Ayer/Strategy

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Ratings

Ayer Label Type Special.png Label Race Human.png Label Weapon Melee.png
Npc m 3040084000 01.jpg
  • Role: Attacker
  • Synergizes well with enmity.
  • It can be difficult to keep him alive at low health, but he can unleash staggering damage.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.3 A B B 2022-05-18
Icon Kamigame.png Kamigame 8.5 B C C 2022-12-08

Overview

Ayer has to straddle the line between life and death to bring out maximum power, but he is one of Earth's hardest-hitters once he gets rolling. Before his 5★ uncap, he has one job: to hit as hard as he can before he dies. His 5★ uncap and subsequent upgrades make him more sustainable in longer battles, and enable him to hit even more than before.

Strengths

Weaknesses

  • A glass cannon who may not have the survivability needed for more difficult content, especially before his 5★ uncap.
  • Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    lasts 8 turns, so in content that goes beyond that, he needs to have more than 25% HP to reuse 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (Consumes 25% of max HP.)
    .
  • Ability Counter.png Jolt CounterGain Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    .
    (Ends on recast or when charge bar hits 0.)
    At level 95:
    Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    upgraded to Status Counter.pngJolt Counter II (3 times)Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    .
    (Can now use normal attacks, charge attacks and gain charge bar while Jolt Counter II is active.)
    is a useless skill before Level 95, and even after that, may not be particularly useful if you want to maintain his Status 1383.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%Duration: 6 turns
    . (The skill prevents him from using his C.A., which provides the bonus damage buff.)
  • Innate boost to multiattack isn't very reliable, especially when he's above 20% HP.
    • Even after 5★, Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      lasts for a mere single turn, which is not extremely helpful.

How to Play

  • Ayer is an enmity-based character; in other words, he gets stronger as his HP drops. 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (Consumes 25% of max HP.)
    helps with that, lowering his HP by 25% each time it is used. In short content, using it 3 times (or even 4, HP providing) on Turn 1 lets him hit hard, but also means he may be at risk of dying to a stray hit. In longer battles, using it 1–2 times gives him more leeway in case he gets targeted by a stray attack.
  • Ability Counter.png Jolt CounterGain Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    .
    (Ends on recast or when charge bar hits 0.)
    At level 95:
    Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    upgraded to Status Counter.pngJolt Counter II (3 times)Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
    Strength: 500%Duration: Indefinite
    .
    (Can now use normal attacks, charge attacks and gain charge bar while Jolt Counter II is active.)
    is in an odd place—before Ayer reaches Level 95, it's not worth using at all. Being unable to use auto attacks and Charge Attacks is downright crippling for any character, but it's especially bad on a damage-based character like Ayer.
    • After Ayer reaches Level 95, it may see situational use as a free source of damage, providing Ayer gets targeted. However, because it still prevents him from using his C.A., it will have to be deactivated if you want to maintain Status 1383.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      Strength: 50%Duration: 6 turns
      .
  • Before 5★, Ability Attract.png ProvokeYou want a shot at me? Go ahead! Take it!
    (Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    . Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
    At level 100:
    I swing my fists to protect others!
    (No longer gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    .
    Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    and Status Lethal Attack Dodged.pngUndying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    When below 25% HP: Also gain Status Dauntless Spirit.pngDauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .)
    is an odd attempt at a semi-defensive mechanic. It allows him to survive one lethal attack as long as his HP is above 1%, but it also boosts his Hostility, making him more likely to get attacked. If he gets knocked down to 1 HP by the first hit of a multi-attack enemy C.A., the next attack that hits him would kill him anyways. (This can be used deliberately in Arcarum Evoker parties, in order to knock Ayer out and have the Evoker switch in.)
    • After reaching Level 100, the skill is upgraded from a boost to Hostility to a direct Status 1075.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 2 turns
      . In conjunction with Ability Counter.png Jolt CounterGain Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
      Strength: 500%Duration: Indefinite
      .
      (Ends on recast or when charge bar hits 0.)
      At level 95:
      Status Counter.pngJolt Counter (2 times)Dodges and counters one-ally attacks (Can't attack / Charge bar doesn't rise / Consumes 20% of charge bar every turn / Can't be removed)
      Strength: 500%Duration: Indefinite
      upgraded to Status Counter.pngJolt Counter II (3 times)Dodges and counters one-ally attacks (Consumes 20% of charge bar every turn / Can't be removed)
      Strength: 500%Duration: Indefinite
      .
      (Can now use normal attacks, charge attacks and gain charge bar while Jolt Counter II is active.)
      , this can protect other characters from an enemy's regular attack for two turns. On top of that, Status Dauntless Spirit.pngDauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
      Duration: 2 turns
      effectively makes him unkillable for those two turns.

Synergy

Characters

Ayer's ability to enable his enmity at any time allows him to work with support characters without being hindered by their healing.

  • Npc s 3040227000 01.jpg Jessica (Yukata) profits from Ayer's rare ability to easily achieve red hp level thanks to her Icon Support Skill.png Unforgettable SummerWhen an ally is below 25% HP:
    Guaranteed triple attacks and 50% boost to healing specs.
    which guarantees triple attacks for Jessica. The increased healing specs as well as ability to re-cast her party-wide healing skill at the end of turn with low to no downtime help to maintain whole party's HP level, which also makes recasting 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (Consumes 25% of max HP.)
    later on much easier. On top of that, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    will certainly prove useful in protecting Ayer shall he end his 2nd skill to use Charge Attack or if he was about to get targeted by multi-hit foe's attack. Jessica's Status 1383.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 30%
    that comes with the shield also stacks with Ayer's Bonus DMG, increasing his DPS.
  • Npc s 3040113000 01.jpg De La Fille (Earth): Ability m 375 2.png Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
    , Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: 10 turns
    , and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    provides a party-wide shield, protecting Ayer from a certain amount of damage. Ability Heal.png Inspire LightRestore 45% of an ally's HP (Healing cap: 2500) and grant Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted
    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA UpMultiplier: NormalDuration: 4 turns
    .
    can heal him from the brink of death, or to replenish his HP to use 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    Strength: 40%-120%Duration: 8 turns
    .
    (Consumes 25% of max HP.)
    again.
  • Npc s 3040125000 01.jpg Yggdrasil, Npc s 3040009000 01.jpg Cagliostro, and Npc s 3030111000 01.jpg Yaia are healers with strong defense buffs; Yggdrasil, Cagliostro and Yaia ideally want to be at 5★ themselves.
  • Npc s 3040158000 01.jpg Alexiel: Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    and Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    .
    drastically reduce the damage Ayer takes, and Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    provides some much-needed protection from debuffs.
  • Npc s 3040232000 01.jpg Alexiel (Summer): Ability Uncrossable Waters.png Uncrossable WatersRemove all debuffs from caster.
    Gain Status Uncrossable Waters.pngUncrossable WatersReceives all attacks in place of allies (Includes all-foe all-ally attacks) / DEF and debuff resistance are boosted / Elemental DMG from foes turns into water DMG / Water DMG taken is capped at 1500 per hit / Ends when no Mirror Blades are deployed (Can't be removed)
    Duration: Up to 3 turns
    .
    (Consumes 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    every turn.
    Ends when no Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    are deployed or after 3 turns.)
    , Ability Hildebrand.png Hildebrand400% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Mirror-Blade Barrier.pngMirror-Blade BarrierDEF is boosted (Stackable / Can't be removed)
    Strength: 9% (Max: 45%)Duration: Indefinite
    (Stackable / Max: 5).
    Deploy 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    and Ability Nibelung Sand.png Nibelung SandInflict Status WaterAtkDown.png20% Water ATK DownWater ATK is lowered
    Strength: 20%Base Accuracy: 100%Duration: 180 seconds
    and Status Gravity.pngGravitySpecial attack max charge turn is extended
    Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    (Upon consuming 1 Status Mirror-Blade 1.pngMirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
    :
    Also inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Base Accuracy: 100%Duration: 2 turnsLocal status effect
    .)
    all serve to protect the party from taking damage, which Ayer greatly benefits from.
  • Npc s 3040041000 01.jpg Sara can defend Ayer with a combination of her damage cuts, Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and her personal massive DEF boost. She also shares his Melee proficiency for an Ultima Claw or Weapon s 1040310300.jpg Hollowsky Axe team, to boost their multiattack rate.
  • Npc s 3040247000 01.jpg Magisa (Holiday)'s Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    , Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
    can help to keep Ayer alive with Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    , Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
    Strength: 70% chance of taking 30% less damage.Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
    .
  • Npc s 3040214000 01.jpg Medusa has good uptime of Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 5 turnsWater Damage Cut.
    with Ability Mighty Eye.png Mighty EyeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
    Strength: 20%Duration: 5 turns
    and Status Water Cut 20.png20% Water CutWater DMG is cut 20%
    Duration: 5 turnsWater Damage Cut.
    .
    and also shares weapon proficiency with Ayer.
  • Npc s 3040107000 01.jpg Mahira provides a multiattack buff through Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    , and her Status 1383.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    stacks with Ayer's Status 1383.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 50%Duration: 6 turns
    to boost his damage even further.
  • Npc s 3040171000 01.jpg Cain (Grand) is another utility character who provides a multiattack buff for Ayer. Unlike Mahira, however, his Status 1383.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    does not stack with Ayer's—because Cain's is weaker, he should be placed before Ayer so that Ayer's stronger buff won't be overwritten.
  • Npc s 3040077000 01.jpg Eugen (Grand), Npc s 3040022000 01.jpg Melleau, Npc s 3040109000 01.jpg Razia, Npc s 3040176000 01.jpg Rosetta (Summer), Npc s 3040170000 01.jpg Soriz (SSR), Npc s 3040146000 01.jpg Vaseraga (Earth), Npc s 3040239000 01.jpg Zeta and Vaseraga (Halloween) and Npc s 3040125000 01.jpg Yggdrasil can all boost their Hostility, taking heat away from Ayer.
  • Npc s 3040205000 01.jpg Dante and Freiheit can grant Ayer Status Armored.png80% / 20% ArmoredChance of lowering DMG taken
    Strength: 80% chance of taking 20% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
    Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , and heal him while also being a strong auto-attacker that shares Melee proficiency with Ayer.
  • Npc s 3040032000 01.jpg Threo can lower her own HP with Ability Ground Zero.png Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    At level 130:
    Damage increased and damage cap increased to ~2,040,000.
    When HP is below 25%: Also gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    , making her another strong enmity attacker to use with Ayer if your grid is built around using enmity.
  • Npc s 3040164000 01.jpg Caim's Icon Arcarum Sub Support Skill.png The Hanged Man ReversedWhen Sub Ally:
    When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
    At level 95:
    Also supplement Earth allies' damage (Damage cap: 20,000).
    from the backline not only boosts Ayer's attack and damage cap, but also gives him more defense.
  • Npc s 3040165000 01.jpg Lobelia: Although Ayer does not have good synergy with Lobelia, on account of not using many skills, it is worth noting that Ayer can be used to bring Lobelia or other Evokers out from the backline. Upgrading Ability Attract.png ProvokeYou want a shot at me? Go ahead! Take it!
    (Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    . Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
    At level 100:
    I swing my fists to protect others!
    (No longer gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)
    Duration: 2 turns
    .
    Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 2 turns
    and Status Lethal Attack Dodged.pngUndying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    When below 25% HP: Also gain Status Dauntless Spirit.pngDauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .)
    by doing Ayer's level 100 Fate Episode could make this more difficult because of Status Dauntless Spirit.pngDauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
    Duration: 2 turns
    , so some people choose not to do so.

Weapons

Summons

Extended Mastery Perks

Ayer Stars: 10 EMP: 55
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithEarthAtk.pngEarth ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngSlight chance to dodge all attacks from foes.
☆☆☆ ★☆☆ ★☆☆ ★★☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Ayer.

Priorities

Prioritise Critical first, followed by Earth ATK, followed by DA. As Ayer needs to survive at low HP, it is recommended to take a point in each of the DEF nodes.

Resources