Lady Katapillar and Vira have a unique kit that revolves around their position in the party. As the first or third ally (though first ally position is the main character's default), she is a tank both literally and metaphorically with boosted DEF and Hostility. As second or fourth ally, she serves as bombardment, with two damage skills to blast away the opposition.
Strengths
Flexible role depending on your party's needs.
16-hit nuke provides solid burst damage and is useful in niche situations. Especially useful for hitting hit-count thresholds in certain fights - a combo of Full Barrage16-hit, 50% Water damage to random foes (Damage cap: ~54,000 per hit~864,000 total). --> RefuelRestore 30% of caster's HP (Healing cap: Infinite). End cooldown for other skills. --> Full Barrage16-hit, 50% Water damage to random foes (Damage cap: ~54,000 per hit~864,000 total). will meet almost any hit count threshold without any extra assistance. Supplemental Damage effects will also useful due to the extreme amount of hits available.
Provides Water DEF DownDEF is lowered for water DMG to help party damage.
Has boosted survivability with a self-heal that also resets cooldown for their other skills.
Weaknesses
Long cooldowns on skills.
Suffers from a lackluster set of EMP skills that make her less suited for later-game use.
How to Play
Place them in the second or fourth positions if you need an attacker, or in third position if you need a tank. Their skills are rather straightforward: Use Aether Beam250% Water damage to a foe (Damage cap: ~400,000). Inflict 20% Fire ATK DownFire ATK is lowered Strength: 20%Base Accuracy: 90%Duration: 180 seconds and 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds. first for the Water DEF DownDEF is lowered for water DMG , then Full Barrage16-hit, 50% Water damage to random foes (Damage cap: ~54,000 per hit~864,000 total). to nuke down enemies. If needed, use RefuelRestore 30% of caster's HP (Healing cap: Infinite). End cooldown for other skills. for healing or to reset their other skill cooldowns.
Synergy
Cucouroux (SSR): Both have Gun proficiencies, and Cucouroux's Shoot 'Em Up400% Water damage to all foes (Damage cap: 485,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Gain Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns. At level 90: Hit number increased to 2. Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. Covering FireAt end of turn: Deals water DMG to all foes / Hit to ATK and DEF (Stackable) (Can't be removed) Duration: 4 turns upgraded to Covering Fire+At end of turn: Deals 2-hit water DMG to all foes / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 4 turns works with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. + Aether Beam250% Water damage to a foe (Damage cap: ~400,000). Inflict 20% Fire ATK DownFire ATK is lowered Strength: 20%Base Accuracy: 90%Duration: 180 seconds and 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds. to cap DEF Down.
Yodarha (SSR): Using them as a tank, they can draw hostility away from Yodarha after his Shroud stacks are used up to keep him from getting targeted.
Boost to DEF when Front Formation is in effect / Boost to ATK when Flank Formation is in effect
★★★
☆☆☆
★★★
☆☆☆
★★★
Last update: 2019-03-09
Gamewith's recommended EMP build for Lady Katapillar and Vira.
Priorities
Prioritise Debuff Success first to ensure Aether Beam250% Water damage to a foe (Damage cap: ~400,000). Inflict 20% Fire ATK DownFire ATK is lowered Strength: 20%Base Accuracy: 90%Duration: 180 seconds and 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds. lands, then take Critical. Depending on how you use her, you may want to prioritize her Support Skill to cement her role in the party. After that, take Water ATK Up and Charge Attack Damage as necessary.