Naoise (Summer)/Strategy

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Ratings

Naoise (Summer)

  • Role: Defender/Support
  • 3rd skill hugely increases party's Charge Attack damage. Very powerful with Strike Time or Mechanic.
  • 1st skill provides 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    . Can reduce Dark damage to 0 with the appropriate 3* Carbuncle.
  • Also provides 25% Light DEF DownDEF is lowered for light DMG
    Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
    and has increased multiattack rate as long as he is not debuffed.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.2 A B A 2021-04-27
Kamigame 7.5 C D C 2023-06-05

Overview

Naoise (Summer) is a well-rounded character who simultaneously serves offensive, defensive, and support roles.

Strengths

  • Greatly reduces incoming damage, especially when facing Dark enemies.
  • His second skill helps hit the DEF Down cap and, when used with Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    , can deal over 1 million damage.
  • Significantly boosts his own Charge Attack specs with his third skill—and if used while he has Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    , the whole party gets the boost.
  • Gains a boost to his multiattack rate if he is not debuffed, and a large boost to defense if he is.

Weaknesses

  • He can have only one Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    at a time.
  • Needs help for a full damage cut against attacks like Skyfall.

How to Play

Naoise benefits from an easy-to-use kit that only takes slight management of Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
.

  •  Ritter Shield IIAll allies gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    should be reserved for a hard-hitting enemy Charge Attack.
  • Deciding which skill to use the first Lumen Lance stack comes down to which you value more:
    • Increasing Naoise's debuff success chance on  Lucent ThrustLight damage to a foe (Damage cap: ~550,000).
      Inflict 25% Light DEF DownDEF is lowered for light DMG
      Strength: 25%Base Accuracy: 85%Duration: 180 secondsAccuracy with Lumen Lance: 100%
      .
      Consume Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
      :
      Activates twice and boost to debuff success rate.
      and dealing double damage.
    • Giving the whole party the buffs from  Aureate StanceGain 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 80%Duration: Indefinite
      , 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 20%Duration: Indefinite
      , and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      Consume Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
      :
      Affects all allies.
      and using it earlier so it will come off cooldown sooner. (Although the Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      lasts 3 turns, the 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 80%Duration: Until used
      and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 20%Duration: Until used
      last until used.)
  • The similar cooldown lengths for Lucent Thrust and Aureate Stance means he can fall into a routine of using Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    on whichever skill is off cooldown, and by the time the other skill is off cooldown, he has replenished Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    .

Synergy

  • Seruel: Veil (1 time)Debuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    prevents debuffs from hitting Naoise, allowing him to keep the multiattack boosts from his support skill for longer. Seruel's Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    also stacks with Naoise's Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    , while Seruel's party-wide Charge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    (after reaching Lv100) helps speed up charge attacks for Lumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    .
  • Sarunan: Sarunan's  Mad VeilAll allies gain 70% Dark CutDark DMG is cut 70%
    Duration: 2 turnsDark Damage Cut.
    and Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    At level 95:
    All allies also gain 50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 2 turns
    .
    can be combined with Naoise's  Ritter Shield IIAll allies gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    to completely negate damage for 1 turn.
  • Onyx Carbuncle: A 3★ Onyx Carbuncle gives a 50% Dark CutDark DMG is cut 50%
    Duration: 3 turnsDark Damage Cut.
    , which stacks with Naoise's  Ritter Shield IIAll allies gain 50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    for a complete cut to incoming Dark damage.

Extended Mastery Perks

Naoise (Summer) Stars: 11 EMP: 66
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Double Attack Rate
★☆☆★★☆★★★
3%5%6%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Dark Damage Down
★☆☆★★☆★★★
2%4%5%
Boost to ATK while all elemental DMG cut is in effect.
★★★ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Naoise (Summer).

Start off with Debuff Success, then Critical. After that, take DA and the rest is your choice. The support skill is a bit situational, but can be useful in more difficult raid battles where all-element damage cuts like  PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
are used often. (Specific-element cuts like 20% Dark CutDark DMG is cut 20%
Dark Damage Cut.
do not count for the skill.)

Resources