Lunalu (SSR)/Strategy

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Overview

How to Play

Synergy

Class Synergy

  • When Lunalu uses Ability Facsimile.png Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    Copy an ally's skill (If the skill is copiable, you know I'll never fail).
    to copy a Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). used with a Nirvana(Or its Hallowed Pilgrimage upgrade), she inherits the Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
    gained from it. In addition, reviving also removes all stacks of Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)
    Duration: IndefiniteCan't be removed
    .
    • This also causes her to lose all stacks of Status Page 1.pngPageLunalu has finalized Page 1! Dark allies' C.A. specs are boosted by her efforts!
      , however.
  • Similar to the above, Ability Switch.png Tactical RelocationSwitch positions of any two allies of your choice. will force Lunalu in the backlines, resetting all stacks of Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)
    Duration: IndefiniteCan't be removed
    and Status Page 1.pngPageLunalu has finalized Page 1! Dark allies' C.A. specs are boosted by her efforts!
    .

Character Synergy

  • Threo: A popular usage of Ability Facsimile.png Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    Copy an ally's skill (If the skill is copiable, you know I'll never fail).
    is to copy Threo's Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
    Damage dealt is based on HP consumed.
    Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    At level 95:
    Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
    Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
    .
    Damage cap increased to ~1,230,000.
    . This combination is often used for farming for materials in lower leveled content, clearing Arcarum non-boss levels, or for killing monsters with high defenses, such as Silver and Gold Slimes.

Extended Mastery Perks

Lunalu (SSR) Pts: 6
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithChargeBar.pngBoost to Charge Bar
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngChance to "Ooh-ooh-aaahhh!" upon drinking Handsome Gorilla DA
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2019-02-27

Gamewith's recommended EMP build for Lunalu (SSR).

Priorities

Lunalu's most common use is to copy Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
with her Ability Facsimile.png Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Copy an ally's skill (If the skill is copiable, you know I'll never fail).
. To optimize damage, you'll want to put three stars into the HP node. For normal party usage, you can put two stars into dark damage and two stars into each TA node. To increase the frequency of her charge attack, you'll get the most benefit from putting a single star into one charge attack node and two stars in the other. This gives a 43% boost to the charge bar at turn three whereas three stars in each node would only increase the charge bar by another 2% at turn three.

Resources