Ayer (Summer)/Strategy

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Overview[edit | edit source]

Summer Ayer plays much like his regular version, but on an SR level rather than an SSR level. That said, his kit is easier to work with and is better for newer players without many Earth units or a developed grid.

Status Jammed.pngBlazing BreakATK is greatly boosted based on how low HP is
Strength: 30% - 90%Duration: 5 turns
is a weaker version of his regular version's Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
Strength: 40% - 120%Duration: 8 turns
with less HP micromanagement, but can still provide a great deal of damage. Schnell CounterGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
At level 65:
Effect enhanced.
lets him counter an enemy attack 3 times, while Last StandGain Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 3 turns
, Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 3 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
.
provides Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
for Schnell Counter as well as Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 3 turns
and Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 3 turns
.

Strengths[edit | edit source]

  • Great damage dealer, especially with Enmity.
  • Kit is easier to manage than his SSR version's, especially for new players.

Weaknesses[edit | edit source]

  • Harder to micromanage HP due to Blazing Break using up 40% HP with each use.
  • Blazing Break's effect only lasts 5 turns, meaning you might not be able to reapply it after the effect wears off if his HP is too low.
  • Needs strong support to draw Hostility away from him or mitigate damage.
  • Regular SSR version far outclasses Summer version in damage, so there is little reason to use the Summer version if you have both.

How to Play[edit | edit source]

Synergy[edit | edit source]

Characters[edit | edit source]

  • Sara or Sara (Summer): Both versions can redirect hostility to her to lower the chances that Ayer will be targeted, and have a party damage cut for enemy specials that target the entire party.
  • De La Fille (Earth): A great support unit for Ayer, providing Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)
    , Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 1000 damage
    , Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%
    , Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpSpecial buff
    , and Status Repel.png40% RepelTaking less DMG and reflects attacks
    Strength: 40%Damage Cut reducing damage taken and reflecting attacks.
    Warning! Does not work for Plain Damage!
    . While the healing from Refresh and Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalSpecial buff
    .
    usually runs counter to Enmity, Summer Ayer's Blazing Break has a shorter duration and higher HP cost, so the amount healed back can be easily dropped while re-applying Blazing Break's effect.

Extended Mastery Perks[edit | edit source]

Ayer (Summer) Pts: 12
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ★☆☆ ☆☆☆ ★★★ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithEarthAtk.pngEarth ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngSlight chance to dodge all attacks from foes
☆☆☆ ★☆☆ ★☆☆ ★☆☆ ☆☆☆
Last update: 2017-10-19

Gamewith's recommended EMP build for Ayer (Summer).

Priorities[edit | edit source]

Prioritise Critical Hit, C.A. DMG, Earth ATK & Triple Attack. Then go for DEF up.

If you want to LB him, raise Earth ATK to 2-3, TA to 2, C.A. DMG to 2-3. Afterwards, strengthen the DEF to 2-3.

Resources[edit | edit source]