon Blue Chest.png Blue Chests, which themselves have a chance to drop based on the amount of honors earned during the raid, so certain grids and teams are made specifically for reaching the minimum honor requirement to guarantee a Blue Chest drop.

Hollowsky Weapons

  • Hollowsky weapons are similar to Ultima Weapons in that they only provide a boost to allies with the specified weapon specialty. Hollowsky Weapons also come with a conditional supplemental skill, which stacks with general supplemental damage weapon skills up to a maximum of 100,000. This makes their grid viability questionable in current grid setups. Picking up any of the Hollowsky weapons should not be a priority unless a specific setup requires it.

4★ Cosmos Weapons

  • Cosmos weapons boost the ATK and HP of other weapons in the grid that share its weapon type. They become more useful at 4★, which upgrades its stat boost and unlocks a damage cap up skill.
  • Generally, Cosmos weapons should not be used unless there are at least 5 of the specified weapon type in the grid, including the Cosmos weapon itself.

Rank 170

5★ Dark Opus Weapons

Dark Opus Weapons.png

BattleRaid Lucilius ImpossibleHard.png BattleRaid Belial Impossible.png

At rank 170, players will gain access to the Lucilius (Hard) and Belial (Raid) fights.

Clearing Lucilius is required to uncap Dark Opus Weapons to 5★, and for purchasing Pendulums with Tears of the Apocalypse square.jpg Tears of the Apocalypse to equip in the Dark Opus's third weapon skill slot.

Belial drops Cunning Devil's Horn square.jpg Cunning Devil's Horn, which can be traded for specialty Chains, which can be used in a Dark Opus weapon's third skill slot instead of Pendulums.

A 5★ uncapped Dark Opus is a very substantial power increase for any grid due to the variety and strength of the pendulums and chains available.

5★ Uncap Materials

Below are the most commonly used 3rd skill keys. For the full list of available keys, see #Guiding Gospel.

Key Nickname Notes
Pendulum of Strength icon.jpg
Pendulum of Strength
Stamina
  • Adds the Stamina weapon skill to the weapon.
  • The most widely used Dark Opus key due to how universal it is.
Pendulum of Prosperity icon.jpg
Pendulum of Prosperity
Progression
  • Not as commonly used as the other keys in this table, but can be used when the grid already has a multitude of modifiers and the raid lasts several turns.
  • Also provides Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on its charge attack.
Chain of Falsehood icon.jpg
Chain of Falsehood
Echo Key
  • Provides a 20% Passive Bonus Damage effect to all allies regardless of element and Status Routine Step.pngDouble StrikeAttacks twice each turn
    on its charge attack in exchange for a 100% hit to charge bar gain.
  • The core piece to many burst setups by using the Dark Opus weapon as mainhand and using skills like Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    and charge bar gain boosting skills to continuously give Status Routine Step.pngDouble StrikeAttacks twice each turn
    to allies.
Chain of Temptation icon.jpg
Chain of Temptation
Freyr Key
  • Provides various buffsStatus AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 4 turns

    Status DefenseUp.png50% DEF UpDEF is boosted
    Strength: 50%Duration: 4 turns

    Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 10%Duration: 4 turns

    Status DoubleUp.png35% DA UpDouble attack rate is boosted
    Strength: 35%Duration: 4 turns

    Status TripleUp.png25% TA UpTriple attack rate is boosted
    Strength: 25%Duration: 4 turns

    Status Dodge.png20% Dodge Rate UpChance to dodge DMG and debuffs
    Strength: 20%Duration: 4 turns

    Status 1057.png20% Debuff Success BoostedDebuff success rate is boosted
    Strength: 20%Duration: 4 turns

    Status AttackUp.png80% Skill DMG UpSkill DMG is boosted
    Strength: 80%Duration: 4 turns

    Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
    Strength: 20%Duration: 4 turns

    Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 4 turns

    Status CB DMG Cap Up.png20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
    Strength: 20%Duration: 4 turns

    Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."

    Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    at the start of battle for 4 turns.
  • Ideal for short burst setups.
  • This effect applies to all allies regardless of element, so some players may use an off-element Dark Opus to save on trade materials.
  • This chain is sometimes called "Freyr chain" or "Freyr key" due to its similarity to the buffs gained from Summon s 2040281000.jpg Freyr (Summon).
Chain of Glorification icon.jpg
Chain of Glorification
Glory
  • Adds the Glory weapon skill to the weapon. Ideal for any charge attack focused setups.
Chain of Forbiddance icon.jpg
Chain of Forbiddance
Apple Key
  • Provides very strong charge attack related boosts while also dealing 10,000 plain damage to the ally that charge attacked.
  • Most commonly used in charge attack focused OTKsOne-turn-kills in event battles like Unite and Fight Extreme+.
  • This effect applies to all allies regardless of element, so some players may use an off-element Dark Opus to save on trade materials.
  • This chain is sometimes called "Apple chain" or "Apple key" due to its similarity to the Status Forbidden Fruit.pngForbidden FruitC.A. specs are boosted / Takes plain DMG upon using charge attack (Can't be removed / Ends upon using charge attack)
    status found in Dark Rapture.
Chain of Restoration icon.jpg
Chain of Restoration
Majesty
  • Adds the Majesty weapon skill to the weapon. Used in any situation that needs more HP, in exchange for a slight damage loss from not running Stamina instead.

Rank 200

Revans Weapons

BattleRaid Mugen Impossible.png BattleRaid Diaspora Impossible.png BattleRaid Siegfried Impossible.png BattleRaid Agastia Impossible.png

At rank 200, players will gain access to Revans Raids and the Revans Weapons they drop, which have access to strong Weapon Awakening. Below is an overview of which Revans Weapons see common use:

Weapon Copies Notes
Weapon m 1040023500.jpg
Extinction Blade
1 - 2
  • Its Craft weapon skill that provides 20,000 supplemental damage synergizes naturally with Weapon s 1040007000.jpg AES crit grids.
  • For Agni grids, this weapon serves as a strong defensive option where its Garrison weapon skill can be boosted by Agni's aura.
  • Recommended Weapon Awakening: Awakening Defense.pngDefense then Awakening Attack.pngAttack
    • A fully ATK awakened copy can provide more Normal ATK than a Bahamut Weapon.
    • A fully DEF awakened copy can serve as a strong Defensive option when more defense and HP is desired.
Weapon m 1040913800.jpg
Schrodinger
2 - 3+
  • Water's better source of C.A. DMG Supplemental due to it being able to cap with just 2 copies, though running more with Weapon Awakenings isn't bad either.
  • Recommended Weapon Awakening: Awakening Defense.pngDefense and Awakening Attack.pngAttack
  • Defense awakening can be run in off-element grids that desire more HP and Defense.
Weapon m 1040116400.jpg
Fang of the Dragonslayer
1 - 2
  • A generally strong weapon that can be boosted in Yggdrasil grids, or serve as a generally strong Omega ATK modifier in Titan grids.
  • 2 copies can be used in high end Titan burst setups.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack
Weapon m 1040421300.jpg
Forbidden Agastia
2 - 4
  • A very strong weapon in Omega grids. Stacking 4 copies will reach 98.8% critical hit rate.
  • Does not see use in Hades grids.
  • Recommended Weapon Awakening: Awakening Attack.pngAttack

5★ Ultima Weapons

Btn omega top.png

BattleRaid Super Ultimate Bahamut Impossible.png

5★ Ultima weapons are a big upgrade to the previously seldomly used 4★ Ultima weapons due to the additional keys available at 5★.

Ultima weapons are used to replace Seraphic Weapons when equipped with the Tria key for their third skill, which provides 25% Seraphic DMG Amplification. This, combined with the Ultima weapon's selectable second skill providing a DMG Cap Up of choice, makes Ultima weapons more space-efficient in a grid than Seraphic weapons.

5★ Uncap Materials

Key Nickname Notes
Gauph Key Tria icon.jpg
Gauph Key Tria
Seraphic Key
  • Amplifies all allies' superior elemental DMG by 25%.
  • This effect does not stack with Seraphic Weapons.
  • Affects all allies regardless of the Ultima Weapon element.

Other Gate of Omnipotence Gauph Keys can be considered for very specific setups.

Additional Resources

Other Grid Resources