Reliable buffer that trades strength for simplicity when compared to characters like Korwa or Rosetta (Grand).
Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) is a strong, easy to manage buff, but needs additional support to maintain high uptime.
Additional 15% boost to any Wind ATK UpWind ATK is boosted . Grants 25% Wind ATK UpWind ATK is boosted Strength: 25% on Charge Attack.
Charge attack does no damage and does not contribute to Chain Burst but gives strong heal.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
Kokkoro is a powerful support character whose greatest asset is her massive party-wide multiattack buffs for Wind allies.
Strengths
Powerful multiattack support through Maternal Instinct10% boost to double attack rate and 5% boost to triple attack rate for Wind allies. and Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. is a special buff whose effect stacks additively with normal ATK Up buffs.
AuroraRestore 10% of all allies' HP (Healing cap: 2500). All allies gain 25% Wind ATK UpWind ATK is boosted Strength: 25%Duration: 3.5 turnsStacking: Charge AttackApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: 30% ATK Up / 40% DA Up / 20% TA UpMultiplier: NormalDuration: 3.5 turnsStacking: Special BuffApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. heals and buffs the party with Spirits' ShelterATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Wind ATK UpWind ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Shadeborne EpiphanyIncrease the effect of buffs on allies that boost Wind ATK by an additional 15%. (Excludes 'stackable' buffs.) boosts the effect of Wind ATK Up, which she already provides.
Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented from Speed UpAll allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. helps the party C.A. faster and raises their damage potential.
Single-sided DEF Down from Alseid Spear200% Wind damage to a foe (Damage cap: ~560,000). Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 secondsStacking: Single. stacks with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. to reach -45% DEF Down.
Weaknesses
Doesn't deal damage on Charge Attack, which in turn also doesn't contribute to Chain Burst—a major source of damage for newer players.
Alseid Spear200% Wind damage to a foe (Damage cap: ~560,000). Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 secondsStacking: Single. + Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. won't cap DEF Down.
Heal-on-C.A. is not completely synergistic with the enmity-based basic Wind grid. However, it generally will not be too big of an issue.
How to Play
Kokkoro is best positioned in the second party slot (first after the main character), as her C.A. buffs will immediately affect all allies after her.
Because she lacks C.A. damage and will not contribute to Chain Bursts, she can C.A. as often as possible without worrying about synchronizing it with other party members.
At the start of battle (if not on Strike Time), use Speed UpAll allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. before her other skills to boost the party's charge bar and increase the damage dealt by her damage skills.
Use Alseid Spear200% Wind damage to a foe (Damage cap: ~560,000). Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 100%Duration: 180 secondsStacking: Single. to further lower a target's defense. Note that because her DEF Down is only 20%, it will not cap DEF Down with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
Kokkoro is strong for full-auto parties. For that reason alone, you should cap healing up first. Following that. her charge attack provides powerful support, so prioritize charge bar gain, followed by TA, DA, Wind ATK, and Critical.
The rest is up to you, but for full-auto or long battles, 1 star in each Defense node would be a good candidate
Take Charge Bar Gain first to help her charge attack as much as possible; taking the DA and TA nodes will also help guarantee her multiattacks. Take Crit, Healing as needed, and Wind ATK Up.