Team Building

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Team Building is a core system in Granblue Fantasy. Your party consists of the main character, 3 front line characters, 2 back line characters, 1 main hand weapon*, 9 support weapons, 1 main summon, and 4 support summons. Each character, weapon, and summon has its own statistics and abilities to consider. Combining all these factors into a competent party is a very satisfying experience when you are able to take that party and see it slowly progress and improve, allowing you to take on harder and harder content.

*Must match the main character class' weapon specialties and determines the main characters element and charge attack. Reduces the initial cooldown of all summons with a matching element.

※ This article is a general guideline on the main points of each team discussed. Specific numbers of weapons and optimal main character classes and main hand weapons may vary based on your party composition and available summons. For a beginner's list cookie-cutter grids to pursue, see Basic Grids.

Team Staples[edit]

Almost every team will have 1-2 Bahamut Weapons and possibly a Cosmos Weapon as well. If you are building your first team, a Bahamut weapon will be the single most influential weapon you can add to your party, so craft one for the race you have the most of; the main character's race is Unknown, so all Bahamut weapons will affect her/him. Because human characters are the most plentiful, most players will craft a Bahamut Dagger first, but it really just depends on what characters you have.

Omega Teams[edit]

The most common and basic team is the Omega team, which makes use of all farmable weapons and summons. Most new players are suggested to first build this style of team since there are no specific Premium Draw requirements to it, you simply need to choose an element, usually the one with the best/most characters.

A more advanced form of Omega Teams can include Ancient weapons, such as Ancient Auberon square.jpg Ancient Auberon, Ancient Ecke Sachs square.jpg Ancient Ecke Sachs and Olden Cortana square.jpg Olden Cortana. These are Omega versions of the same Normal weapons from Tier 1 Summon raids, and can be dropped at a very low chance or exchanged for 2500 prestige pendants. While these weapons are capped at SLV 10, they have useful secondary skills which can give Omega teams an additional edge if they can be farmed. Note that Ancient Nalakuvara square.jpg Ancient Nalakuvara, Ancient Artemis square.jpg Ancient Artemis and Ancient Perseus square.jpg Ancient Perseus are usually not considered due to their skillset.

Remember that you should balance your weapon modifiers for maximum damage. The usual setup for Omega pools are generally 6 Omega, 2 or 3 Normal (this includes your Bahamut Weapon and usually the Normal II Celestial Weapon), and 2 or 1 Unknown skill weapons. But due to the respective strengths of their Omega weapons, Wind teams usually contain 6 to 7, while Fire often does with just 5.

Although the following guide suggests using an Omega as your main and an Elemental as the support summon, they are interchangable. In Elements where 3★/4★ summons with 80% aura are relatively scarce, such as Water and Earth, some players settle with 50%-60% main Elemental and bring an Omega as support instead to save time resetting the support list through Trial Battles. And if you have a strong Elemental main summon, it may be more convenient as Omega support summons are likely to appear in your list.

Fire
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Water
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Earth
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Wind
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Light
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Dark
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Normal Teams[edit]

A more advanced/expensive team that uses the Normal premium summon series and strong Normal skill weapons. Finished normal teams can generally hit the damage cap due to their sheer power. However, due to the Tiamat Bolt Omega square.jpg Tiamat Bolt Omega having two attack Weapon Skills and the high amount of team multiattack capability granted from Wind SSR characters, Zephyrus square.jpg Zephyrus teams are barely stronger than a Wind Omega team.

Normal teams often trade off damage for more enmity, multiattacks and superior critical hits depending on the element. To maximize their effectiveness (and do with less weapons with secondary skills), it is often optimal to have both your main and your support summon to be the same Normal, although an Elemental support summon can do when you run out of the Normal friends.

Although Bahamut weapons are considered Normal, their weapon skills are not boosted by Normal summons, and Normal grids generally contain no Bahamut weapon.

Since the majority of the weapons in these grids will be Normal, most attack buffs provided by characters or summons will be somewhat less effective as they add to your Normal modifier. On the other hand, when both your and your support summons are both Normal, Elemental buffs (such as by Carbuncles) will be significantly more effective.

Fire
Icon16Fire.png
Water
Icon16Water.png
Earth
Icon16Earth.png
Light
Icon16Light.png
Dark
Icon16Dark.png

Grand Order[edit]

Grand Order teams are built similarly to Omega teams, except you will use 2 support characters, or 1 support character and your main character in a support class, in different off-elements to activate Grand Order's massive bonus. Your 2 offensive characters will be in the same element and match your Omega weapons.

As for the character composition, as long as you can bring two healers or buffers from two different elements, character composition itself becomes relatively free as your team will not be bound by element or race. In other words, you can bring characters with desired support abilities from any non-main element. It is also safer to fill your sub members with no overlapping element, as Grand Order's aura loses its effect once your front members do not meet the requirement.

But the main difficulty lies in obtaining sufficient Unknown weapons to counterbalance Grand Order's massive Normal modifier. Due to its massive Normal bonus, the optimal Grand Order compositions include 5 Omega and 5 Unknowns, preferrably Xeno Weapons or other 4★ ones, and no Bahamut.

However, while Grand Order optimization is very difficult, it is also one of the best summons for new players who may not yet have enough characters to fill each element.