Heal and debuff clearing in a single damaging skillRed-bordered skill button, suitable for full-auto setups.
Deals higher Charge Attack against BlindedAttacks have a slight chance to miss andBurnedHP is lowered on every turn foes.
Has a skill that self-supplements it, while can inflict more debuffs if BlindedAttacks have a slight chance to miss or BurnedHP is lowered on every turn lands.
Can permanently increase her healing potential up to 100% after dealing charge attacks.
Increases party's overall Charge Attack specs with Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) mechanics that also works from backline.
Skill reset button and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. stacked in one damaging skill with 10 turn cooldown.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
In her summer variant, Teena acts as supportive character who heals and clears debuffs. Since all of her skills are red-bordered, she is great for full-auto setups where healing skills are usually green-bordered, thus bypassing the requirement to manually click her healing skill that doubles as damaging skill. Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) mechanics from her Support Skill increases overall allies' charge attack damage.
Strengths
Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.) is a damaging, healing, debuff-clearing, and buffing skill stacked into one button.
Sunlit SorceressBoost to Fire allies' C.A. specs based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Teena is a sub ally.) increases allies' charge attack specs based on their Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) , effectively acts as a permanent buff regardless of her position.
With 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) stacks, she can also raise allies' charge bar.
Higher charge attack against BlindedAttacks have a slight chance to miss andBurnedHP is lowered on every turn foes thanks to her Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both BlindedBlindedAttacks have a slight chance to miss
Her Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 90%Duration: 180 seconds. Against foes with BlindedBlindedAttacks have a slight chance to miss
When foes already inflicted with BlindedAttacks have a slight chance to miss or BurnedHP is lowered on every turn , she can inflict more debuffs: GravityMax charge diamonds are increased or Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect respectively.
Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End cooldown for Teena's other skills. immediately fills her charge bar and resets her other 2 skills, which is great for one-turn kill setups.
Weaknesses
Relies on BlindedAttacks have a slight chance to miss andBurnedHP is lowered on every turn .
Any foes immune against one of these will hamper down her charge attack damage, nullifying her Maternal Memories45% boost to C.A. specsC.A. damage and C.A. damage cap against foes with both BlindedBlindedAttacks have a slight chance to miss
Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 90%Duration: 180 seconds. Against foes with BlindedBlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss Local status effect: Also inflict GravityMax charge diamonds are increased Base Accuracy: 100%Duration: 180 seconds. Against foes with BurnedHP is lowered on every turn : Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect.'s devalues when foes are immune against said debuffs, as additional debuffs requires BlindedAttacks have a slight chance to miss or BurnedHP is lowered on every turn to be inflicted first.
While her Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.) can heal and remove debuff from allies, it's on a long 7-turnAfter Lvl 55. cooldown.
How to Play
Use Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.) and Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 90%Duration: 180 seconds. Against foes with BlindedBlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss Local status effect: Also inflict GravityMax charge diamonds are increased Base Accuracy: 100%Duration: 180 seconds. Against foes with BurnedHP is lowered on every turn : Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect. before Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End cooldown for Teena's other skills., after casting Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End cooldown for Teena's other skills., use again Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.)Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 90%Duration: 180 seconds. Against foes with BlindedBlindedAttacks have a slight chance to miss
If you have more than 50% of Charge Attack, use it before use Prism Flower Ring II500% Fire damage to a foe (Damage cap: ~720,000). Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End cooldown for Teena's other skills..
Synergy
Weapons
Scythe of Repudiation/Scythe of Renunciation: General way to quickly increase Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) for all allies, allowing Teena's Sunlit SorceressBoost to Fire allies' C.A. specs based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Teena is a sub ally.) to reach its maximum potential faster.
Characters
Magisa: Both of them have bonuses against BlindedAttacks have a slight chance to miss and BurnedHP is lowered on every turn foes, and both can inflict these debuffs. Magisa's WallAll allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ATK UpATK is boosted Duration: 3 turns and 10% DEF UpDEF is boosted Strength: 10%Duration: 3 turns. At level 75: Buffs increased to 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single and 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turnsStacking: Single. and Teena's Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.) can protect allies from debuffs.
Alanaan (Sub): Increases Teena's healing potential, which is great for full-auto setups.
Zahlhamelina (Sub): Increases both party's sustain against Wind foes and Charge Attack potential, especially with combination of Teena's Lantern's Glow250%-300% Fire damage to all foes (Damage cap: ~400,000). Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. All allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (When Teena's Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) is at 5: All allies also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.) and her Solar DeflectionWind damage reduction to Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Zahlhamelina is a sub ally.).
Summons
Surtr (Sub): Greatly increases allies' attack due to its summon sub aura and Teena's capability to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
Boost to triple attack rate based on number of foe's debuffs.
★☆☆
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Last update: 2020-05-21
Gamewith's recommended EMP build for Teena (Summer).
Priorities
Take 2×1★ Debuff Success to take advantage of her second skill Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and Burned (9000)HP is lowered on every turn Strength: 9000Base Accuracy: 90%Duration: 180 seconds. Against foes with BlindedBlindedAttacks have a slight chance to miss
BlindedAttacks have a slight chance to miss Local status effect: Also inflict GravityMax charge diamonds are increased Base Accuracy: 100%Duration: 180 seconds. Against foes with BurnedHP is lowered on every turn : Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect., ensuring her debuff success to be at least 100%. Then, take 3★ of Critical Hit to increase her firepower. The rest can be spent depends on your needs:
Take Debuff Success EMP evenly when against foes with high debuff resistance or against Impossible contents.
Take Defense EMP to increase her sustainability.
Save at least 3★ until her EMP Support Skill released.