Anima-Animus Core (Raid)/Grids

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Raid Grids
Important - Read Me!

The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!

For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.

Team-Up to Power-Up!

Grid pages for progression raids tend to focus on setups for daily solos. If you've just reached these raids recently, this page may be too advanced for you right now.
If you've gotten your weapons from the Knickknack Academy, you can handle this with help. Make sure to early and team up with fellow skyfarers via the Raid Finder so you can power-up.

Zeus Grids

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Ouroboros Mino
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).

Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Multiattack Awakening
Transcendence Lvl 5
Transcendence Lvl 5
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
Secret Triad
400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
Wild Magica
300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
Rain of Arrows III
Thunder God's AuthorityWhen main weapon (MC only):
Upon using first-slot skill:
4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 2 (Max: 10).
All Light allies gain Supplemental Skill DMGSkill DMG dealt is supplemented
Strength: 30,000Duration: 3 turns
.
Thunder God's SubjugationWhen main weapon (MC only):
When normal attacking a foe whose ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:

4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Zion's MajestyBig boost to light allies' ATK and max HP
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Glimmer's PactSupplement light allies' DMG Harp Voltage IIBoost to ATK based on how many harps are equipped Glimmer's QuintessenceBoost to light allies' DMG cap
Zion's Celere IIBig boost to light allies' ATK and critical hit rate Light's GraceSmall boost to light allies' max HP and debuff resistance
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Zion's TemperingBig boost to light allies' skill DMG cap / Big supplemental boost to skill DMG Light's FandangoSmall boost to light allies' ATK / Small boost to triple attack rate
Baculum PlenumBig boost to staff-specialty allies' ATK and max HP / Big boost to staff-specialty allies' ATK based on how high HP is Scandere Aggressio10% boost to normal attack DMG cap Fulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Optimus Exalto Luminis30% boost to Light's, Thunder's, and Zion's weapon skills Light's CelereSmall boost to light allies' ATK and critical hit rate Zion's StratagemBig amplifying boost to light allies' critical hit DMG
Transcendence Lvl 5
Zion's ApotheosisBig boost to Light allies' ATK and max HP / Big amplifying boost to DMG β Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rate Divine Light's Ruination40% boost to Light allies' ATKMultiplier: EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate.
AmplifyStacking: Special normal attack DMG by 10%.
(Activates when any of Light Omega, Light Taboo, or Light Optimus weapon skills have a boost of 280% or above.)
This is set as a Quick Summon
Lvl 250
Source: