Macula Marius/Strategy

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Macula Marius

  • Role: Attacker/Debuffer/Healer
  • Inflicts both DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    and GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on her foe(s), hindering their special attacks.
  • Also inflicts other debuffs such as 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    , 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    , and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Deals high damage with her skills, while also providing healing, Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    , and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    for all Water allies.
  • Reaches her maximum potential when she has 5 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and her foe has 10 GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    .
  • Great for long battles that require some sustainability.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.5 B S A 2026-03-15
Kamigame 9.5 C S B 2024-10-23

Overview

Macula Marius is a debuffer who is also able to deal a decent amount of damage to her foe with her skills. She is more suitable for long battles as the power of her charge attack and skills depend on the number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
on herself and the level of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
on her foe.

Strengths

  • Covers a wide range of debuffs that are auto-activated with her charge attack.
  • Provides healing for all Water allies every time she uses her charge attack.
  • Grants Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    and Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    to all Water allies regularly.
  • Her charge attack activates twice when her foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is level 10, doubling the damage on her target while also inflicting double DelayReduce a foe's filled charge diamonds by 1
    and providing double the amount of healing for her allies.
  • Reduces Fire DMG that are taken by all allies through her  Extended Mastery Support SkillFire damage reduction to all allies..
  • Useful even as a sub ally due to  Frigid MaidenBoost to Water allies' skill specs based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Macula Marius is a sub ally.)
    .

Weaknesses

  • Requires many turns to raise both Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    by herself.
  • Reliant on her charge attack, but lacks the multiattack rate to generate her own charge bar.

How to Play

  • Use Glacial TundraInflict 20% Fire ATK DownFire ATK is lowered
    Strength: 20%Duration: 180 seconds
    , 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    , and GravityMax charge diamonds are increased
    Base Accuracy: 100%Duration: 180 seconds
    on all foes.
    (When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 10:

    Also gain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    .)
    first to inflict 20% Water DEF DownDEF is lowered for water DMG
    Strength: 20%Duration: 180 seconds
    on her foe before using her damage skills.
  • Use Froststar Gale300% Water damage to all foes (Damage cap: ~315,000).
    Inflict 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    and 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    .
    All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (Boost to damage specs based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .)
    whenever it is available to grant Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    to all Water allies.
  • Use her charge attack as often as possible to inflict CrystallizeMacula Marius's skill Froststar Gale activates at end of turn (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , which activates Froststar Gale300% Water damage to all foes (Damage cap: ~315,000).
    Inflict 10% DA Down (Stackable / Max: 50%)Double attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    and 10% TA Down (Stackable / Max: 50%)Triple attack rate is lowered (Stackable)
    Strength: 10% (Max: 50%)Duration: 180 seconds
    .
    All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and Charge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (Boost to damage specs based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .)
    at the end of turn and generates a loop that enables her to use her charge attack again.
  • Use Hail Storm500% Water damage to a foe (Damage cap: ~635,000).
    Inflict DelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    Raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 (Max: 10).
    Restore 20% of Water allies' HP (Healing cap: 1200).
    (When a foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    lvl is 5 or above:

    Hit number doubles.)
    on the second turn to inflict DelayReduce a foe's filled charge diamonds by 1
    , and then use it again whenever it is available to raise the level of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    on her foe.

Synergy

  • Marius' self-sufficient nature means she really only wants multiattack buffs and damage/debuff mitigation, making her easy to slot into teams.
  • Because Marius provides a lot of skill-based damage, which is the easiest damage source to reach cap, Skill DMG Cap-boosting weapons work well with her.
  • Alternate sources of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    are needed to use her optimally.

Main Character

  • Monk: A Staff-wielding class built around auto-activated skill damage, Monk synergizes extremely well with Marius.
    •  Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
      Gain Full Hostility100% chance to be targeted by one-ally attacks
      Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
      , 100% DEF UpDEF is boosted
      Strength: 100%Duration: 2 turns
      , and 100% Debuff Res. UpDebuff resistance is boosted
      Strength: 100%Duration: 2 turns
      .
      allows MC to serve as a pseudo-tank: Hostility UpMore likely to be attacked
      Duration: 2 turns
      guarantees that enemies will target MC, and 100% DEF UpDEF is boosted
      Strength: 100%Duration: 2 turns
      lowers damage taken. With Marius' passive Fire DMG Reduction and her healing abilities, the two can sustain the party through longer battles.
    • The Dark Opus Staff's charge attack grants party-wide Deluge Crest as its base effect and gains additional effects based on the pendulums used. (See the Weapons section below for details.)

Characters

  • Lily (5★): The two work well in long battles with their healing, damage mitigation, and Crest synergy. Both have Fire DMG Reduction EMP skills, which stack for a passive 9.75% reduction to incoming Fire damage (when both are at 3★).
    • Marius' Primal race works with most other Water Staff characters for Lily's  Envoy of the CrystaliaBoost to Lily's ATKMultiplier: Unique based on number of main allies' racesCalled "Types" in-game. and Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
      Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10).
      At level 75:
      Damage increased to 250%-350%.
      At level 100:
      Damage increased to 400%.
      Damage cap increased to ~500,000.
      Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      .
      (When exactly 2 races among main allies: Damage cap increased to ~600,000.
      When 3 or more races among main allies: Activates twice.)
      (at Level 100), and GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      boosts Lily's C.A. specs while Frozen Gale is on cooldown.
    • Lily's Silverfrost BarrierAll allies gain 70% Fire CutFire DMG is cut 70%
      Duration: 1 turn
      Lvl 55: 2 turnsFire Damage Cut.
      .
      At level 90:
      All allies also gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
      Duration: Indefinite
      .
      Caster also gains Spring Breeze (3 times)White Heal activates when a foe uses a special attack (Can't be removed)
      Duration: Indefinite
      .
      reduces incoming damage and grants Deluge Crest to all allies. It also grants Lily Spring BreezeWhite Heal activates when a foe uses a special attack (Can't be removed)
      , which auto-activates White HealRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. after an enemy .
    • Note: In teams that rely on double-casting Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
      Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10).
      At level 75:
      Damage increased to 250%-350%.
      At level 100:
      Damage increased to 400%.
      Damage cap increased to ~500,000.
      Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      .
      (When exactly 2 races among main allies: Damage cap increased to ~600,000.
      When 3 or more races among main allies: Activates twice.)
      for debuffs/damage, Marius competes for a main ally slot with Europa/Europa (Summer). In most cases, Europa will take a main ally slot while Marius stays in the back, but this may vary.

Weapons

  • Staff of Repudiation or Staff of Renunciation: Both weapons grant the party Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    on charge attack for Marius'  Frigid MaidenBoost to Water allies' skill specs based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    (Takes effect even when Macula Marius is a sub ally.)
    , even if she's in the backline. In addition, the charge attack gains additional effects based on the pendulums used. Some common pendulum recommendations:
    • At level 120 (4★), most players use γ Revelation (boost to C.A. DMG Cap), which adds a 20% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      effect, increasing Froststar Gale's charge boost to 12% and helping her charge attack even faster.
    • At level 200 (5★), the Pendulum of Strength (Stamina skill) is usually picked, which adds a party-wide heal (Healing cap: 1500). A party with a Staff-wielding MC and Marius would certainly have little trouble keeping HP high!

Extended Mastery Perks

Macula Marius Stars: 15 EMP: 120
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Fire damage reduction to all allies.
★★★ ☆☆☆ ☆☆☆ ★★★ ★★★
Last update: 2024-10-22

Gamewith's recommended EMP build for Macula Marius.

Priorities

Take her Extended Mastery Support Skill first, followed by Water ATK, Skill DMG Cap, C.A. DMG, and Healing. In high difficult contents, it is advisable to take Debuff Success as well.

Macula Marius Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Debuff Resistance
★☆☆★★☆★★★
5%8%10%
Overdrive Attack
★☆☆★★☆★★★
5%8%10%
Overdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
HP
★☆☆★★☆★★★
250500750
Water ATK Up
★☆☆★★☆★★★
5%8%10%
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★☆☆
Skill Damage Cap
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Debuff Success Rate Up
★☆☆★★☆★★★
5%8%10%
Healing
★☆☆★★☆★★★
10%15%20%
Fire damage reduction to all allies.
★★★ ★★★ ★★★ ★★★ ★★★
Last update: 2024-10-23

Kamigame's recommended EMP build for Macula Marius.

Priorities

Prioritize Debuff Success for long battles, then take Skill DMG Cap, Healing, and her Extended Mastery Support Skill. Put some points into Water ATK and C.A. CMG if needed.

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