Summer Ayer plays much like his regular version, but on an SR level rather than an SSR level. That said, his kit is easier to work with and is better for newer players without many Earth units or a developed grid.
Blazing BreakATK is greatly boosted based on how low HP is Strength: 30% - 90%Duration: 5 turns is a weaker version of his regular version's Guilty BreakATK is greatly boosted based on how low HP is Strength: 40% - 120%Duration: 8 turns with less HP micromanagement, but can still provide a great deal of damage. Schnell CounterGain Dodge-and-Counter (3 times)Dodges and counters normal attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. At level 65: Counter strength increased to 150%. lets him counter an enemy attack 3 times, while Last StandGain DA UpDouble attack rate is boosted Duration: 3 turns, TA UpTriple attack rate is boosted Duration: 3 turns, and Hostility UpMore likely to be attacked Duration: 3 turns. provides Hostility UpMore likely to be attacked Duration: 3 turns for Schnell Counter as well as DA UpDouble attack rate is boosted Duration: 3 turns and TA UpTriple attack rate is boosted Duration: 3 turns.
Kit is easier to manage than his SSR version's, especially for new players.
Weaknesses
Harder to micromanage HP due to Blazing Break using up 40% HP with each use.
Blazing Break's effect only lasts 5 turns, meaning you might not be able to reapply it after the effect wears off if his HP is too low.
Needs strong support to draw Hostility away from him or mitigate damage.
Regular SSR version far outclasses Summer version in damage, so there is little reason to use the Summer version if you have both.
How to Play
Synergy
Characters
Sara or Sara (Summer): Both versions can redirect hostility to her to lower the chances that Ayer will be targeted, and have a party damage cut for enemy specials that target the entire party.
De La Fille (Earth): A great support unit for Ayer, providing RefreshHP is restored on every turn Strength: 10% of max HP (Healing cap: 300), ShieldNext ATK received will be ineffective for a fixed amount Strength: 1000 damage, 20% Earth ATK UpEarth ATK is boosted Strength: 20%, Jewel GlitzATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA Up, and 40% RepelTaking less DMG and reflects attacks Strength: 40%Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. While the healing from Refresh and Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Jewel GlitzATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns. usually runs counter to Enmity, Summer Ayer's Blazing Break has a shorter duration and higher HP cost, so the amount healed back can be easily dropped while re-applying Blazing Break's effect.