Chat Noir/Strategy

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Ratings

Chat Noir  

  • Role: Attacker/Support/Debuffer
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.3 B A B 2022-05-18
Kamigame 8.5 C B C 2022-05-18

Overview

Chat Noir offers some defensive utility, being one of the few Water characters with Dispel and Delay, as well as providing additional effects on his Charge Attack. However, he is fairly difficult to use and quite timing-dependent due to the nature of his self-buffs, the long cooldowns on some of his skills, and the randomness in his charge attack's effects.

Strengths

  • Gains an effectively permanent boost to stats and skills against foes with ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    effect
  •  Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    Raise caster's RiddleLvl 1: ATK is boosted
    Lvl 2: Deals multiattacks
    Lvl 3: C.A. specs are boosted
    Lvl 4: Revitalize effect
    Lvl 5: Deals 4-hit water DMG upon dodging
    (Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    .)
    can bypass a foe's immunity to regular delay, boost the entire team's charge bars, and activate twice if the foe has ForewarningForewarning is in effect (Can't be removed)
    Local status effect
  •  A Spectacular HeistBedazzles with one of three stunts.
    (Effects differ based on stunt selected.)
    provides plain damage, Dispel and a debuff of choice, giving him some degree of flexibility
  • Has a potential to be resilient due to Dodge AllTakes no DMG or debuffs while in effect for a set period
    from  Phantom Thief450%Massive Water damage to a foe.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    (4-hit, 100% Bonus Water damage to a foe with ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    [Damage cap: ~148,000 per hit].)
    and increased dodge rate against foes with ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    effect
  • Has weapon synergy with Leviathan Gaze Omega, a staple weapon in early Water grids

Weaknesses

  • Requires ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    and RiddleLvl 1: ATK is boosted
    Lvl 2: Deals multiattacks
    Lvl 3: C.A. specs are boosted
    Lvl 4: Revitalize effect
    Lvl 5: Deals 4-hit water DMG upon dodging
    (Can't be removed)
    to be in effect in order to gain an advantage:
    • ForewarningForewarning is in effect (Can't be removed)
      Local status effect
      is not guaranteed to land, especially when foes have increased debuff resistance
    • RiddleLvl 1: ATK is boosted
      Lvl 2: Deals multiattacks
      Lvl 3: C.A. specs are boosted
      Lvl 4: Revitalize effect
      Lvl 5: Deals 4-hit water DMG upon dodging
      (Can't be removed)
      requires some ramp up via using  Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe
      Ignores foe's Delay immunity
      Unofficial status name
      on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
      Strength: 20%Unaffected by charge bar gain effects
      .
      Raise caster's RiddleLvl 1: ATK is boosted
      Lvl 2: Deals multiattacks
      Lvl 3: C.A. specs are boosted
      Lvl 4: Revitalize effect
      Lvl 5: Deals 4-hit water DMG upon dodging
      (Can't be removed)
      Duration: Indefinite
      lvl by 1.
      (Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
      Local status effect
      .)
      or upon dodging
  • No innate debuff success in either his support skills or Extended Mastery Perks to increase his chances of landing a debuff
  •  A Spectacular HeistBedazzles with one of three stunts.
    (Effects differ based on stunt selected.)
    cannot be used in Full Auto, rendering him unable to dispel buff effects and land a debilitating debuff while in that mode
  • Plain damage from  A Spectacular HeistBedazzles with one of three stunts.
    (Effects differ based on stunt selected.)
    loses effectiveness when the foe has lower HP

How to Play

The bulk of Chat Noir's kit revolves around keeping ForewarningForewarning is in effect (Can't be removed)
Local status effect
or RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
in effect for its buffs. This is more difficult before his third or fourth uncap due to the long cooldowns on his skills compared to their short duration. You want to have at least one of the two active when he Charge Attacks due to its bonus effect.

After lv55, the cooldown for  Challenge LetterInflict ForewarningForewarning is in effect (Can't be removed)
Base Accuracy: 100%Duration: IndefiniteLocal status effect
, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
is reduced to 4 turns, which allows him to potentially have both ForewarningForewarning is in effect (Can't be removed)
Local status effect
and RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
ready for his charge attack. To do this, activate  Challenge LetterInflict ForewarningForewarning is in effect (Can't be removed)
Base Accuracy: 100%Duration: IndefiniteLocal status effect
, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
, wait until ForewarningForewarning is in effect (Can't be removed)
Local status effect
has only 1 turn remaining to cast  Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
Raise caster's RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
Duration: Indefinite
lvl by 1.
(Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect
.)
. By the time RiddleLvl 1: ATK is boosted
Lvl 2: Deals multiattacks
Lvl 3: C.A. specs are boosted
Lvl 4: Revitalize effect
Lvl 5: Deals 4-hit water DMG upon dodging
(Can't be removed)
is down to its last turn,  Challenge LetterInflict ForewarningForewarning is in effect (Can't be removed)
Base Accuracy: 100%Duration: IndefiniteLocal status effect
, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
on a foe.
would be ready for casting again, granting you both buffs for that turn. Note that while having both buffs allows for a powerful charge attack, this procedure requires 4 turns of preparation and Chat Noir needs to be protected from all-ally attacks. It may also require other characters and Chat Noir himself to stall charge attacks. As such, its use is situational at best.

Synergy

Classes

  • Dark Fencer:  Stall II200% elemental damage to a foe.
    Inflict DelayReduce a foe's filled charge diamonds by 1
    .
    gives the party two Delay skills to slow down the enemy's Charge Bar further while  Gravity WaveInflict GravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
    adds an additional charge diamond, which may be useful during raids.
  • Apsaras: Chat Noir is one of the couple of units who is potentially able to make use of  Dance of ZealGain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
    Duration: 3 turns
    .
    All other allies gain 50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    and 20% DEF DownDEF is lowered
    Strength: 20%Duration: 3 turns
    .
    without any penalties. With ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    on, he is able to enhance its attack buff with his unique modifier and negate its defense penalty. With RiddleLvl 1: ATK is boosted
    Lvl 2: Deals multiattacks
    Lvl 3: C.A. specs are boosted
    Lvl 4: Revitalize effect
    Lvl 5: Deals 4-hit water DMG upon dodging
    (Can't be removed)
    on, he can dodge single-hit attacks that may be redirected to him via DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
    and, if Dance of Zeal is enhanced by Helmwige with an Emblem of Devilry, he can guarantee multiattacks to make the best use of the skill's 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%
    .

Characters

  • Izmir: Even with her EMP support skill, her C.A. requires 5 turns to achieve optimal output, allowing her to naturally sync up with Chat Noir's double buff C.A., which requires 4 turns to set up. The Charge Boost from  Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    Raise caster's RiddleLvl 1: ATK is boosted
    Lvl 2: Deals multiattacks
    Lvl 3: C.A. specs are boosted
    Lvl 4: Revitalize effect
    Lvl 5: Deals 4-hit water DMG upon dodging
    (Can't be removed)
    Duration: Indefinite
    lvl by 1.
    (Activates twice against foes with ForewarningForewarning is in effect (Can't be removed)
    Local status effect
    .)
    also makes up for the 20% charge bar cost of  FarewellAll allies gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (Consumes 20% of charge bar.)
    At level 100:
    No longer consumes charge bar.
    All allies also gain KeenSupplemental DMG to critical hits
    Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
    and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
    Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns
    .
    .


Extended Mastery Perks

Chat Noir Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★☆☆ ★★★
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Bonus Elemental DMG effect against foes with ForewarningForewarning is in effect (Can't be removed)
Local status effect
.
★☆☆ ★★☆ ★★☆ ★★★ ★★★
Last update: 2019-08-15

Gamewith's recommended EMP build for Chat Noir.

Priorities

Prioritise EMP Support Skill, then Triple Attack, Critical, and Double Attack, in that order. After which, take Defense if going for survivability, or Double Attack and ATK (Overdrive) for more offense.

Resources