Ayer/Strategy

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Overview[edit]

Ayer has to straddle the line between life and death to bring out maximum power, but he is one of Earth's hardest-hitters once he gets rolling. Before his 5★ uncap, he has one job: to hit as hard as he can before he dies. His 5★ uncap and subsequent upgrades make him more sustainable in longer battles, and enable him to hit even more than before.

Strengths[edit]

Weaknesses[edit]

  • A glass cannon who may not have the survivability needed for more difficult content, especially before his 5★ uncap.
  • Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
    lasts 8 turns, so in content that goes beyond that, he needs to have more than 25% HP to reuse 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is

    Strength: 40% - 120%
    Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    .
  • Ability Counter.png Jolt CounterGain Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    .
    While Jolt Counter is active: Can't attack. Charge bar doesn't rise. Dodge one-ally attacks and counter up to 2 times per turn. Costs 10% charge bar each turn. (Ends on recast or when charge bar is 0.)
    At level 75:
    Counter increased up to 3 times per turn.
    At level 95:
    Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    upgraded to Status Counter.pngJolt Counter IIDodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
    . (Can now use one-foe one-ally attacks and gain charge bar while Jolt Counter II is active.)
    Also gain Status Uplift.png30% Charge BoostInstantly boosts Charge Bar by 30%

    Strength: 30%
    upon cast.
    is a useless skill before Level 95, and even after that, may not be particularly useful if you want to maintain his Status Bonus Damage.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 50%
    Duration: 6 turns
    . (The skill prevents him from using his C.A., which provides the bonus damage buff.)
  • Innate boost to multiattack isn't very reliable, especially when he's above 20% HP.
    • Even after 5★, Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

      Duration: 1.5 turns
      Applied during the attack phase.
      On the next turn, it'll have 1 turns remaining.
      lasts for a mere single turn, which is not extremely helpful.

How to Play[edit]

  • Ayer is an enmity-based character; in other words, he gets stronger as his HP drops. 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is

    Strength: 40% - 120%
    Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    helps with that, lowering his HP by 25% each time it is used. In short content, using it 3 times (or even 4, HP providing) on Turn 1 lets him hit hard, but also means he may be at risk of dying to a stray hit. In longer battles, using it 1–2 times gives him more leeway in case he gets targeted by a stray attack.
  • Ability Counter.png Jolt CounterGain Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    .
    While Jolt Counter is active: Can't attack. Charge bar doesn't rise. Dodge one-ally attacks and counter up to 2 times per turn. Costs 10% charge bar each turn. (Ends on recast or when charge bar is 0.)
    At level 75:
    Counter increased up to 3 times per turn.
    At level 95:
    Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
    upgraded to Status Counter.pngJolt Counter IIDodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
    . (Can now use one-foe one-ally attacks and gain charge bar while Jolt Counter II is active.)
    Also gain Status Uplift.png30% Charge BoostInstantly boosts Charge Bar by 30%

    Strength: 30%
    upon cast.
    is in an odd place—before Ayer reaches Level 95, it's not worth using at all. Being unable to use auto attacks and Charge Attacks is downright crippling for any character, but it's especially bad on a damage-based character like Ayer.
    • After Ayer reaches Level 95, it may see situational use as a free source of damage, providing Ayer gets targeted. However, because it still prevents him from using his C.A., it will have to be deactivated if you want to maintain Status Bonus Damage.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

      Strength: 50%
      Duration: 6 turns
      .
  • Before 5★, Ability Attract.png ProvokeYou want a shot at me? Go ahead! Take it!
    (Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)

    Duration: 2 turns
    . Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
    At level 100:
    I swing my fists to protect others!
    (Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 2 turns
    [instead of Status AggroUpArrow.pngHostility UpMore likely to be attacked (Can't be removed)

    Duration: 2 turns
    ] and Status Dauntless Spirit.pngDauntless SpiritCan withstand lethal DMG (Leaves 1 HP / Can't be removed)

    Duration: 2 turns
    .)
    is an odd attempt at a semi-defensive mechanic. It allows him to survive one lethal attack as long as his HP is above 1%, but it also boosts his Hostility, making him more likely to get attacked. If he gets knocked down to 1 HP by the first hit of a multi-attack enemy C.A., the next attack that hits him would kill him anyways. (This can be used deliberately in Arcarum Evoker parties, in order to knock Ayer out and have the Evoker switch in.)
    • After reaching Level 100, the skill is upgraded from a boost to Hostility to a direct Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)

      Duration: 2 turns
      . In conjunction with Ability Counter.png Jolt CounterGain Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
      .
      While Jolt Counter is active: Can't attack. Charge bar doesn't rise. Dodge one-ally attacks and counter up to 2 times per turn. Costs 10% charge bar each turn. (Ends on recast or when charge bar is 0.)
      At level 75:
      Counter increased up to 3 times per turn.
      At level 95:
      Status Counter.pngJolt CounterCan't attack, but can counter (Charge bar doesn't rise. 10% of charge bar used every turn.)
      upgraded to Status Counter.pngJolt Counter IIDodges and counters one-ally attacks (Can't use charge attacks / Consumes 10% of charge bar every turn / Can't be removed)
      . (Can now use one-foe one-ally attacks and gain charge bar while Jolt Counter II is active.)
      Also gain Status Uplift.png30% Charge BoostInstantly boosts Charge Bar by 30%

      Strength: 30%
      upon cast.
      , this can protect other characters from an enemy's regular attack for two turns. On top of that, Status Dauntless Spirit.pngDauntless SpiritCan withstand lethal DMG (Leaves 1 HP / Can't be removed)

      Duration: 2 turns
      effectively makes him unkillable for those two turns.

Synergy[edit]

Characters[edit]

Ayer's ability to enable his enmity at any time allows him to work with support characters without being hindered by their healing.

  • Npc s 3040113000 01.jpg De La Fille (Earth): Ability Refresh All.png Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn

    Strength: 10% of max HP (Healing cap: 300)
    Duration: 10 turns
    , a 1000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

    Strength: 1000 damage
    Duration: 10 turns
    , and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted

    Strength: 20%
    Duration: 10 turns
    .
    At level 55:
    Effect enhanced.
    provides a party-wide shield, protecting Ayer from a certain amount of damage. Ability Heal.png Inspire LightHeal 45% of an ally's HP (Healing cap: 2500) and grant Status Jewel Glitz.pngJewel GlitzATK is boosted / DEF is boosted /
    Double attack rate is boosted / Triple attack rate is boosted

    Strength: 50% ATK Up, 50% DEF Up, 80% DA Up, and 30% TA Up
    Multiplier: Normal
    Special buff
    .
    can heal him from the brink of death, or to replenish his HP to use 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is

    Strength: 40% - 120%
    Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    again.
  • Npc s 3040125000 01.jpg Yggdrasil, Npc s 3040009000 01.jpg Cagliostro, and Npc s 3030111000 01.jpg Yaia are healers with strong defense buffs; Cagliostro and Yaia ideally want to be at 5★ themselves.
  • Npc s 3040158000 01.jpg Alexiel Ability Uncrossable Realm.png Uncrossable RealmAll allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

    Duration: 1 turns
    Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    and Ability Nibelung Silt.png Nibelung Silt250% Earth damage to all foes (Damage cap: ~630,000).
    All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

    Duration: Indefinite
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and 1-hit Status Repel.pngUnchallengedNext DMG received will be ineffective

    Duration: Indefinite
    .
    drastically reduce the damage Ayer takes, and Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    provides some much-needed protection from debuffs.
  • Npc s 3040041000 01.jpg Sara can defend Ayer with a combination of her damage cuts, Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    , and her personal massive DEF boost. She also shares his Melee proficiency for an Ultima Claw or Weapon s 1040310300.jpg Hollowsky Axe team, to boost their multiattack rate.
  • Npc s 3040107000 01.jpg Mahira provides a multiattack buff through Status ZealOfTheFeather.pngZeal of the FeatherATK is boosted / DEF is boosted /
    Triple attack rate is boosted / Double attack rate is boosted /
    C.A. DMG Cap Boosted (Can't be removed)
    , and her Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 3 turns
    stacks with Ayer's Status Bonus Damage.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 50%
    Duration: 6 turns
    to boost his damage even further.
  • Npc s 3040171000 01.jpg Cain (Grand) is another utility character who provides a multiattack buff for Ayer. Unlike Mahira, however, his Status Bonus Damage.png20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    does not stack with Ayer's—because Cain's is weaker, he should be placed before Ayer so that Ayer's stronger buff won't be overwritten.
  • Npc s 3040227000 01.jpg Jessica (Themed) profits from Ayer's rare ability to easily achieve red hp level thanks to her Icon Support Skill.png Unforgettable SummerWhen an ally is below 25% HP: Deal guaranteed triple attacks and 50% boost to healing specsHealing and healing cap. which guarantees triple attacks for Jessica. The increased healing specs as well as ability to re-cast her party-wide healing skill at the end of turn with low to no downtime help to maintain whole party's HP level, which also makes recasting 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is

    Strength: 40% - 120%
    Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    later on much easier. On top of that, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    will certainly prove useful in protecting Ayer shall he end his 2nd skill to use Charge Attack or if he was about to get targeted by multi-hit foe's attack. Jessica's Status Bonus Damage.png30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks

    Strength: 30%
    that comes with the shield also stacks with Ayer's Bonus DMG, increasing his DPS.

Extended Mastery Perks[edit]

Ayer Pts: 10
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ★☆☆ ☆☆☆ ★☆☆ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithEarthAtk.pngEarth ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngSlight chance to dodge all attacks from foes
☆☆☆ ★☆☆ ★☆☆ ★★☆ ☆☆☆
Last update: 2017-08-15

Gamewith's recommended EMP build for Ayer.

Priorities[edit]

Prioritise Critical first, followed by Earth ATK, followed by DA. As Ayer needs to survive at low HP, it is recommended to take a point in each of the DEF nodes.

Resources[edit]