Naoise (Summer)/Strategy

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Overview

Naoise (Summer) is a well-rounded character who simultaneously serves offensive, defensive, and support roles.

Strengths

  • Greatly reduces incoming damage, especially when facing Dark enemies.
  • His second skill helps hit the DEF Down cap and, when used with Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    , can deal over 1 million damage.
  • Significantly boosts his own Charge Attack specs with his third skill—and if used while he has Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    , the whole party gets the boost.
  • Gains a boost to his multiattack rate if he is not debuffed, and a large boost to defense if he is.

Weaknesses

  • He can have only one Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    at a time.
  • Needs help for a full damage cut against attacks like Skyfall.

How to Play

Naoise benefits from an easy-to-use kit that only takes slight management of Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
.

  • Ability DebuffRes.png Ritter Shield IIAll allies gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    should be reserved for a hard-hitting enemy Charge Attack.
  • Deciding which skill to use the first Lumen Lance stack comes down to which you value more:
    • Increasing Naoise's debuff success chance on Ability Lucent Thrust.png Lucent ThrustLight damage to a foe (Damage cap: ~550,000).
      Inflict Status LightResDown.png25% Light DEF DownDEF is lowered for light DMG
      Strength: 25%Base Accuracy: 85%Accuracy with Lumen Lance: 100%
      .
      Consume Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
      :
      Activates twice and boost to debuff success rate.
      and dealing double damage.
    • Giving the whole party the buffs from Ability Aureate Stance.png Aureate StanceGain Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 80%Duration: Indefinite
      , Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 20%Duration: Indefinite
      , and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      Consume Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
      :
      Affects all allies.
      and using it earlier so it will come off cooldown sooner. (Although the Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
      lasts 3 turns, the Status C.A. DMG Boosted (1 time).png80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
      Strength: 80%Duration: Until used
      and Status CA DMG Cap.png20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
      Strength: 20%Duration: Until used
      last until used.)
  • The similar cooldown lengths for Lucent Thrust and Aureate Stance means he can fall into a routine of using Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    on whichever skill is off cooldown, and by the time the other skill is off cooldown, he has replenished Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    .

Synergy

  • Npc s 3040013000 01.jpg Seruel: Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    prevents debuffs from hitting Naoise, allowing him to keep the multiattack boosts from his support skill for longer. Seruel's Status CriticalUpLight.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    also stacks with Naoise's Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    , while Seruel's party-wide Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    (after reaching Lv100) helps speed up charge attacks for Status Lumen Lance.pngLumen LanceConsumed upon using Naoise's skills / Recovers upon using charge attack (Can't be removed)
    .
  • Npc s 3040008000 01.jpg Sarunan: Sarunan's Ability Barrier.png Mad VeilAll allies gain Status Dark Cut 70.png70% Dark CutDark DMG is cut 70%
    Duration: 2 turnsDark Damage Cut.
    and Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    .
    At level 95:
    All allies also gain Status LightAtkUp.png50% Light ATK UpLight ATK is boosted
    Strength: 50%Duration: 2 turns
    .
    can be combined with Naoise's Ritter Shield IIAll allies gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    to completely negate damage for 1 turn.
  • Summon s 2030039000.jpg Onyx Carbuncle: A 3★ Onyx Carbuncle gives a Status Dark Cut 50.png50% Dark CutDark DMG is cut 50%
    Duration: 3 turnsDark Damage Cut.
    , which stacks with Naoise's Ritter Shield IIAll allies gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
    Duration: 1 turn Dark Damage Cut.
    .
    for a complete cut to incoming Dark damage.

Extended Mastery Perks

Naoise (Summer) Pts: 11
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★★
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithDebuffAcc.pngDebuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
ZenithDarkDmgDown.pngDark Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngBoost to ATK while all elemental DMG cut is in effect.
★★★ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
Last update:

Gamewith's recommended EMP build for Naoise (Summer).

Start off with Debuff Success, then Critical. After that, take DA and the rest is your choice. The support skill is a bit situational, but can be useful in more difficult raid battles where all-element damage cuts like Ability Phalanx.png PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
are used often. (Specific-element cuts like Status Dark Cut 20.png20% Dark CutDark DMG is cut 20%
Dark Damage Cut.
do not count for the skill.)

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