Nier/Strategy

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Ratings

Nier Label Type Special.png Label Race Erune.png Label Weapon Axe.png Label Weapon Dagger.png
Npc m 3040169000 01.jpg
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith N/A SS A A 2023-10-16
Icon Kamigame.png Kamigame 9.8 S S S 2023-06-15

Overview

Nier has incredible value to most Dark teams. As a sub ally, she can protect the Main Character from lethal damage up to 13 times. As a main ally, her massive damage output combined with incredible buffs make her a valuable asset. She also has great synergy with Enmity parties, which are common grid builds in Dark.

Strengths

  • As a sub ally, she prevents the Main Character from being knocked out up if they had over 25% HP upon taking lethal damage. This effect works up to 13 times.
  • Her Arcarum summon Death makes it easy to switch her into main ally position.
  • After switching in, grants Dark allies Status Thirsting.pngThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
    , which is equivalent to Autorevive and damage absorption—useful in long and difficult raids.
  • Massive charge attack damage based on how low Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    is.
  • Status Beloved.pngBelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
    grants Nier and the targeted ally guaranteed triple attacks and a 50% DMG Lowered effect for 4 turns.
  • Can grant Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    to a Dark ally.
  • 90% self DMG reduction from Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    allows Nier to effortlessly tank most enemy attacks that aren't Plain Damage.
  • Deliberately knocking out Nier inflicts Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Strength: 50% DEF DownDuration: 4 turns
    on your party, which can be used to stay in Enmity levels.

Weaknesses

  • If Nier is knocked out by any means other than running out of Status Love's Redemption 1.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    , she inflicts Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Strength: 50% DEF DownDuration: 4 turns
    on all other allies. While it can be taken advantage of in certain setups, it may also be a great hindrance in other situations.
  • Will not use any skills in Full Auto.

How to Play

There are three main aspects to using Nier effectively: the utility of her support skills, management of Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
, and proper usage of her buffs.

  • Icon Arcarum Sub Support Skill.png Death ReversedWhen MC's element is Dark:
    MC starts battle with Status Love's Redemption 13.pngDeath Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    When Sub Ally:
    Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP).
    (Status Love's Redemption 13.pngDeath ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    lowers by 1 at end of turn upon taking lethal damage.)
    At level 95:
    Dark MC's buffs can't be removed.
    ensures the Main Character's survival, which is usually of utmost importance. However, Status Thirsting.pngThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
    is also extremely valuable in hard battles, so players should weigh their options and decide when to switch in Nier.
  • Although it may seem counterintuitive, lowering Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    by activating Ability Beloved.png BelovedGrant Status Beloved.pngBelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
    Duration: 4 turns
    to caster and a Dark ally.
    (Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    Duration: Indefinite
    lowers by 2. Can't grant Status Beloved.pngBelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
    to more than 1 other ally at a time.)
    and Ability Last Love.png Last LoveGrant a Dark ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    Duration: Indefinite
    lowers by 1.)
    is beneficial to lower the risk Nier poses while on the field and her ability to deal high C.A. damage at lower stacks.
  • Buffing herself with Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    lets you take advantage of her incredible C.A. damage when Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    is low, but depending on your party and main weapon, it may be better used on someone else. For example, characters such as Npc s 3040035000 01.jpg Seox and Npc s 3040251000 01.jpg Helel ben Shalem may be better targets due to their high C.A damage.
  • In certain situations, Status Unfinished Business (Foe) 4.pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Local status effect
    and Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Duration: 4 turns
    have certain strategic uses, notably with Summon s 2040238000.jpg Death (SSR) to control its activation:
    • In raids with high or complete resistance to regular Status DefenseDown.pngDEF DownDEF is lowered
      , Status Unfinished Business (Foe) 4.pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
      Local status effect
      is a guaranteed, capped 50% DEF Down.
    • In shorter battles, it can be used to ensure your party will not heal above optimal Enmity thresholds.
    • Death's call grants Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      , bypassing Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
      Duration: 4 turns
      's lowered multiattack rate.

Pain of Death

The special weapon Weapon s 1040113200.jpg Pain of Death allows for a different playstyle. So long as Nier is in the 4th slot she can be repeatedly killed off with Summon s 2040238000.jpg Death (SSR) to give the whole team guaranteed triple attacks. The foe will be constantly debuffed by Status Unfinished Business (Foe) 4.pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Local status effect
, and the multiattack hampering of Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Duration: 4 turns
will not really matter due to the Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
from Summon s 2040238000.jpg Death (SSR)'s call. In addition to this, the whole team will gain major stacking ATK/DEF buffs due to the weapon skill of Weapon s 1040113200.jpg Pain of Death.

Nier's Domain bonus can also be invested in to give you a much freer hand with usage of her skills due to the regeneration of Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
.

This playstyle works especially well with Leader s 280301 01.jpg Masquerade who will gain enormous value from the guaranteed triple attacks and bonus damage for the team.

Synergy

Characters

  • Npc s 3040209000 01.jpg Ferry (Grand): Ferry is a key character in Charge Attack-centric builds. By using Ability Die Umkehrung.png Die UmkehrungGrant another Dark ally Status Freigeist.pngFreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    Duration: 5 turns
    .
    (From 10th turn onward: Ally also gains Status Routine Step.pngTriple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .)
    on Nier, it provides Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    via Status Freigeist.pngFreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
    to better utilize her Damage reduction, and various Charge Attack related buffs.
    • Nier + Ferry + Summon s 2040158000.jpg QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns. (3★) can be used for a turn of massive burst damage after Turn 10. Nier and another ally can both benefit from Status Beloved.pngBelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
      's guaranteed triple attacks, Status Routine Step.pngTriple StrikeAttacks 3 times each turn
      , and Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
      . This maneuver is very effective in difficult raids, giving the player a high damage potential without needing to take risks.
  • Npc s 3040092000 01.jpg Zooey (Grand): Nier has a unique synergy with Dark Enmity teams by switching her out. By knocking her out with Summon s 2040238000.jpg Death (SSR)Deathly Thirteen 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 4 turns
    for 4 turns.
    , Status Unfinished Business (Ally).pngUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
    Duration: 4 turns
    prevents allies from healing out of Enmity range through Ability Conjunction.png ConjunctionReduce all allies' HP to 1.
    All allies gain Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 1 turn
    and Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
    .
    's Status 1180.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
    Strength: (Healing cap: 15% of max HP)
    , while Conjunction's Status Repel.pngUnchallengedNext DMG received will be ineffective
    Strength: 1 turn
    protects allies for 1 turn.
  • Npc s 3040251000 01.jpg Helel ben Shalem: Nier enables Shalem's damage output immensely with her Ability Last Love.png Last LoveGrant a Dark ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
    Duration: Indefinite
    .
    (Status Love's Redemption 13.pngLove's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
    Duration: Indefinite
    lowers by 1.)
    . This allows Shalem to gain stacks of Status Entranced.pngEntrancedMultiattack rate is boosted based on Entranced lvl (Can't be removed)
    more quickly, enabling her skill, auto attack, and charge attack damage.

Extended Mastery Perks

Nier Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to ATK and hostility.
★★★ ★★★ ★★★ ★★★ ★★★
Last update: 2021-12-11

Gamewith's recommended EMP build for Nier.

Priorities

Prioritize C.A. DMG Cap. Next, take Dark ATK, Critical, and Support Skill.

Nier Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to ATK and hostility.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2022-09-16
Kamigame's recommended EMP build for Nier.

Nier Stars: 14 EMP: 105
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★☆
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithCADmgCap.pngCharge Attack Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to ATK and hostility.
★★★ ★★★ ★★★ ★★★ ☆☆☆
Last update: 2019-07-06

Priorities

Prioritize C.A. Damage Cap and Critical Hit first to make sure that she hits high amounts of C.A. Damage. The rest is grid and setup dependent, but Dark ATK Up is usually the most valuable. Note that multiattack nodes may end up being less relevant since both Status Beloved.pngBelovedDeals triple attacks / DMG taken is lowered by 50% (Can't be removed)
and Summon s 2040238000.jpg Death (SSR) (the most common way of switching her in) already provide Guaranteed TA. Therefore, players that find her almost consistently dealing Triple Attack can consider investing somewhere else such as ATK (Overdrive).

Resources