Advanced Grids
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Contents
Overview
This page includes a general overview of player progression that addresses raids and weapons unlocked at specific ranks, as well as links to grid setups for each element.
This page and the linked grid setups assume the player is at least Rank 151 and above. For early game grids, see Basic Grids.
Omega Grids
![]() Colossus |
![]() Leviathan |
![]() Yggdrasil |
![]() Tiamat |
![]() Luminiera |
![]() Celeste |
Optimus Grids
![]() Agni |
![]() Varuna |
![]() Titan |
![]() Zephyrus |
![]() Zeus |
![]() Hades |
Transitioning to an Optimus "Primal" Grid
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All content in the game is clearable with Omega grids. |
Investing in an Optimus grid only makes certain content "easier" by opening up more grid options. All grids continuously update as the game's meta changes and therefore require continuous investment. Optimus grids are no exception, and it is strongly recommended to only focus on one or maybe two elements to make the level of investment manageable. Investing in multiple Optimus grids is incredibly uncommon among players as it requires a combination of luck and monetary investment.
It is recommended to have most or all of the grid pieces and summons ready before uncapping any with Damascus Ingots
Gold Bricks and
Sunlight Stones. Otherwise a new grid piece may release in between that makes an older piece redundant.
Here is a list of weak reasons to transition to an Optimus grid:
- You want to skip farming an Omega grid.
- New content releases all of the time, and grids update and change. Building an Optimus grid is not a one-and-done task and will still require farming of some sort, whether that be the release of new farmable weapons or farming
Gold Bricks to uncap new premium grid pieces.
- New content releases all of the time, and grids update and change. Building an Optimus grid is not a one-and-done task and will still require farming of some sort, whether that be the release of new farmable weapons or farming
- You have most or all of the pieces for an Optimus grid.
- Simply having pieces for a grid does not mean you have to invest into it.
- Simply having Grand weapons does not mean your grid will be better than an Omega grid.
Remember that these are just tips to help you progress through the game in the best way possible. At the end of the day, players are free to play however they want, and it's important to remember that not every player will have the same priorities for gameplay or want the same level of grid optimization.
Capping Critical in Optimus Builds
Critical hit rate in Optimus builds can be capped with exactly two level 15 Big II critical weapons12% crit each if running main and support 5★ uncapped Optimus summons Agni
Varuna
Titan
Zephyrus
Zeus
Hades
150% boost with the appropriate 3★ uncapped Six-Dragon summon sub-aura Wilnas (Summon)
Wamdus (Summon)
Galleon (Summon)
Ewiyar (Summon)
Lu Woh (Summon)
Fediel (Summon)
20% boost.
12% crit × (1 + 150% + 150% + 20%) × 2 weapons = 12 × 4.2 × 2 = 50.4 × 2 = 100.8
Due to how the math works out, capping critical hit rate with exactly two weapons requires all of the conditions to be met:
- Skill level 15 (i.e. 4★ uncapped)
- Big II crit (Upgraded from Big crit)
- Both Optimus summons must be 5★ uncapped
- Six-Dragon summon must be equipped and uncapped to 3★.
Single-sided Optimus setupsSetups that only use one Optimus Summon
i.e. Beelzebub x
Zephyrus will use different combinations to reach 100% critical hit rate or will completely forgo gridpieces with critical hit rate if other options are stronger. Check each individual Optimus page for examples.
Weapon AX and Weapon Awakening
Some weapons can come with random AX Skills or have the ability to be awakened in different styles similar to Character Awakening. These can either add a small bonus to the weapon or completely change its role in the grid.
Weapon AX Skills
Weapon AX skills do not provide very significant bonuses and are largely a min-max feature. However, there is a priority in terms of which AX skill to aim for.
In nearly all scenarios, max roll Stamina +3 will perform the best for damage when compared to all other AX skills. A max roll
ATK +3.5% will perform better than a
Stamina +1 but will lose to a
Stamina +2.
Be sure to farm all 4 copies of a weapon before uncapping it, in case a copy with a better AX skill drops. Please read the full article's section on the inheritance system for information on how to transfer AX skills between weapons.
Weapon Awakening
Weapon awakening is a unique mechanic that adds additional boosts to the weapon depending on the type of awakening. Weapon series have different stat boosts for each awakening style. For information on what exact stats each awakening gives, please see the full article. Below is a rough suggestion of which awakening to pick for each series:
Ennead Weapons
- A majority of the Ennead weapons do not come with an ATK modifier, so
Attack is strongly suggested.
- A few weapons like
Bigeh and Edfu and
Esna can use
Defense due to their Enmity playstyle, but their weapon usage is inherently niche and not required.
- A majority of the Ennead weapons do not come with an ATK modifier, so
Proven Weapons
- Weapons with Elemental Arts weapon skills
Ushumgal
Clarion
Daggerpeak
Daur da Blao
Phantom Fangs
Bismarck (Boost to Skill DMG Cap) will usually want both
Special and
Attack. 2 Special awakened copies can cap the grid's Skill DMG Cap Up when used alongside a Dark Opus Weapon's
β Pendulum. Attack awakening will raise the weapon's EX modifier to similar values of a fully leveled Astral Weapon.
- Other Proven weapons have unique uses and will have different Awakening priorities. For details, see each individual element's page for information on their usage, or lack thereof.
- Weapons with Elemental Arts weapon skills
Revans Weapons
- Awakening Revans weapons is unique in that both
Attack and
Defense are both incredibly strong for their roles. For weapons used in the grid and not as mainhand, typically
Attack is a good choice, but be sure to check out each individual weapon below or on their respective elements' pages for more information.
- Awakening Revans weapons is unique in that both
Player Rank Progression
As you rank up, you will gradually gain access to raids and useful weapons.
Rank 120+
Ennead
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Upon reaching rank 121, you will gain access to the Ennead Raids and the Ennead Weapons they drop, which have access to Weapon Awakening. Below is an overview of which Ennead Weapons see common use:
Weapon | Copies | Notes |
---|---|---|
![]() Al-Abad |
2 | |
![]() Benbenet |
1 - 2 |
|
![]() Esna |
0 - 1 |
|
![]() Uraeus |
0 |
|
![]() Ished |
1 - 3 |
|
![]() Tatjenen |
1 | |
![]() Abu Simbel |
1 |
|
![]() Mandjet |
1 - 2 |
|
![]() Harakhte |
2 | |
![]() Harsiesis |
1 |
|
![]() Abydos |
1 |
|
![]() Bigeh and Edfu |
1 |
|
Rank 150 / 151
Six-Dragons
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Upon reaching rank 151, you will gain access to the Six-Dragon Raids, the Ancestral Weapons they drop, and the 5★ uncap for Omega Summons. Below is an overview of which Ancestral Weapons see common use:
Weapon | Copies | Notes |
---|---|---|
![]() Wilnas's Finger |
0 - 1 |
|
![]() Wamdus's Cnidocyte |
2 |
|
![]() Galleon's Jaw |
1 - 3 |
|
![]() Ewiyar's Beak |
2 |
|
![]() Lu Woh's Horn |
0 - 1 |
|
![]() Fediel's Spine |
2 |
|
Astral Weapons
Astral weapons provide an Unworldly EX attack modifier, making them some of the strongest single-slot EX weapons in the game. Once uncapped to 5★, their second weapon skill loses its mainhand requirement and takes effect even when the weapon is placed in the grid.
Here's a recommendation for their relative priorities based on their current usage in grids:
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Remember! The materials needed to trade for an Astral Weapon overlaps with those required to unlock Arcarum Summons and their respective Evokers. Double check the required materials before trading them in. ![]() ![]() ![]() ![]() |
Weapon | Priority | Skill Type | Notes |
---|---|---|---|
![]() Sol Remnant |
High | ![]() Bonus DMGAlso called "Echo" or "Chaser" |
|
![]() Fateless |
High | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
|
![]() Yggdrasil's Bough |
Medium | ![]() Skill Cap |
|
![]() Innocent Love |
Low | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
|
![]() Rhongomyniad |
Low* | ![]() Skill Cap |
|
![]() Claws of Terror |
Low* - Medium | ![]() AutoAlso called "One-Foe Attack" or "Normal Attack" Cap |
|
Other Raids and Weapons
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At rank 150, players gain access to two additional raids that have a chance to drop a Gold Brick. Bricks only drop from
Blue Chests, which themselves have a chance to drop based on the amount of honors earned during the raid, so certain grids and teams are made specifically for reaching the minimum honor requirement to guarantee a Blue Chest drop.
- Hollowsky weapons are similar to Ultima Weapons in that they only provide a boost to allies with the specified weapon specialty. Hollowsky Weapons also come with a conditional supplemental skill, which stacks with general supplemental damage weapon skills up to a maximum of 100,000. This makes their grid viability questionable in current grid setups. Picking up any of the Hollowsky weapons should not be a priority unless a specific setup requires it.
- Cosmos weapons boost the ATK and HP of other weapons in the grid that share its weapon type. They become more useful at 4★, which upgrades its stat boost and unlocks a damage cap up skill.
- Generally, Cosmos weapons should not be used unless there are at least 5 of the specified weapon type in the grid, including the Cosmos weapon itself.
Cosmic Sword sees the most use in Fire
Ancient Ecke Sachs grids and Light
Luminiera Sword Omega grids.
- Other Cosmos weapons can be used in niche setups that stack similar weapon types. Any duplicate Cosmos weapons can be reduced for
Azure Feather ×2.
Rank 170
5★ Dark Opus Weapons
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At rank 170, players will gain access to the Lucilius (Hard) and Belial (Raid) fights.
Clearing Lucilius is required to uncap Dark Opus Weapons to 5★, and for purchasing Pendulums with Tears of the Apocalypse to equip in the Dark Opus's third weapon skill slot.
Belial drops Cunning Devil's Horn, which can be traded for specialty Chains, which can be used in a Dark Opus weapon's third skill slot instead of Pendulums.
A 5★ uncapped Dark Opus is a very substantial power increase for any grid due to the variety and strength of the pendulums and chains available.
5★ Uncap Materials
- Elemental Tidings x1 (Obtained by clearing Lucilius (Hard) once with a party consisting only of characters of the element respective to the tidings.)
Tears of the Apocalypse ×5
Gold Brick ×1
Primeval Horn ×50
Hollow Key ×50
Ultima Unit ×50
Astaroth Anima ×30
Below are the most commonly used 3rd skill keys. For the full list of available keys, see #Guiding Gospel.
Key | Nickname | Notes |
---|---|---|
![]() Pendulum of Strength |
Stamina |
|
![]() Pendulum of Prosperity |
Progression |
|
![]() Chain of Falsehood |
Echo Key |
|
![]() Chain of Temptation |
Freyr Key |
|
![]() Chain of Glorification |
Glory |
|
![]() Chain of Forbiddance |
Apple Key |
|
![]() Chain of Restoration |
Majesty |
|
Rank 200
Revans Weapons
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At rank 200, players will gain access to Revans Raids and the Revans Weapons they drop, which have access to strong Weapon Awakening. Below is an overview of which Revans Weapons see common use:
Weapon | Copies | Notes |
---|---|---|
![]() Extinction Blade |
1 - 2 |
|
![]() Schrodinger |
2 - 3+ | |
![]() Fang of the Dragonslayer |
1 - 2 | |
![]() Forbidden Agastia |
2 - 4 |
5★ Ultima Weapons
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5★ Ultima weapons are a big upgrade to the previously seldomly used 4★ Ultima weapons due to the additional keys available at 5★.
Ultima weapons are used to replace Seraphic Weapons when equipped with the Tria key for their third skill, which provides 25% Seraphic DMG Amplification. This, combined with the Ultima weapon's selectable second skill providing a DMG Cap Up of choice, makes Ultima weapons more space-efficient in a grid than Seraphic weapons.
5★ Uncap Materials
Ultimate Memory ×20
Ultima Unit ×30
Legendary Merit ×30
Weapon Stone ×2000
Key | Nickname | Notes |
---|---|---|
![]() Gauph Key Tria |
Seraphic Key |
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Other Gate of Omnipotence Gauph Keys can be considered for very specific setups.
Additional Resources
Other Grid Resources
- Jeb's Magna Grid Guide (English)
- GameWith Grids - 武器編成の強化手順|初心者向けに徹底解説! (Japanese)
- Kamigame Grids - 武器編成を強化する方法と編成例一覧 (Japanese)