Lunalu has a special synergy with ReviveRevive an ally with 25% HP. and AutoreviveRecovers once from a knockout while in effect . If she dies, her Max HP Lowered (Stackable)Max HP is lowered (Stackable) At 100%, leaves 1 max HP stacks also resets. This allows her to be able to reuse her skills. However, this synergy also removes her Page1 Page has been finalized stacks and the effects of her DeadlineBoost to all allies' ATKNormal modifier and DEF as Lunalu's max HP decreases. At level 90: Also boost to all allies' DMG cap as Lunalu's max HP decreases. support skill, thus requiring her to set up for it again.
Class Synergy
Sage: When copying Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. used with a Nirvana or Hallowed Pilgrimage, she also inherits the AutoreviveRecovers once from a knockout while in effect gained from it.
Nighthound:Tactical RelocationSwitch positions of any two allies. will force Lunalu in the backlines, resetting all stacks of Max HP Lowered (Stackable)Max HP is lowered (Stackable) Duration: IndefiniteCan't be removedAt 100%, leaves 1 max HP and Page1 Page has been finalized .
Character Synergy
Threo: A popular usage of Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.) is to copy Threo's Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. At level 95: Damage cap increased to ~1,230,000. Also inflict 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. At level 130: Damage increased and damage cap increased to ~2,040,000. Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount Strength: 15,000Duration: Indefinite. (When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn Duration: 1 turn .). This combination is often used for farming for materials in lower leveled content, clearing Arcarum non-boss levels, or for killing monsters with high defenses, such as Silver and Gold Slimes.
Ferry (Grand):Die UmkehrungGrant another Dark ally FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed) Duration: 5 turns. (From 10th turn onward: Ally also gains Triple StrikeAttacks 3 times each turn Duration: 1 turn .) provides an AutoreviveRecovers once from a knockout while in effect effect on Lunalu. Her two other skills can also be copied, either for a double dispel effect, or for a second teamwide heal and charge boost.
Fiorito (Holiday): Lunalu is one of the few characters that can benefit from Fiorito's Personal TrainerWhen a Dark ally uses a skill that consumes HP or max HP: Raise their BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed) Multiplier: NormalDuration: Indefinite lvl by 1 (Max: 5). (Takes effect even when Fiorito is a sub ally.) and Bloomin' BrawnBoost to Dark allies' ATKMultiplier: Normal, DEF, and DMG cap based on their BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed) Multiplier: NormalDuration: Indefinite lvl. (Takes effect even when Fiorito is a sub ally.). Handsome Gorilla DADark allies gain HypeATK is boosted Duration: 4 turns, Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Strength: GuaranteedDuration: 4 turns, and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 4 turns, ooh-ahh! (Self-inflict 20% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 20% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. At level 95: Dark allies also gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 4 turns.) can give her up to 5 stacks of BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed) , though the process is very slow.
However, despite also inflicting Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Duration: IndefiniteAt 100%, leaves 1 max HP, InspirationGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. End Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.)'s cooldown. (Self-inflict 30% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 30% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP.) does not activate Fiorito's support skill.
Chance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DADark allies gain HypeATK is boosted Duration: 4 turns, Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Strength: GuaranteedDuration: 4 turns, and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 4 turns, ooh-ahh! (Self-inflict 20% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 20% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. At level 95: Dark allies also gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 4 turns.).
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Last update: 2021-11-02
Gamewith's recommended EMP build for Lunalu (SSR).
Priorities
Lunalu's most common use is to copy Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. At level 95: Damage cap increased to ~1,230,000. Also inflict 25% Earth DEF DownDEF is lowered for earth DMG Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. At level 130: Damage increased and damage cap increased to ~2,040,000. Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount Strength: 15,000Duration: Indefinite. (When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn Duration: 1 turn .) with her Facsimile IIGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. Copy an ally's skill. (If the skill is copiable, you know I'll never fail.). To optimize damage, you'll want to put three stars into the HP node. Recommended HP, Element ATK, EMS Skill, ATK.
Chance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DADark allies gain HypeATK is boosted Duration: 4 turns, Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs Strength: GuaranteedDuration: 4 turns, and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 4 turns, ooh-ahh! (Self-inflict 20% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed) Strength: 20% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. At level 95: Dark allies also gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 4 turns.).
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Last update: 2025-07-11
Kamigame's recommended EMP build for Lunalu (SSR).