Korwa/Strategy

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Ratings

Korwa Icon Gamewith.png 8.5This character's rating from GameWith out of 10 Icon Kamigame.png 8.0This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 4This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Special.png Label Race Erune.png Label Weapon Staff.png
Npc m 3040081000 01.jpg
  • Role: Support
  • Applies two of the best buffs in the game that, with some micromanagement, can have nearly 100% uptime.
  • Requires regular Charge Attacks to refresh her buffs and excels on teams that take advantage of her DA/TA or have charge bar boosts.
  • Needs to be hit often to generate resource stacks, but is rather squishy.
  • Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    and Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    do not stack with Nio's Status Harmonics.pngHarmonicsATK is boosted
    Strength: 30% ATKDuration: 3 turnsSpecial buff
    and Status Sharping.pngSharpingDouble attack rate and triple attack rate are boosted
    Strength: 20% DA / 20% TADuration: 3 turnsSpecial buff
  • Is best in long fights where she can Charge Attack often; not as effective in early-game or short battles.

Overview

Korwa is one of the most powerful buffers in the game, on- or off-element, capable of providing team-wide 145% Normal ATK via Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
Special buff
and 40%/25% DA/TA via Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
Special buff
.

Strengths

  • Korwa mathematically provides more damage to most teams than any other character regardless of kit or element
  • Requires almost no micromanagement once her buffs are active
  • Her buffs stack with other character buffs, making her accommodate any character or subskill setup
  • Her Status Col.pngColHP is restored on every turn / DEF is boosted
    Special buff
    buff gives her respectable defensive utility as well

Weaknesses

  • Short fights, as she requires 4-6 turns to prepare her buffs
  • Very charge bar hungry, wanting to charge attack more or less constantly after the first
  • Somewhat luck-dependent without additional sources of uplift or DA/TA

How to Play

Korwa's primary goal is to apply Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
Special buff
and Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
Special buff
, Charge Attack with 10 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
(to maximize the power of the buffs), then continue to Charge Attack with 7+ Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
to keep extending the buff duration.

  • ie. save 10 Fils > use Des Vetements > save 10 Fils > use Noir et Blanc > save 10 Fils > release Charge Attack > release subsequent Charge Attacks with 7+ Fils
  • In a perfect fight, Korwa only actually uses Des Vetements (Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
    Special buff
    ) and Noir et Blanc (Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
    Special buff
    ) once
  • Viscos (Status Col.pngColHP is restored on every turn / DEF is boosted
    Special buff
    ) can be used when extra Fils are available or anticipated (eg. Korwa is guaranteed/expected to take damage)

Notes

  • Because Korwa wants to charge attack so frequently, she is usually put in second or fourth position
    • Fourth position is recommended for beginners, as it allows Korwa to charge attack with less than 100% charge bar when joining an ally chain, mitigating potential bad luck with multi-attacks
    • Second position makes it easier to desync Korwa's charge attacks from the rest of the party and allows allies (besides the MC) to benefit from her buffs on the same turn she charge attacks, but requires more consistent charge bar generation from Korwa herself
  • Korwa's buffs have to be applied to a character for her charge attack to enhance them, meaning buffs may require reapplication if a character is dispelled or dies
  • Korwa's buffs will miss if a more powerful buff is applied
  • Korwa is suited for longer fights. This generally means fights that take 7 turns or more, including solo quests with multiple waves.

Advanced

  • Using Korwa is all about being flexible: knowing when to use your first Charge Attack at 9, 7, or less Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
    ; and when to use your skills to maximize the amount of Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
    you get in a turn is core to using Korwa properly.
    • Early CA Example: if an enemy is going to use a Charge Attack that either inflicts Status SkillSeal.pngSkill SealedCan't use skills
      , Status CASeal.pngC.A. SealedCan't use charge attack
      , or any other method of preventing Korwa from using her abilities/CA you'll want to use Korwa's CA on that turn.
    • Skill Use Example 1: You're at 9 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
      , with none of Korwa's buffs up, and the enemy is going to use an attack that is either party wide damage or multi-hit random damage. Korwa is either guaranteed or extremely likely to get hit, meaning that you will likely gain 4 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
      that turn, so using Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
      Special buff
      is advisable.
    • Skill Use Example 2: You're at 7 to 9 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
      with Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
      Special buff
      up and the enemy is going to use an attack that is either party wide damage or multi-hit random damage. Korwa is either guaranteed or extremely likely to get hit, meaning that you will likely gain 4 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
      that turn, so using Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
      Special buff
      is advisable. This example would likely lead into a situation where you'd want to use your CA early.
    • Keep in mind that the above examples are only guidelines and may not be useful in all battles. The strategy you use in each battle depends on your team composition, your grid strength, and the battle.
  • Having a general idea of how long a fight is going to take can be tricky if you either haven't done it before or otherwise have no information on it. The length of a fight is also subject to the strength of your grid. A general rule of thumb is to bring Korwa to fights that you know won't finish very quickly.
    • Bringing Korwa to Omega, Tier 1, Tier 2, and event raids you join is a bad idea since those fights generally won't last the amount of time Korwa needs to get going. Bringing her to the aforementioned raids you host can be a good idea. Bringing Korwa to HL raids is also normally a good idea.
    • Remember that each quest, event quest, and raid have different abilities. Bringing Korwa can be a good idea or bad idea depending on the type of fight.
  • Building a team around Korwa is paramount to keeping her buffs alive. Some things to ask yourself:
    • How can I give the team Status DoubleUp.pngDA UpDouble attack rate is boosted
      and Status TripleUp.pngTA UpTriple attack rate is boosted
      in addition to Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
      Special buff
      ?
    • How can I bring Status DefenseUp.pngDMG CutTaking less DMG
      Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      to keep the team in Enmity?
    • Will I need to give Korwa additional Charge Bar?
  • Second position vs fourth position:
    • Second position allows the two characters after Korwa to see the full power of her buffs when she uses her Charge Attack. It also allows you to more easily desync your attacking characters' Charge Attack(s) from Korwa, allowing you to freely use your other CAs when possible. This does mean that Korwa needs more attention to make sure she has enough Charge Bar to get her CA off when needed.
    • Fourth position allows Korwa more flexibility with her Charge Bar. Your characters will normally have their CAs synced in this setup, which means you can count on Korwa only needing 70% CA to extend her buffs.
    • The difference between the two depends on whether you feel it's necessary to have the extra Atk on the first CA or not. Ultimately the choice is personal preference, just keep in mind if you have Korwa in second position she will need 90% to 100% Charge to get her CA off, whereas fourth position will need 70% to 100%.

Synergy

Korwa primarily synergizes with any source of uplift or supplementary DA/TA to allow her to charge attack consistently. Not all uplift characters will be listed but some notable sources are below:

  • Subskills such as Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
    Strength: 30~35%Duration: 3 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 3 turns
    .
    , Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    .
    , Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
    Strength: 80%
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
    Strength: 40%
    , Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%
    , and Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    Strength: 35%
    .
    , and Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    or the charge attack of Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling
  • Arriet can mitigate some bad luck with Secret Garden
  • Feower can extend Korwa's buffs, making it much easier for her to charge attack in time (not to mention his DA/TA buff at 5★)

Extended Mastery Perks

Korwa Stars: 6 EMP: 21
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithWindAtk.pngWind ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★☆ ★★☆ ★★☆
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngLessen earth DMG for all allies
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2017-09-04

Gamewith's recommended EMP build for Korwa.

Priorities

Prioritize TA followed by DA to increase the chances of filling her charge bar in time. Then take Wind ATK if playing on element; less priority is played off element. After that take her Extended Mastery Support Skill. DEF is a good option to round out her masteries.

Korwa Stars: 11 EMP: 66
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithWindAtk.pngWind ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★☆☆ ★★☆ ★★☆ ★☆☆
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithEarthDmgDown.pngEarth Damage Down
★☆☆★★☆★★★
2%4%5%
ZenithSupportSkill.pngLessen earth DMG for all allies
★★★ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2018-02-17

Priorities

Korwa's main weakness is that she needs to be hit in order to generate Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
, while at the same time Wind's main method of dealing damage is enmity. This build aims to help mitigate that weakness. The first priority is TA, then DA, then one point in each DEF node. After that you can go for either HP or Wind ATK as you see fit.

  • Why HP?
    • Increasing HP does mean that you need to get hit more to be at the same relative HP% that you could otherwise be at a low HP%, but it gives you the flexibility to have more of a buffer for attacks and/or an enemy CA. A character with 6,000 max HP at 10% HP will have 600 HP; whereas a character with 10,000 HP at 10% HP will have 1,000. In cases where you can't use get 100% Damage Cut that extra HP buffer could be the difference between life and death of a character.
    • Another reason is because Korwa's abilities allow you to hit the damage cap at a higher HP%, which means larger HP pools give an increased buffer. Going back to the previous example: 6,000 at 50% HP is 3,000 buffer; whereas 10,000 at 50% HP is 5,000.
This build does not take the EMP Support Skill because, like the other Elemental DMG Down EMPs, they are not Damage Cut. Instead players should consider one point in Debuff Resistance, a second point in each DEF node, and/or one point in each ATK node.

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